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3-Way CTF
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BestOfTheWorst
Unstoppable!


Joined: 02 Jun 2006

PostPosted: Mon Jan 21, 2008 11:14 pm    Post subject: 3-Way CTF Reply with quote

.: 3-Way CTF :.



3-Way CTF is like regular CTF.. except for the fact that there is 3 teams! (suprise! :p)
This means more intense action, more interesting strategical situations (eg. the situation where you shouldnt score even if you can o_O), and much more!

with RED, BLUE and GREEN team taking part in each map, the maps are somewhat overally shaped like a hexagon or something, each base being as far from each other.

For people who havent played anything else than regular CTF, keep in mind that the player can only carry 1 flag at a time. (there's a good reason for this, i'm not going to explain it though)

There are 13 maps from tiny to huge, so player limits per map vary, but with the 16 player server limit, the max amount of players per team is 5. (5vs5vs5, leaving one spectator spot)

.: SERVER SETTINGS :.

CTF
3 TEAMS
max players 15 (5vs5vs5)
max player per team 5
Newschool DMFLAGS, and new CTF standard (no compatibility mode)

DMFLAGS: 278532
DMFLAGS2: 4325376

MAP01-MAP13

.: Current Maps :.

Map01 : GhostlyDeath - The whole three yards


Map02 : Worst - RGB


Map03 : Barbapapa - Too much 64


Map04 : Spacepirate - Permanence


Map05 : Barbapapa - Factories


Map06 : Spacepirate - Eye in the sky


Map07 : Barbapapa - heh


Map08 : Spacepirate - Dune


Map09 : Worst - Grand Theft Flag


Map10 : Alfred - Inside Outside


Map11 : Ronald - Courtyard


Map12 : Worst - Winter ruin


Map13 : Worst - Towers of EGO!


3way converting work by Cybershark and Worst

More screenshots coming soon!

.: Map Slots :.


If you wish to submit your own 3way CTF map to the wad, please request one of the slots in this thread.

you can either make a base layout (like a normal ctf map but just with the other teams side.) or a completed 3way map with all the necessary scripting.

Your map might be added or not added depending on the size/quality and or bugs. Dont give up though, if your map doesnt completely suck, there's a big change of it being added. (eventually)

Slot A
Slot B
Slot 3748
Slot D
Slot F
Slot G
Slot AA

the order of the maps in the wad (and the maps themselves) may change due to balancing and quality control beetween betas.

:: Download (click me) ::

The wad is currently hosted on [THE] and is available in the oblacek database aswell.

Enjoy! Razz


cool post caption style ripped from xsnakes zdectfmp thread! =P


Last edited by BestOfTheWorst on Tue Jan 22, 2008 12:48 pm; edited 4 times in total
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Tue Jan 22, 2008 2:37 am    Post subject: Reply with quote

nice Worst Smile
this was an idea i wanted to see happen and Worst has done much more work than me in getting it there. so much so that i had lost track of where it was actually at so i had to bug him to come make this thread to clear it up for people.

i wanted to just get some maps out there for people to play but without putting a shitload of work in only to find they wouldn't bother so i suggested converting some existing (not so familiar) maps. thankfully Spacepirate and Barbapapa agreed to let us tear up some of their layouts and we got a couple of other folks on board too Very Happy
we still can't guarantee this will ever get any serious play but if you wanna contribute then by all means do so!

yes it's crazier than 2way, no not as crazy as 4way. the big benefits over 4way are you can have more players per team and more specs than with the current max players that ZD allows. the other issue is that there are almost always two bases that are slightly closer to yours than the fourth one is in 4way. this has been negated in 3way.

like he says it is... err... was currently hosted on [THE] but those servers are having some downtime atm. it will be up worldwide sometime soon for ZDS Wink
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spacepirate
AssPants


Joined: 25 Jan 2005
Location: que pasa

PostPosted: Tue Jan 22, 2008 7:52 am    Post subject: Reply with quote

I didn't made the first map. Razz
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GhostlyDeath
God like!


