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Eternall coop maplist

 
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AF-Domains.net
Dark Messenger of IRC


Joined: 01 Jun 2002
Location: United Kingdom

PostPosted: Tue Jun 03, 2008 4:06 am    Post subject: Eternall coop maplist Reply with quote

Currently looking for an accurate maplist for an Eternall coop server.

Thanks in advance.
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TimeOfDeath
Spamming!


Joined: 03 Nov 2004

PostPosted: Tue Jun 03, 2008 5:22 am    Post subject: Reply with quote

These maps can get stuck if a player dies in a certain part of the map:

map02
map04
map14
map15
map23
map25
map26
map27
map28
map30
map31
map32

Or you could use the restartemptymap command so that if a map gets stuck, it'll restart when all the players leave the server. But if you use that command, I strongly suggest to keep map28 out of the maplist.
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AF-Domains.net
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Joined: 01 Jun 2002
Location: United Kingdom

PostPosted: Tue Jun 03, 2008 5:47 am    Post subject: Reply with quote

Excellent.

I remember playing through the wad a while back, but couldn't remember the maps it got stuck on.

Thanks for that.
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Tue Jun 03, 2008 3:56 pm    Post subject: Reply with quote

Samiam wrote:
eternall, maps 1-3, 6-14, 16-19, 21, 22, 24, 26, 27, 29, 31, 32. DM Flags 278532 & 131168. Players = 6 (note map 02 and map12 cannot be completed if jump is not enabled).

Maplist dredged up from the old GSN Co-op rotation Smile

Hope this is some help!
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AF-Domains.net
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Joined: 01 Jun 2002
Location: United Kingdom

PostPosted: Tue Jun 03, 2008 4:25 pm    Post subject: Reply with quote

That's the one, I'll set that up on the server currently running.

Thanks,
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TimeOfDeath
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Joined: 03 Nov 2004

PostPosted: Tue Jun 03, 2008 9:41 pm    Post subject: Reply with quote

Some of those maps can still get stuck, though. And jumping isn't required (but it can help for some maps if you're stuck).
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Tai*WarGreymon
YOU PERVERTS!!!1


Joined: 19 Apr 2002

PostPosted: Mon Jun 23, 2008 7:44 pm    Post subject: Reply with quote

*shakes my head at cutting out maps from a coop game*

This is where survival coop could come in handy.
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Stealth
Gone with the wind


Joined: 09 Nov 2004

PostPosted: Mon Jun 23, 2008 9:13 pm    Post subject: Reply with quote

I do agree with Tai, and that would inevitably solve the problem of maps that just aren't designed with the thought of multiplayer in mind. However, that's not gonna help when people aren't too keen. it'd be great as a cvar which can then be used in a cvar override on the maps it applies to.
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