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Titan_66 Unstoppable!
Joined: 20 Jun 2004
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Posted: Fri Mar 12, 2010 1:10 am Post subject: aurora.wad |
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Let me introduce my map called aurora. It is small, no camp, no spawn hunting, quick, playable. This is imo better than my previous nukage.wad map. And dont worry, iam not going to make "a spree map forum session", i take a break. I appreciate some opinions, dm tests etc. Enjoy
Last edited by Titan_66 on Thu Jun 10, 2010 4:21 pm; edited 3 times in total |
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Evolution Wicked Sick!
Joined: 06 Sep 2005
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Posted: Sat Mar 13, 2010 5:53 pm Post subject: |
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It's fun to play, The texturing is alright, Weapon balance is good, although A rocket launcher in opposite corner to the bfg would be a bit better to have, repelling bfg rushers and making the game a bit more tactical.
7/10! |
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Titan_66 Unstoppable!
Joined: 20 Jun 2004
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Posted: Sat Mar 13, 2010 9:06 pm Post subject: |
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Updated, added possibility to escape from the chaingun room, silent respawn in boomstick room, brightness and some textures.
Last edited by Titan_66 on Thu Jun 10, 2010 4:21 pm; edited 1 time in total |
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TheCupboard Generic Title
Joined: 25 Feb 2007 Location: USA
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Posted: Sun Mar 14, 2010 5:54 am Post subject: |
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Much better than your last one!
Do like the chaingun + green armor combo. The windows really open up things up in the central area. The brown brick building is a structure I just really like for some reason... Curvey stairs, a rocket launcher mini lift, and the BFG dais. Heh, cool.
One thing. I wouldn't put a lower texture directly on the nukage sector (unless it is SFALL). Maybe make an 8 pixel high ledge around it so it looks like the slime is actually contained somewhere and not floating on top. :p |
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Titan_66 Unstoppable!
Joined: 20 Jun 2004
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Posted: Fri May 21, 2010 9:57 pm Post subject: |
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I decided to add some stuff there, it seems more playable and better imo. What do you think ?
Last edited by Titan_66 on Thu Jun 10, 2010 4:21 pm; edited 1 time in total |
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capodecima Unstoppable!
Joined: 05 Jun 2008 Location: Czech Republic
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Posted: Sat May 22, 2010 4:08 pm Post subject: |
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nice wad titan good play here and tactics too .) |
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Titan_66 Unstoppable!
Joined: 20 Jun 2004
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Posted: Fri Jun 04, 2010 6:39 pm Post subject: |
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Ladies and Gentlemen, let me introduce the final version of the Aurora.wad. The zip contains the final wad + txt. Special thanks to wabe (he even composed the music). The link is here:
http://jakub.machata.cz/wads/aurora.zip
enjoy
Last edited by Titan_66 on Sun Jun 06, 2010 12:14 pm; edited 1 time in total |
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IleKallio Dominating!
Joined: 14 Jun 2009 Location: they/them
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Posted: Fri Jun 04, 2010 10:16 pm Post subject: |
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Alright, took a look at this in both single player and Doom Builder.
The layout is pretty vertical, and there are lots of different areas, and they're connected well for the most part. There's only 6 spawns, but I doubt there will be multi-kills or better scored in this map very often, because the spawns are scattered pretty far away from each other. Also, I like the central yard spawn spot because it doesn't give you a weapon, but instead gives you like a million different choices where to go. I like it as it is, but if it used the west-facing-silent-spawn bug, it would be quite awesome, because it'd give you a stealth benefit or some shit like that
Weapon layout is ok, the SSG placements are quite nice because you can't guard both of them at the same time. The BFG platform is cool, because you can jump down to the chaingun room, but I frankly can't see much use for BFG in a map this complex. Oh well, maybe that's just me, it's good to have it there anyway.
The music doesn't make me cringe, and the details are good too. The map doesn't look empty and barren but there aren't too much details either that would make it look stupid. Flats and textures match well mostly, and the pick-ups are good with stimpacks and medikits around the place.
Overall, there aren't any real flaws that hurt the map by this glance, so yeah, keep up the good work!
Now of course, the most important part of any map, the gameplay, I haven't tested yet. Hopefully I can get some games on it this weekend. But this sure looks promising! |
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wabe Posting Spree!
Joined: 22 Feb 2010 Location: Jyväskylä, Finland
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Posted: Sat Jun 05, 2010 9:58 pm Post subject: |
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It has been great to work with titan for this wad, really. I had been looking for something like this to work for sometime and this was perfect.
I am looking forward to possibly work on other projects too, titan
Ile:
Thanks for the review. I want to see how you act in-game |
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Titan_66 Unstoppable!
Joined: 20 Jun 2004
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Posted: Sun Jun 06, 2010 12:17 pm Post subject: |
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Fixed last bugs, and the name of map on final screen. Link edited.
The wad is on oblacek already.
Ile: thanks for your review !
wabe: you have detailed the map, looking forward if we make another in the future... |
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IleKallio Dominating!
