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ZDS #115 - Core blimey!

 
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Wed Nov 11, 2009 11:28 am    Post subject: ZDS #115 - Core blimey! Reply with quote



So I had just been thinking a couple weeks back how we were pretty low on unused CTF packs and how I was going to either get real creative or make more recycling effort, and then what happens? Two 'new' packs come along at once!



I remember first hearing about CoreCTF back when it was still called OafCTF. Can't remember who prodded me to check it out but I'm thinking maybe it was Shakal. Anyways, it was a bugger to get ahold of due to never having a file link up but I found it in the end.

The original maps were a bit raw in places with misaligned flats, missing textures, 3D mode starts left in and even player starts outside the map. I asked Caboose at the time about the possibility of getting it fixed up for a ZDS but he said that most of it was gonna be scrapped and restarted. I expected it'd probably get forgotten about but instead Caboose and Gax were joined by a bunch of other mappers and recently finished up a pack which looks and plays... well, see for yourself this weekend Smile

No green team, no vampires, just plain old honest flag action!

    Game Mode: CTF
    WADs: CCoreCTFmp1a (please be sure to include link to this one)
    Tskins1a
    UTvox1d

    Maps: 12 (01-12)
    DMFLAGS: 21636 / 131073
    Players: 10 (autobalancing + 4 spec slots)
    Teams: 2
    Timelimit: 9 mins
    Flags: 5
    Skill: 4 - Nightmare
    No teamdamage or overtime.

    Date: Saturday 14th November 2009
    Time: 7:30pm UK Time / 9:00 pm EST
    Locations: L@P/XXX / Unfy/3-BET


Oh and Kruk, if your reading this then you might wanna update your server for this - you're running the old version with no jump and to 10 flags Sad
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spacepirate
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Joined: 25 Jan 2005
Location: que pasa

PostPosted: Thu Nov 12, 2009 11:02 am    Post subject: Reply with quote

ILL BE THERE
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unfy
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Joined: 08 Feb 2009
Location: Omaha, NE

PostPosted: Fri Nov 13, 2009 10:13 am    Post subject: Reply with quote

er, lol... i already host this... will get it a ZDS specific one up and running tho Wink
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Cybershark
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Joined: 05 Jan 2005
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PostPosted: Fri Nov 13, 2009 11:34 pm    Post subject: Reply with quote

Server? Check!
Players? Not so much.

Hence the sesh, let's see if we can get it more on the map Wink
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GhoulSlayeR
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Joined: 20 Sep 2006
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PostPosted: Sat Nov 14, 2009 5:25 am    Post subject: Reply with quote

Ill be there Razz
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Roscoe3000
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Joined: 25 Jul 2006
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PostPosted: Sat Nov 14, 2009 5:57 am    Post subject: Reply with quote

This is awesome. I'll do my damndest to be there.
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TheCupboard
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Joined: 25 Feb 2007
Location: USA

PostPosted: Sat Nov 14, 2009 2:46 pm    Post subject: Reply with quote

Really kind of weird how many great wads are coming out in the last quarter of 2009. No complaints here of course! Let's make the usual magic happen.
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qwaszx-
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Joined: 17 Aug 2007
Location: Somewhere in Gensokyo.

PostPosted: Sat Nov 14, 2009 9:17 pm    Post subject: Reply with quote

I won't check the maps before the session to not spoil it. This sounds like it packs a lot of surprises.
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spacepirate
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Joined: 25 Jan 2005
Location: que pasa

PostPosted: Mon Nov 16, 2009 12:10 pm    Post subject: Reply with quote

I WASN'T THERE
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TheCupboard
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Joined: 25 Feb 2007
Location: USA

PostPosted: Tue Nov 17, 2009 3:36 am    Post subject: Reply with quote

We took bets on the side as to whether you'd make an appearance! ;_;

Some notes on the maps that I played that night:

MAP01 - Kinda campy in the flag room.
MAP04 - Pretty good. Not sure how I like those pointy arches on the overhang but that's a minor 'point' (oh-ho Smile ). Who doesn't like a good lava base, anyway?
MAP05 - One of my favorites right here.
MAP06 - To make those flags on the castles look a little nicer, the heights could be changed up so they aren't all at the top. It might help make the bricks a little less plain looking. The railgun was a beast on this map. Very Happy
MAP08 - Consider adjusting your metal panel alignments in the bases. You have windows and computer screens that abruptly cut into metal panels. In most cases, it would just involve dragging a vertex here and there over 8 units or so.
MAP09 - I feel as if I have played this in another level set, like déjà vu or something...? In any case, it's very good. Maybe a 32in24 map resembles it...
MAP10 - Nice Strogg influences here.
MAP11 - Well done. I got pulverized on this map but still have good memories, heh.
MAP12 - I might like it more with less SSG. Chainguns would change up the flavor.

I was kind of watching the Matrix and ZDSing on the commercials. Good stuff though!
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