View previous topic :: View next topic |
Author |
Message |
Sniper 109 Posting Spree!
Joined: 28 Jan 2009
|
Posted: Fri Apr 16, 2010 4:54 am Post subject: Doom3 mod for Doom2 [DSDooM3] |
|
|
This was started nearly two years ago, and now I'm finally resuming it!
So what's it all about? It's a total conversion for doom2 that utilizes all of prboom's wonderful features. I've completed all the assets (sprites, sounds and dehacked), I've selected a texture set and now I'm ready to start mapping, I've finished map01, and 02. Now before anyone jumps to any conclusions, this is not a remake of doom3 by any stretch of the imagination. I've came up with my own plot and I'm following it strictly. Where does this take place? I'm not sure yet, either Phobos or mars. What kind of maps can you expect from this wad? Plenty of unique, fun and addictive maps, though the first 11 maps will all follow the same basic theme, map12 is where the wad really takes a turn, by map12 you'll be in the underground environmental labs, these labs simulate various outdoor environments (so you'll be playing in swamps, snow levels, underwater levels and all that stuff). Weapons wise you'll have the good ol' doom3 weapon set, but each weapon serves a different purpose. The chaingun is tailored for close combat it fires 4rounds per 2 shots giving it a devastating punch (if you're close enough)and is perfect for waves of tough monsters , the machine gun however, is a highly accurate weapon designed for long distance enemies or taking out one enemy at a time. The rest of the weapons are similar to the original doom weapons ( I think you'll know how to use them )
Maps
Map01 - Map11 Completed 05/03/10
Map01 - Armory - 100%
Map02 - Nuclear Plant - 100%
Map03 - Nuclear refinery - 100%
Map04 - Maintenance depot - 100%
Map05 - Nukage Regulation - 100%
Map06 - Vegitation testing - 100%
Map07 - Eco Containment - 100%
Map08 - Recycling Depot - 100%
Map09 - Industrial Zone - 100%
Map10 - Nukage control - 100%
Map11 - Lock Down Anomaly - 100%
Map12 - Map20 Completed 07/04/11
Map12 - ENV-SEC 1 - Sub-Zero Containment - 100%
Map13 - ENV-SEC 2 - Marshlands 100%
Map14 - ENV-SEC 3 - Volcanic Control - 100%
Map15 - ENV-SEC 4 - Cliff Sides - 100%
Map16 - ENV-SEC 5 - Water Works - 100%
Map17 - ENV-SEC 6 - Rock Ridge Canyon - 100%
Map18 - ENV-SEC 7 - Marsh Lands - 100%
Map19 - ENV-SEC 8 - The Tropics - 100%
Map20 - Re-Surface/Gateway - 100%
Map21 - Map32 Completed 01/08/15
Map21 - Gates of hell - 100%
Map22 - Unholy Cathedral - 100%
Map23 - Inferno - 100%
Map24 - Peril - 100%
Map25 - Catacombs - 100%
Map26 - Beyond Despair - 100%
Map27 - (I can't reveal the name) - 100%
Map28 - Forced Entry - 100%
Map29 - Earthbound - 100%
Map30 - The Truth - 100%
Map31 - It's a secret - 100%
Map32 - It's a secret - 100%
Last edited by Sniper 109 on Fri Jan 09, 2015 10:32 am; edited 20 times in total |
|
Back to top |
|
|
[BR]Dr33v3r has entered the game!
Joined: 27 Feb 2010 Location: Port Washington, Wisconsin
|
Posted: Fri Apr 16, 2010 6:27 pm Post subject: |
|
|
Looks pretty cool Sniper ;) If you need any help, just let me know. I've been mapping for about 5 years or so. www.freewebs.com/dr33v3r |
|
Back to top |
|
|
Sniper 109 Posting Spree!
Joined: 28 Jan 2009
|
Posted: Fri Apr 16, 2010 11:10 pm Post subject: |
|
|
Well, any help is appreciated. Though I'd like to do all the maps in between map01 and map20, but I don't really have any hell themed textures nor do I have maps. So if you really want to help I can give you any slot in between map21 and 30. But most of all trying and stay within the vanilla limits, what I mean by that is, I don't want any visplane or drawseg overflows. |
|
Back to top |
|
|
Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
|
Posted: Fri Apr 23, 2010 9:41 am Post subject: |
|
|
Quite a nice set of sprite replacements here. A lot of the greyer monsters don't look so great in well lit areas, but I guess you'll be mostly avoiding those?
The arachnos are scary fast now! Seems excessive to me, but I'm just going on D2M07 and I don't know where you plan to use them. Besides, they don't hurt anywhere near so much now |
|
Back to top |
|
|
TheCupboard Generic Title
Joined: 25 Feb 2007 Location: USA
|
Posted: Wed Apr 28, 2010 2:12 am Post subject: |
|
|
Hmm! I think I definitely tested a few maps of this a while back. You've got some cool stuff rolling here. There are some textures I don't like very much (like in shot #2 - those gray-textured structures look odd and in shot #5 the steps' lower textures are very gray and have little color contrast). But keep working on it. I hope it shapes up nicely.
And you also could have just edited your previous topic. |
|
Back to top |
|
|
Sniper 109 Posting Spree!
