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AF-Domains.net Dark Messenger of IRC
Joined: 01 Jun 2002 Location: United Kingdom
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Posted: Tue Jun 03, 2008 4:06 am Post subject: Eternall coop maplist |
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Currently looking for an accurate maplist for an Eternall coop server.
Thanks in advance. |
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TimeOfDeath Unstoppable!
Joined: 03 Nov 2004
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Posted: Tue Jun 03, 2008 5:22 am Post subject: |
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These maps can get stuck if a player dies in a certain part of the map:
map02
map04
map14
map15
map23
map25
map26
map27
map28
map30
map31
map32
Or you could use the restartemptymap command so that if a map gets stuck, it'll restart when all the players leave the server. But if you use that command, I strongly suggest to keep map28 out of the maplist. |
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AF-Domains.net Dark Messenger of IRC
Joined: 01 Jun 2002 Location: United Kingdom
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Posted: Tue Jun 03, 2008 5:47 am Post subject: |
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Excellent.
I remember playing through the wad a while back, but couldn't remember the maps it got stuck on.
Thanks for that. |
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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Tue Jun 03, 2008 3:56 pm Post subject: |
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Samiam wrote: | eternall, maps 1-3, 6-14, 16-19, 21, 22, 24, 26, 27, 29, 31, 32. DM Flags 278532 & 131168. Players = 6 (note map 02 and map12 cannot be completed if jump is not enabled). |
Maplist dredged up from the old GSN Co-op rotation
Hope this is some help! |
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AF-Domains.net Dark Messenger of IRC
Joined: 01 Jun 2002 Location: United Kingdom
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Posted: Tue Jun 03, 2008 4:25 pm Post subject: |
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That's the one, I'll set that up on the server currently running.
Thanks, |
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TimeOfDeath Unstoppable!
Joined: 03 Nov 2004
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Posted: Tue Jun 03, 2008 9:41 pm Post subject: |
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Some of those maps can still get stuck, though. And jumping isn't required (but it can help for some maps if you're stuck). |
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Tai*WarGreymon YOU PERVERTS!!!1
Joined: 19 Apr 2002
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Posted: Mon Jun 23, 2008 7:44 pm Post subject: |
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*shakes my head at cutting out maps from a coop game*
This is where survival coop could come in handy. |
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Stealth Gone with the wind
Joined: 09 Nov 2004
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Posted: Mon Jun 23, 2008 9:13 pm Post subject: |
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I do agree with Tai, and that would inevitably solve the problem of maps that just aren't designed with the thought of multiplayer in mind. However, that's not gonna help when people aren't too keen. it'd be great as a cvar which can then be used in a cvar override on the maps it applies to. |
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