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Rellik_jmd Dominating!
Joined: 24 Jun 2003
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Posted: Fri Feb 06, 2004 12:39 am Post subject: Looking for some advice on the freedm project |
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For those of you that have tried the levels that come with freedm, what's your opinion on how I have spawn teleports? I've done this only so that on difficulty 1/2 I can have players enter the arenas with all weaps and full ammo but with no items at all on the map. Is this alright or would people be happier if I just got rid of the teleports and made a seperate pwad for no-items versions of the maps? Or should I leave it alone and keep doing it the way I've been doing it?
Oh and Ralphis sorry I forgot about the open submitions thing. I guess with no one ever submitting anything (even feedback) I forgot. Considering no ones said anything about it or given me any kind of feedback I'm extremely close to just ditching the project all together. |
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deathz0r Custom Title
Joined: 18 Apr 2002 Location: I ride with the kangaroos
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Posted: Fri Feb 06, 2004 8:08 am Post subject: Re: Looking for some advice on the freedm project |
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Rellik_jmd wrote: | For those of you that have tried the levels that come with freedm, what's your opinion on how I have spawn teleports? I've done this only so that on difficulty 1/2 I can have players enter the arenas with all weaps and full ammo but with no items at all on the map. Is this alright or would people be happier if I just got rid of the teleports and made a seperate pwad for no-items versions of the maps? Or should I leave it alone and keep doing it the way I've been doing it? | I don't really mind it, to be honest. I like it as it is... however, ACBots seem to be able to move instantly when they teleport, and there's a half-second delay for normal players before they can move. |
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