View previous topic :: View next topic |
Author |
Message |
EarthQuake Wicked Sick!
Joined: 02 Apr 2004 Location: Athens, Ohio. Dieblieber gonna getcha!
|
Posted: Fri Aug 20, 2010 11:04 pm Post subject: Ghost Monsters |
|
|
In vanilla Doom, there was a rare bug where if a monster was crushed (hence turned into a pool of blood) by a closing door or ceiling, and then resurrected by an Arch-vile, it would become what is called a "Ghost Monster".
Properties of the ghost monsters include the ability to walk through some walls, and to have a certain degree of invulnerability. More information can be found here.
Now, this bug was fixed in ZDoom quite some time ago, and like all bugs that have interesting side effects, it was considered as a "feature" for some mappers. Unfortunately, this effect is ruined in all ZDoom-derived source ports. I'm requesting that this bug be restored to maintain compatibility with wads where this was not a bug, but a feature! See the list of wads in the above link for some popular wads where this bug is put to good use. |
|
Back to top |
|
|
Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
|
Posted: Mon Aug 23, 2010 2:19 am Post subject: |
|
|
Can we get the DM no-clipping bug too? |
|
Back to top |
|
|
TheCupboard Generic Title
Joined: 25 Feb 2007 Location: USA
|
Posted: Mon Aug 23, 2010 3:22 am Post subject: |
|
|
I think I already expressed the sentiment over IRC that ghost monsters are probably not a desirable occurrence in many scenarios. But hey, it is a very cool gameplay obscurity to mess around with. I can't say I feel very strongly one way or the other. |
|
Back to top |
|
|
Empyre Unstoppable!
Joined: 13 Dec 2006 Location: Texas, USA
|
Posted: Wed Sep 01, 2010 11:08 am Post subject: |
|
|
Sounds like a job for a new compatflag. |
|
Back to top |
|
|
Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
|
Posted: Thu Sep 02, 2010 1:55 am Post subject: |
|
|
Oopsie, someone just made a faux-port |
|
Back to top |
|
|
Empyre Unstoppable!
Joined: 13 Dec 2006 Location: Texas, USA
|
Posted: Sun Sep 05, 2010 12:37 am Post subject: |
|
|
I meant dmflag. Would you believe it was a typo? Please? |
|
Back to top |
|
|
phenex2 Unstoppable!
Joined: 10 Jan 2008
|
Posted: Fri Sep 24, 2010 1:01 pm Post subject: |
|
|
i saw in the zdoom log that they added a compatflag for this some time ago.
if its not too crazy to restore the ghost monster behaviour it will be done.
need to check what this would involve though first. |
|
Back to top |
|
|
|