Joined: 28 Mar 2005

PostPosted: Tue Jan 22, 2008 9:44 am    Post subject: Reply with quote

spacepirate wrote:
I didn't made the first map. Razz


I would appreciate being credited for the first map (since I did make it and it was in 4way CTF)!
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BestOfTheWorst
Unstoppable!


Joined: 02 Jun 2006

PostPosted: Tue Jan 22, 2008 10:34 am    Post subject: Reply with quote

GhostlyDeath wrote:

I would appreciate being credited for the first map (since I did make it and it was in 4way CTF)!


Embarassed ...when shark sent me a few 4way to 3way converted maps, I thought they were all made by asspants Confused

If you want your map removed, please tell it asap.

meanwhile I'll update the text file of the archive.

really sorry about this mistake. Sad


--
now anyways, for anyone thinking about making a 3way map, please make a medium or big sized map, there's already enough small maps in the wad. Exclamation
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Cybershark
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Joined: 05 Jan 2005
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PostPosted: Tue Jan 22, 2008 11:05 am    Post subject: Reply with quote

Embarassed Embarassed Embarassed Embarassed

oh shi-

really sorry about that Ghostly! i could have sworn that was a Spacepirate map too!
but you know what people? this is what happens when WADs get sent out with no info inside them and without text files!

but yes, we will of course remove it if you don't want it in there Smile
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GhostlyDeath
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Joined: 28 Mar 2005

PostPosted: Wed Jan 23, 2008 12:14 am    Post subject: Reply with quote

Cybershark wrote:
Embarassed Embarassed Embarassed Embarassed

oh shi-

really sorry about that Ghostly! i could have sworn that was a Spacepirate map too!
but you know what people? this is what happens when WADs get sent out with no info inside them and without text files!

but yes, we will of course remove it if you don't want it in there Smile


I assumed when (or if) a TXT wad made with the 4way levels that I would be credited in there, so I never made one.

You can keep it in there though.
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EarthQuake
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Joined: 02 Apr 2004
Location: Athens, Ohio. Dieblieber gonna getcha!

PostPosted: Wed Jan 23, 2008 1:17 am    Post subject: Reply with quote

While most the maps have a neat-looking trilateral symmetry, I've found a slight problem in setting up the maps like this...

If you are not in the base that is laid out orthogonally, you tend to get caught very easily on all of the walls. This is because of how Doom does collision detection with angled walls. Not to shoot down the wad or anything as it's complete for the most part and it really does look nice, but I suspect this will cause balance issues between teams... Confused
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Skater
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Joined: 05 Jun 2002
Location: Philadelphia - The Cradle of Liberty

PostPosted: Wed Jan 23, 2008 9:32 am    Post subject: Reply with quote

.: 3-Way CTF :.

Sounds kinky to me...
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Wed Jan 23, 2008 11:53 am    Post subject: Reply with quote

LOL

well 3way comes before the fourplay Razz

GhostlyDeath wrote:
I assumed when (or if) a TXT wad made with the 4way levels that I would be credited in there, so I never made one.

oh no, i wasn't bashing you dude. whoever the project lead was should have handled that.

EarthQuake wrote:
If you are not in the base that is laid out orthogonally, you tend to get caught very easily on all of the walls. This is because of how Doom does collision detection with angled walls. Not to shoot down the wad or anything as it's complete for the most part and it really does look nice, but I suspect this will cause balance issues between teams... Confused

well yeah. Worst - i think - rotated his maps so there was no favouritism. i was the lazy one. i figured i'd see if people started taking advantage of wallruns and shit first. but meh, it's Doom where everyone wants the advantage and to be on the team that has it easiest.

but it's not walls that cause the snagging is it EQ? it's just oddly angled impassible two-sided lines in my experience.
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TheCupboard
Generic Title


Joined: 25 Feb 2007
Location: USA

PostPosted: Wed Jan 23, 2008 7:25 pm    Post subject: Reply with quote

Nice work. The maps are big and open which you don't get to see a lot of in two team CTF.
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enVision
A.K.A. Rat-Arsed