Joined: 28 Jan 2009
|
Posted: Thu Apr 29, 2010 3:41 am Post subject: |
|
|
TheCupboard wrote: |
And you also could have just edited your previous topic. |
You caught me red handed! I was hoping that no one would find it.. |
|
Back to top |
|
|
Sniper 109 Posting Spree!
Joined: 28 Jan 2009
|
Posted: Sat May 01, 2010 11:07 pm Post subject: |
|
|
Here's Map09! This takes place on the Phobos Colony test site! |
|
Back to top |
|
|
Sniper 109 Posting Spree!
Joined: 28 Jan 2009
|
Posted: Mon May 03, 2010 3:55 pm Post subject: |
|
|
Here's Map10! Oh yeah, in case you're wondering, the Orange sky represents the time of day change on the planet. |
|
Back to top |
|
|
Evolution Wicked Sick!
Joined: 06 Sep 2005
|
Posted: Mon May 03, 2010 4:52 pm Post subject: |
|
|
Looking good. screen of 09 seems a little bare though. |
|
Back to top |
|
|
Sniper 109 Posting Spree!
Joined: 28 Jan 2009
|
Posted: Fri May 07, 2010 12:13 am Post subject: |
|
|
Map11 complete,
Incase you're wondering. The orange sky represents the evening and the red sky represents dusk. |
|
Back to top |
|
|
[BR]Dr33v3r has entered the game!
Joined: 27 Feb 2010 Location: Port Washington, Wisconsin
|
Posted: Fri May 14, 2010 6:02 am Post subject: |
|
|
Looks awesome! If you need any help. just give me a hollar ;) |
|
Back to top |
|
|
Sniper 109 Posting Spree!
Joined: 28 Jan 2009
|
Posted: Sat May 15, 2010 6:53 am Post subject: |
|
|
[BR]Dr33v3r wrote: | Looks awesome! If you need any help. just give me a hollar |
Well, I think I'll go solo on this, but you're more than welcome to Beta test, just send a PM and I'll send you a copy.
Anyway, I recently started Map13, this is going to be my favorite map, So it's tailored with me in mind, but it should still please some. Oh and I've found a nice playpal, the original one (Doom2.5's) didn't work too well with the blue plasma projectile, although this one certainly looks great!
|
|
Back to top |
|
|
Kruczyslaw Dominating!
Joined: 20 Dec 2008 Location: Abbadon, Poland
|
Posted: Wed Sep 29, 2010 3:42 am Post subject: |
|
|
Still need betatesters? Im up for this |
|
Back to top |
|
|
Sniper 109 Posting Spree!
Joined: 28 Jan 2009
|
Posted: Sat Oct 02, 2010 3:11 am Post subject: |
|
|
Update:
I have two new screenshots of the Map14!
Enjoy! Please comment too.
@Kruczyslaw
I'll send you the current version sometime tomorrow Via PM if you're still interested. |
|
Back to top |
|
|
Kruczyslaw Dominating!
Joined: 20 Dec 2008 Location: Abbadon, Poland
|
Posted: Sat Oct 02, 2010 10:01 pm Post subject: |
|
|
Sure sure ;>
Im waiting... |
|
Back to top |
|
|
TheCupboard Generic Title
Joined: 25 Feb 2007 Location: USA
|
Posted: Thu Oct 07, 2010 10:23 pm Post subject: |
|
|
Well. Cool beans! Glad to see you are starting to pick up your widgets and design for this again. |
|
Back to top |
|
|
Sniper 109 Posting Spree!
Joined: 28 Jan 2009
|
Posted: Thu Feb 17, 2011 2:47 am Post subject: |
|
|
There! I have a bunch of new maps a new monster, new status bar, new weapon (flashlight which will replace the fist) and probably some other stuff I forgot to mention.
Here's a quick shot of that new statusbar!
Anyway, is there anyway I could get this hosted for a couple of hours? I recently encountered a problem on Skulltag. While in multiplayer if a player dies (cooperative not survival) and tries to respawn the game will crash and a fatal error thing comes up. It doesn't do this in single player, I think it might have had something to do with the fact that the server was hosted on my lan or something. But I want to make sure that it's only an ST problem.
I tried it with the offline skirmish (cooperative) and no crashes happened at all. So I'm pretty sure its related to my lan thing. |
|
Back to top |
|
|
Sniper 109 Posting Spree!
Joined: 28 Jan 2009
|
Posted: Tue Jul 05, 2011 12:29 am Post subject: |
|
|
A bunch of new maps were created since my last entry and now only 9 maps remain to be made!
Also I've finally created a Titlepic for this project! |
|
Back to top |
|
|
Ronald Rontard
Joined: 17 Aug 2005 Location: Netherlands Clan: [QnB]
|
Posted: Fri Jul 08, 2011 8:58 am Post subject: |
|
|
Whooo this project is really starting to get somewhere I see. I'm actually jaelous of your creativity and dedication. According to the screenshots you're on your way creating another quality pack. Keep it up. |
|
Back to top |
|
|
Evolution Wicked Sick!
Joined: 06 Sep 2005
|
Posted: Fri Jul 08, 2011 11:18 am Post subject: |
|
|
Yeah man, looking very good! Can't wait. |
|
Back to top |
|
|
|