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Doom: Project Uber-Soldat Reborn | project inspired by RTCW
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Tuomio
Wicked Sick!


Joined: 28 Mar 2005
Location: Finland

PostPosted: Wed Jun 06, 2007 11:13 am    Post subject: Doom: Project Uber-Soldat Reborn | project inspired by RTCW Reply with quote

Hello, I have started a new SP project, called Doom: Project Uber-Soldat Reborn. inspired by Return The Castle Wolfenstein. It includes new sounds, new textures, new weapons, new skins etc.
Weapon so far made:

Shotgun = Mauser 98k
Chaingun = Thompson
Pistol = Colt 45
Fist = Combat Knife

Skins so far:

Sergeant = Nazi-soldier


I do not copy the levels from RTCW. There is no complicated storyline here, tho your mission is kill the damn nazies and destroy THE PLAN OF EVIL NAZI GENERAL HERR KRANKERWERSTERBRAUCHEN Laughing

btw, I know that wolffendoom has been made.. but this is just different.

Comments appreciated !

http://h1.ripway.com/Tuomio/pubrsldt_demo.zip (2 maps only)


Last edited by Tuomio on Thu Dec 27, 2007 7:21 pm; edited 3 times in total
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Peete
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Joined: 31 May 2006
Location: Hungary

PostPosted: Wed Jun 06, 2007 11:47 am    Post subject: Reply with quote

OMG This looks SUPERB! Im looking foward to the complete version with all the replaced enemies! Keep it up!
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Doomination
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Joined: 23 Oct 2006
Location: It's NOT lupus. Posts: 6.022 x 10^23

PostPosted: Wed Jun 06, 2007 11:48 am    Post subject: Reply with quote

did you draw these sprites yourself? If so, Bravo!

The maps are looking very good, gl with your project.
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DoomerMrT
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Joined: 09 Mar 2007
Location: http://destiny-server.ath.cx/forums/

PostPosted: Wed Jun 06, 2007 1:24 pm    Post subject: Reply with quote

Interesting project,I always liked the WW2 I will download it.
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GhoulSlayeR
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Joined: 20 Sep 2006
Location: Georgia

PostPosted: Wed Jun 06, 2007 1:33 pm    Post subject: Reply with quote

Looks pretty good. I would play it Cool

I'm hoping to see some badass enemy replacements also Razz

might be ahead of me but I would put in custom sounds in german for the enemies to say Laughing
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Tuomio
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Joined: 28 Mar 2005
Location: Finland

PostPosted: Wed Jun 06, 2007 2:48 pm    Post subject: Reply with quote

GhoulSlayeR wrote:
Looks pretty good. I would play it Cool

I'm hoping to see some badass enemy replacements also Razz

might be ahead of me but I would put in custom sounds in german for the enemies to say Laughing


hehe, actually, I have already the sounds for german enemies. Wink HALT! SCHNELL SCHNELL! mein gott Laughing
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[SIN]Hatred
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Joined: 21 Mar 2006
Location: Toledo, Ohio

PostPosted: Wed Jun 06, 2007 3:11 pm    Post subject: Reply with quote

Tuomio wrote:
GhoulSlayeR wrote:
Looks pretty good. I would play it Cool

I'm hoping to see some badass enemy replacements also Razz

might be ahead of me but I would put in custom sounds in german for the enemies to say Laughing


hehe, actually, I have already the sounds for german enemies. Wink HALT! SCHNELL SCHNELL! mein gott Laughing



Tuomio, shut up.
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DoomerMrT
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Joined: 09 Mar 2007
Location: http://destiny-server.ath.cx/forums/

PostPosted: Wed Jun 06, 2007 3:52 pm    Post subject: Reply with quote

Probably he says shut up because you are disappointed a bit: germans are not nazies.
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Tuomio
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Joined: 28 Mar 2005
Location: Finland

PostPosted: Wed Jun 06, 2007 4:21 pm    Post subject: Reply with quote

DoomerMrT wrote:
Probably he says shut up because you are disappointed a bit: germans are not nazies.


well.. Germans WERE nazies. And lol, I didnt hurt his feelings dont worry. HAHAHAHAA!
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[n00b]Adereth
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Joined: 16 Jul 2005
Location: Oh god, what year is this?!

