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ZDS #114 - GreenwarII beta testing!

 
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Thu Nov 05, 2009 1:48 pm    Post subject: ZDS #114 - GreenwarII beta testing! Reply with quote



Firstly an apology. A number of people asked for a certain novelty WAD which involves forced camoflauge skins and I really had intended to run it this week. But something big kinda came up!

After three and a half years (and one false start) GreenwarII is finally looking like it's gonna see the light of day sometime within the next month. But this is not exactly your father's Greenwar here. The map designs are all still created by the same guy - Grotug/Hellbent - but he threw them out to the 32in24 regulars over at DoomWorld to give the maps a more modern visual flair. There's a whole bunch of jazzy styles in there but the gameplay is the same classic stuff we know and love. If you ever played 32in24-5 or 32in24-7 then you'll get the idea, and I can't find any conveniently sized screenshots other than one of my own right now so here:



The betas have been up on an XXX server for the last week or so but I want to use ZDS this week to really give them a thorough pounding.

    Game Mode: FFA
    WADs: Greenwar2beta05
    STskins1A
    Zvox07a

    Maps: 35 (01-35)
    DMFLAGS: 21636 / 163840
    Time: 5 mins
    Fraglimit: 35
    Players: 10 (+2 spec slots)

    Date: Saturday 7th November 2009
    Time: 7:30pm UK Time / 9:00 pm EST
    Locations: [L@P]/[XXX]/ Unfy


Last edited by Cybershark on Fri Nov 06, 2009 12:52 pm; edited 2 times in total
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Eagle-Eye
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PostPosted: Thu Nov 05, 2009 3:24 pm    Post subject: Reply with quote

35 maps!? Whoa, I shall try to make this one!
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dewww
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PostPosted: Fri Nov 06, 2009 2:07 am    Post subject: Reply with quote

ha, what a shameless milton advertisment :) let's all cross fingers and hope mechadon won't snap under our constant bitching and we'll see a final version one day.

for great justice, let's do this!
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Cybershark
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PostPosted: Fri Nov 06, 2009 12:50 pm    Post subject: Reply with quote

No.

Let's do BETA 5 instead!

'pologies for the last minute switch there mein hosts Embarassed
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TheMionicDonut
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PostPosted: Sat Nov 07, 2009 1:09 am    Post subject: Reply with quote

Very Happy
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DoomKid
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Joined: 09 May 2008
Location: Aussie Land

PostPosted: Sat Nov 07, 2009 3:59 am    Post subject: Reply with quote

This will surely kick ass.

Ill be there!
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Cybershark
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PostPosted: Sat Nov 07, 2009 12:39 pm    Post subject: Reply with quote

Yeah, it should be a blast. We could perhaps do with two US servers for it...

Just remember to link to FatHax you hosts:
http://wadhost.fathax.com/files/getwad.php/%s
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Ronald
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Joined: 17 Aug 2005
Location: Netherlands Clan: [QnB]

PostPosted: Sat Nov 07, 2009 8:45 pm    Post subject: Reply with quote

[L@P] Zdaemon Sessions Server is good to go Europe! Enjoy! Wink
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unfy
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Joined: 08 Feb 2009
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PostPosted: Sat Nov 07, 2009 11:57 pm    Post subject: Reply with quote

'Unfy: ' should be ready to go.

Also -- i always locally host any wads my servers run, just to make sure any clients are certainly downloading the same file the servers run with Razz
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HumanBones
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Joined: 01 Jun 2004
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PostPosted: Sat Nov 07, 2009 11:58 pm    Post subject: Reply with quote

Will be there!
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dewww
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PostPosted: Sun Nov 08, 2009 3:53 am    Post subject: Reply with quote

k. played my share. euro server was great, but i was having ridiculously stupid connection to 3bet, so i just got riled up and left sour.
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Cybershark
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PostPosted: Sun Nov 08, 2009 2:31 pm    Post subject: Reply with quote

Heheheh yeah, Thieffles was feeling the same way.

So yah, played the whole rotation. Switched from the overfull 3-BET server to the deserted Unfy one at some point for a few quiet 3/4 player games, and then later rejoined 3-BET before we called it a night.

8 players was too much for some maps and jumping spoiled a few others but the maps themselves were generally pretty faultless. Hope this'll find a good home when it gets released (maybe with 6players?).
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dewww
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PostPosted: Sun Nov 08, 2009 3:11 pm    Post subject: Reply with quote

in my opinion gw2 needs floating player limit, map by map. or just filter duel stuff out of ffa servers. map03 seems like it can't support even THREE players! i got out of the bfg closet ONCE and i got a dominating, jumping from ~6th place to victory, heh. let's not promote new b10 crap.
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TheCupboard
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Joined: 25 Feb 2007
Location: USA

PostPosted: Mon Nov 09, 2009 12:37 am    Post subject: Reply with quote

It's all very professional. The visuals can look a little busy at times but thankfully the gameplay is still strong.

And then there's stuff like map32 where I wish the scenery and fringe areas could be accessed by the players. Just look at all of those surroundings! Razz
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DoomerMrT
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Joined: 09 Mar 2007
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PostPosted: Mon Nov 09, 2009 6:41 pm    Post subject: Reply with quote

This wad is awesome. I can't miss this session!
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dewww
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PostPosted: Mon Nov 09, 2009 6:57 pm    Post subject: Reply with quote

or can you
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Eagle-Eye
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PostPosted: Mon Nov 09, 2009 9:34 pm    Post subject: Reply with quote

Best 2 posts I've seen in a long time! I got to play just a few of the maps, be sure to see this wad appear in Euro Tourneys soon Wink
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TheCupboard
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PostPosted: Mon Nov 16, 2009 10:01 pm    Post subject: Reply with quote

I made some notes a while ago (albeit incomplete) so here are a few more thoughts:

MAP05 - Tiny touch of tutti-frutti on the gray doors by the snow crates.
MAP06 - Stair texture unaligned by plasma rifle.
MAP15 - Could be my favorite level with the open layout and different elevation.
MAP17 - Quite an achievement, though it feels as if those green cables are just everywhere. Razz
MAP20 - Really took a liking to this also. That new CEMENT texture <3.
MAP24 - Uhm, pretty good also. But you can just jump to get the plasma rifle.
MAP29 - Light flat unaligned by rocket launcher elevator.
MAP35 - Some tutti-frutti on the switch nearest the BFG.

As an aside, the music can be downright catchy!
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