Joined: 13 Dec 2002
Location: Lagland

PostPosted: Wed Jan 23, 2008 8:09 pm    Post subject: Reply with quote

I'd really like to play most of those maps, notably 6, 7, 8, 9, 10 and 13. Actually my face lit up and lol'd when I saw 13, it looks really fun (as they all do really) Smile
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Cybershark
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Joined: 05 Jan 2005
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PostPosted: Thu Jan 24, 2008 12:44 am    Post subject: Reply with quote

you'll get yer chance Wink
cross-posting frenzeh!
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lockwolf
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Joined: 04 Nov 2004
Location: Nakremy's Pants Posts: More than you

PostPosted: Sun Jan 27, 2008 5:49 am    Post subject: Reply with quote

I got to play a few maps when the session was going on tonight. MAP11 was huge and really wasn't that fun for 2v2v2 and MAP12 was annoying due to the lighting. There are my thoughts.
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Cybershark
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Joined: 05 Jan 2005
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PostPosted: Sun Jan 27, 2008 1:30 pm    Post subject: Reply with quote

won't bother to comment on the 4way conversions as i think they all seem ok.

map02 is quite enjoyable but i found the outside to be too dark.
map03 is awesome, map05 was really epic too.
map07 annoyed me a bit. not sure quite what it was though.
map09 seemed a bit simple and/or weird at first but it made for great games.
map10 doesn't follow the usual way of placing the bases but it works very well. the problem i have with this one is the exact same reason we decided not to use Alfie's swamp map. all that grass is a really shitty idea in a game where you have a green team running around
map11 is decent but a touch on the large side. also too dark outside once again.
map12 is A PAIN IN THE ASS. looks awesome but there are two big no-nos here - one is the complexity of the map. still, it would be ok if it weren't for all that hazardous floor. that really needs to be made to stand out more as with the fog you sometimes think you're seeing an ongoing floor only to take a swan dive yet again. also even when you can see it then you often don't realise what it is until it's too late Sad
map13 is great lolz - having falling damage was certainly interesting. definitely tricky if you don't freelook!
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EarthQuake
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Joined: 02 Apr 2004
Location: Athens, Ohio. Dieblieber gonna getcha!

PostPosted: Sun Jan 27, 2008 4:37 pm    Post subject: Reply with quote

You're going to be shocked when I say this, but map12 was my favorite.
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lockwolf
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Joined: 04 Nov 2004
Location: Nakremy's Pants Posts: More than you

PostPosted: Mon Jan 28, 2008 6:09 am    Post subject: Reply with quote

EarthQuake wrote:
You're going to be shocked when I say this, but map12 was my favorite.


I kinda have to agree, it was a really fun one to play. The fog was annoying but it was really fun to play.
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Cybershark
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Joined: 05 Jan 2005
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PostPosted: Tue Dec 16, 2008 11:45 am    Post subject: Reply with quote

ZOMG! Not that anyone ever plays this but booyah! Fresh product! Shocked

Map14 - Wolf3nst3in by me


Map15 - Black and Mirrors by Xsnake for 4wayCTF - converted by me


Map16 - Fade to Grey by me



Guess we're just gonna see if there's anything else needs to be added to the WAD and it'll be made available to the public Smile


Last edited by Cybershark on Thu Dec 25, 2008 10:47 pm; edited 1 time in total
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TheCupboard
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Joined: 25 Feb 2007
Location: USA

PostPosted: Tue Dec 16, 2008 9:47 pm    Post subject: Reply with quote

That's looking pretty swell. Props especially for the Wolfenstein map.
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Cybershark
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Joined: 05 Jan 2005
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PostPosted: Wed Dec 17, 2008 2:26 pm    Post subject: Reply with quote

Heh you know I can't resist them. But damn, I must come up with 8 different designs for those guard towers before I got one I liked.

Worst wants to add some more to this so don't expect it out just yet Razz
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