PostPosted: Wed Jun 06, 2007 4:56 pm    Post subject: Reply with quote

Well, I think his point is that he'd need other sounds for people from other countries within Nazi territory or with a Nazi alliance. Thus, 'e 'as the German Nazis covered.

The screenshots look quite unlike anything I've seen for Doom before; particularly the second, with its map wall-hanging. It's generally got an attention to realism that not many maps so far published have included. I wish the best o' luck to ye with this project's development!

(I also note that if you make it suitable for small coop games, you might be able to start a general anti-coopbuild trend in coop mapping, but that's just a hope.)
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DoomerMrT
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Joined: 09 Mar 2007
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PostPosted: Wed Jun 06, 2007 5:39 pm    Post subject: Reply with quote

Tuomio wrote:


well.. Germans WERE nazies. And lol, I didnt hurt his feelings dont worry. HAHAHAHAA!





Not all the people were nazi in germany,like in every other country.
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Tuomio
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Joined: 28 Mar 2005
Location: Finland

PostPosted: Thu Jul 19, 2007 10:48 pm    Post subject: Reply with quote

Hey if you have a mapping fetish and you have played RTCW and you're talented mapper and you wanna map for Project: Uber-Soldat Reborn, message me. Of course no one(?) has the same mapping style as I do, but ZDLauncher 1.10 will be released before I get this done, so I need help. Mappers will get all of my textures and other resources, such as sounds. (Enemies conversations,.. ambient sounds etc.) And mappers agree that when their map is ready, they send the map to me and I may make slight changes if needed. So dont get angry Very Happy I have planned to make atleast 20 maps. I have also planned the maps aswell, follows the story n shit. If mapper wants a decent theme I tell him the map number.

Themes:

Village, City atmosphere (map01, map02)
Catacombs, underground city, crypt, ancient tunnels
Military bases (if you have played RTCW= Norway)
Labs, Modern shit (X-Labs (havent made the textures yet))
....
And if you come up with an idea, just tell me \o/

Download the demo version of my project to see what i've done so far.
(map01 and map02)

(I havent made the interpics or anything like that yet also.. If someone wanna make em and help me with this project, very much appreciated Very Happy)

The most important idea here is to make SP friendly, interactive, cool n detailed maps.
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Tuomio
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Joined: 28 Mar 2005
Location: Finland

PostPosted: Fri Aug 03, 2007 1:25 am    Post subject: Reply with quote

nut anymoar. moar to cum.

Last edited by Tuomio on Thu Dec 27, 2007 7:21 pm; edited 1 time in total
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tourettes
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PostPosted: Fri Aug 03, 2007 4:36 am    Post subject: Reply with quote

Looks great, zdaemon needs more WW2.
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DoomerMrT
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Joined: 09 Mar 2007
Location: http://destiny-server.ath.cx/forums/

PostPosted: Fri Aug 03, 2007 5:03 pm    Post subject: Reply with quote

After zdaemon done 3d floors and decorate,will get from me Razz
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Sat Aug 04, 2007 5:51 pm    Post subject: Reply with quote

a shame Sad

and topic cleansed. now where the hell are all the people lining up for map slots on Tuomio's project? Mad
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Tuomio
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Joined: 28 Mar 2005
Location: Finland

PostPosted: Sun Mar 23, 2008 1:21 pm    Post subject: Reply with quote

HUGE BUMPAGEEEE

No, this project is not dead yet. I've made 5 maps so far, but let me introduce you SS Elite Soldat sprite.



And if you havent checked out the first two maps of the project, check out the first post, download link still works.
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TimeOfDeath
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Joined: 03 Nov 2004

PostPosted: Sun Mar 23, 2008 6:03 pm    Post subject: Reply with quote

Really nice maps, Tuo. Smile
I'm looking forward to playing more.
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EarthQuake
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Joined: 02 Apr 2004
Location: Athens, Ohio. Dieblieber gonna getcha!

PostPosted: Sun Mar 23, 2008 6:53 pm    Post subject: Reply with quote

Impressive atmosphere in those maps. I honestly felt like I was playing RTCW. Keep up the good work. I expect lots of maps, and lots of new enemies and weapons!
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Firmar
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Joined: 30 Dec 2007
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PostPosted: Tue Apr 22, 2008 3:22 pm    Post subject: OMG Reply with quote

Omg this is godnes !!!
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