ZDaemon Forum Index ZDaemon
Client/Server DOOM
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

[DeHackEd] Splashfactor and A_Detonate

 
Post new topic   Reply to topic    ZDaemon Forum Index -> Implemented Requests
View previous topic :: View next topic  
Author Message
EarthQuake
Wicked Sick!


Joined: 02 Apr 2004
Location: Athens, Ohio. Dieblieber gonna getcha!

PostPosted: Thu Oct 08, 2009 11:26 pm    Post subject: [DeHackEd] Splashfactor and A_Detonate Reply with quote

The A_Detonate codepointer in DeHackEd is a codepointer similar to A_Explode (which is used for Doom barrels and rocket explosions). The difference is, that the radius damage and thrust can be altered with A_Detonate by specifying a Missile Damage for the thing it's being used on.

Would it be possible to alter this so Splashfactor affects A_Detonate, for the same reasons why Splashfactor affects A_Explode?
Back to top
View user's profile Send private message Send e-mail
BestOfTheWorst
Unstoppable!


Joined: 02 Jun 2006

PostPosted: Fri Oct 09, 2009 3:59 pm    Post subject: Reply with quote

This should already work, as splashfactor is not anyhow tied to the A_Explode codepointer, but instead it should affect any 'explosion' in the engine. (see P_RadiusAttack called in various explosion-like codepointers)
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    ZDaemon Forum Index -> Implemented Requests All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group