Joined: 09 Mar 2007 Location: http://destiny-server.ath.cx/forums/
Posted: Sat Sep 19, 2009 6:39 am Post subject: More bullet puffs for the come of merged weapon lists
For the merged weapon lists: it would be a good idea to be able to use different bullet puffs in doom too, not just one type. Now whenever I use dehsupp to make a weapon use a heretic hitscan attack, I cannot set a different puff. It will always use one type for all weapons.
Since we shouldn't be encouraging ZDaemon to adopt any ZDaemon-only DeHackEd features, my suggestion would be that the bullet puff should be dependant on the codepointer used. So if the Elven Wand firing codepointer was used on a weapon in Doom, it would spawn the Elven Wand bullet puffs. Same with the Dragonclaw, powered-up versions, Sapphire Wand, and so on...
Since those codepointers basically do the same thing (with the possible exception of damage dealt), I think this would be sufficient enough. So in order to take advantage of the bullet puffs, you would have to supply the appropriate sprites (otherwise there'd be no puff). I'm not sure how ZDoom handles this, but I would guess it would be exactly as how I described.
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