Joined: 14 Jun 2009 Location: they/them
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Posted: Sun Jun 06, 2010 1:54 pm Post subject: |
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Review continued: I see that the spawn in the middle yard was a player 1 start, not a dm spawn, so that was my bad
Anyway, yeah, gameplay-wise, I didn't see much use for the rocket launcher or plasma gun here, other than giving some cover-fire while you're trying to get the better weapons.
Some places are a little cramped, so this map needs good movement and coordination skills. Fortunately the walls are shaped in such a way that you won't get stuck anywhere, so gameplay is fluid.
My only grievance was that the BFG platform is so high that you can't really hit the other guy if you are on the ground unless he performs a dramatic jump down to the cg room.
Hope to see this in a tourney some day |
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RTB On a Rampage!
Joined: 05 Jul 2009
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Posted: Sun Jun 06, 2010 7:10 pm Post subject: |
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wow I really like the look of this map. Would be awesome to have a few games on it soon |
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Titan_66 Unstoppable!
Joined: 20 Jun 2004
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Posted: Thu Jun 10, 2010 4:46 pm Post subject: |
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I almost forgot for a screenshot.
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Jaffa has entered the game!
Joined: 16 Jul 2010
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Posted: Tue Jul 20, 2010 4:14 am Post subject: |
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looks good though, on the test server i manually downloaded your wad because getwad was taking forever, but still couldn't join because it needed aurora6. |
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Titan_66 Unstoppable!
Joined: 20 Jun 2004
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Posted: Tue Jul 20, 2010 2:46 pm Post subject: |
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Jaffa wrote: | looks good though, on the test server i manually downloaded your wad because getwad was taking forever, but still couldn't join because it needed aurora6. |
the link is here: http://oblacek.sh.cvut.cz/bin/aurora.zip |
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Thomas13 has entered the game!
Joined: 29 Jul 2010
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Posted: Sat Jul 31, 2010 2:07 pm Post subject: |
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its enjoyable |
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Doomkiller Posting Spree!
Joined: 02 Apr 2010
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Posted: Fri Aug 13, 2010 3:25 pm Post subject: |
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I just played a game here with Titan. My first impressions were that this is a big and unnecessarily complected map. These maps usually suffer poor game-play. This map however, is definitely an exception. I haven't enjoyed a duel that wasn't on entryway this much for a long time.
The basic concept of this map is the structure that leads to the BFG. As well as the main steps there is a longer route through a winding passage where a very well placed SSG lies. A third way to the BFG is to sneak up on a tall lift which is accessed from the very bottom of the map -a very nice addition to the map. On the other side is another tower with a chaingun inside. This acts as a good escape route for the BFG user. It could be a little campy at times, but from the 1 game i played, very little of it took place in this part. Another SSG has been placed in a tight corridor on the far side of the map. Again, most of the game tends to play away from this area, but this is the main SSG for the most of the spawns.
Gamplaywise it plays better than I expected. I would say it is a medium paced map. The outside is not too open and allows for both short range and long range duels. While the SSG is probably the main weapon choice (as with most maps) the sg and cg have some use for long range sniping. Plasma and rockets tend to have limited use - I found that they are useful in the narrow corridors, particularly the SSG passage. Although easy to get, the BFG may not be as dominating as in Titan's other maps. However, the outside area can leave you vulnerable to BFG attacks if you're caught off guard. One other point - the map is not too large in that you generally never loose sight of your opponent. By that I mead you usually have a good idea where he is. For me this is always a plus for any map (makes it less campy).
Now let's look at the design. Titan said he and Wabe spent a lot of time in it... and it shows. The architecture and texturing are both excellent. Wabe has shown some real talent here. The SSG passage is very rich in textures, but to great effect. I would go even further to say that this is a fine example of how going over the top with textures can be effective. Generally, very good detailing. The only negative would perhaps be the other SSG corridor with the blue floor. I'm a big fan of the architecture around the exit area. Lots going on here and steep flights of steps are cool!
In conclusion, a VERY well made map. Weapon placement is adequate, game pace sufficient, size just steering clear of too big. I would probably like to play some more games before giving it a score. However, I think this could potentially be a very fun map, so... Score: 8.5/10
I would like to see this in a tourney sometime. It could even play well with NS settings. |
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dewww God like!
Joined: 29 Dec 2006
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Posted: Sun Aug 15, 2010 8:32 pm Post subject: |
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Doomkiller wrote: | I would like to see this in a tourney sometime. It could even play well with NS settings. |
don't worry a bit. i agree with your points and titan's ceaseless promoting will get it through sooner rather than later. i'm just waiting for the final version of the final (final) version. :) |
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Titan_66 Unstoppable!
Joined: 20 Jun 2004
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Posted: Tue Aug 17, 2010 2:39 pm Post subject: |
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dewww wrote: | Doomkiller wrote: | I would like to see this in a tourney sometime. It could even play well with NS settings. |
don't worry a bit. i agree with your points and titan's ceaseless promoting will get it through sooner rather than later. i'm just waiting for the final version of the final (final) version. |
This is the latest version already. It is the latest since may aprox. we (with wabe) have finished it. Tested on DM as well. It is ready for anything mr. Boris ) The question is what is more suitable, if OS/NS... |
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