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Zdaemon rickroller weapon

 
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DoomerMrT
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Joined: 09 Mar 2007
Location: http://destiny-server.ath.cx/forums/

PostPosted: Fri Apr 10, 2009 6:00 pm    Post subject: Zdaemon rickroller weapon Reply with quote

LINK REMOVED UNTIL NEXT RELEASE


An adaptation of a rickroller wad for zdoom to zdaemon with the help of magical dehsupp and of course my creativity Razz If you don't know what rickroll is, use google!

I'd recommend this for deathmatch but it is suitable for coop aswell Very Happy

Important note: You should fetch the latest Zdaemon client (1.08.08 rc25) before playing. The link can be found on the zdplayers irc chat.


Last edited by DoomerMrT on Thu May 21, 2009 3:29 pm; edited 1 time in total
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SuperNova
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Joined: 12 May 2008
Location: Toledo, OH, Clan: >AC<

PostPosted: Fri Apr 10, 2009 6:53 pm    Post subject: Reply with quote

Hahaha that's pretty good. I like it!
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theDooMguy
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Joined: 07 Feb 2009
Location: Installing ZDaemon on the school computers

PostPosted: Fri Apr 10, 2009 9:39 pm    Post subject: Reply with quote

nice, rickrolling is very powerful. By the way, I noticed that it shoots through walls. playing dbzone one day I thought it would be cool to have the railgun shoot through walls, something like the railgun in Red Faction 2. Any way this could be done?

Last edited by theDooMguy on Wed May 13, 2009 11:11 pm; edited 1 time in total
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DoomerMrT
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Joined: 09 Mar 2007
Location: http://destiny-server.ath.cx/forums/

PostPosted: Sat Apr 11, 2009 7:23 am    Post subject: Reply with quote

Thanks for the feedbacks Smile I am using a bug to achieve the through-wall effect but it is not working all the time and it is for projectiles only. If you set the projectile's width and height small enough it seems like it will ignore walls.
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Sat Apr 18, 2009 12:12 pm    Post subject: Reply with quote

Ok so there's not actually much to see and do here but that's not the point. Truly this isn't going to add much to DM/Co-op games but it's a case of style over content. Hell, this mod isn't even original but who cares?! It's funny and its technically brilliant as Doomer has converted something which seemed only possible on newer versions of Zdoom to work here on Zdaemon too. And did I mention it's funny as hell?

I guess the only way it could have been improved would have been to have it replace BFG so it'd balance with the other guns and be useable in serious games.

Of limited appeal but a definite must see!
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ShizzMasteR
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Joined: 08 Dec 2005
Location: About the 5000th line of code.

PostPosted: Mon May 11, 2009 6:36 am    Post subject: Reply with quote

Talk about a wad steal: http://www.youtube.com/watch?v=8aJjMOy-Ops

The sprite isn't even original. Your props go to the fact that this one works in Zdaemon, although I see no credit to the original author. I would be very disappointed right now if I even gave half a damn.

Now if you excuse me I'm going to spend the next half hour Rickrolling monsters.
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Cybershark
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Joined: 05 Jan 2005
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PostPosted: Mon May 11, 2009 9:43 am    Post subject: Reply with quote

Y'know, that is true Doomer. I know this wasn't a serious piece of work but still, you should've left some credit to the original someplace.
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DoomerMrT
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Joined: 09 Mar 2007
Location: http://destiny-server.ath.cx/forums/

PostPosted: Wed May 13, 2009 4:26 pm    Post subject: Reply with quote

Yea, you are right. Who is the original author btw?

Edit: ShizzMaster, your comment is appreciated as always..But next time, try to be a little more forgiving especially if actually I am going to credit the guy. The wad steal stuff makes no sense at all since I cleary wrote where the idea came from. The sprite thing is the issue.
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Kruczyslaw
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Joined: 20 Dec 2008
Location: Abbadon, Poland

PostPosted: Fri May 15, 2009 10:44 am    Post subject: Reply with quote

DoomerMrT wrote:
Who is the original author btw?


Looks like Linguica is O.o
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DoomerMrT
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Joined: 09 Mar 2007
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PostPosted: Fri May 15, 2009 7:56 pm    Post subject: Reply with quote

There are a shitload of other doom rickroller videos with hundreds of other uploaders so who is the author again?
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TheCupboard
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Joined: 25 Feb 2007
Location: USA

PostPosted: Sun May 17, 2009 4:55 pm    Post subject: Reply with quote

Heh, I remember when Linguica made a post in the Doomworld blogs section about that YouTube video. You'd need a forum account there in order to view that thread, though.

...and yeah, you really should include a text file or something that mentions whose resources you are using. The easiest way to step on someone's toes when releasing your wads is to not credit someone when you used their work. If you don't have the given permission to use someone's stuff then you ought to keep your hands off of it.
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