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Destination Unknown
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stewboy
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Joined: 18 Jun 2005
Location: Sydney, Australia

PostPosted: Wed May 03, 2006 8:53 am    Post subject: Destination Unknown Reply with quote

Version 2c released, with a few passageways widened, and a few other fixes.
Get it here.
If you don't know what I'm talking about, check down the topic list to the Race to Doom topic.[/url]
Edit: A few changes I only just remembered in map01. File re-uploaded.
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stewboy
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Joined: 18 Jun 2005
Location: Sydney, Australia

PostPosted: Tue May 09, 2006 3:57 am    Post subject: Reply with quote

After a hard morning's work, map03 is done.
Edit: Sorry, I made a mistake when putting the maps together. Embarassed
Fixed now.
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fatlaserbunnys
FartLaser


Joined: 27 Mar 2005
Location: I DRINK SHAMPOO!

PostPosted: Tue May 09, 2006 11:40 am    Post subject: Reply with quote

It says Script error, "MAPINFO" line 1: Bad Syntax

Surprised
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stewboy
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Joined: 18 Jun 2005
Location: Sydney, Australia

PostPosted: Tue May 09, 2006 12:39 pm    Post subject: Reply with quote

It shouldn't do that.
I've looked in MAPINFO and there's no error as far as I can see, and the wad works in both Zdoom and Zdaemon.
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fatlaserbunnys
FartLaser


Joined: 27 Mar 2005
Location: I DRINK SHAMPOO!

PostPosted: Tue May 09, 2006 9:52 pm    Post subject: Reply with quote

stewboy wrote:
It shouldn't do that.
I've looked in MAPINFO and there's no error as far as I can see, and the wad works in both Zdoom and Zdaemon.


Well maybe its because im trying to launch it out of doom builder Very Happy

-Edit- Yep thats the problem Smile

Uh... when you get past the barons of hell and go up the moving slope, if you let it carry you, you can fall all the way down to the bottom. Will there be falling damage?
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stewboy
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Joined: 18 Jun 2005
Location: Sydney, Australia

PostPosted: Wed May 10, 2006 7:38 am    Post subject: Reply with quote

Have you actually tried my wad, or just looked at in Doom Builder?
Yes, there is falling damage there, which you would discover if you had actually tested it.
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fatlaserbunnys
FartLaser


Joined: 27 Mar 2005
Location: I DRINK SHAMPOO!

PostPosted: Wed May 10, 2006 10:55 am    Post subject: Reply with quote

stewboy wrote:
Have you actually tried my wad, or just looked at in Doom Builder?
Yes, there is falling damage there, which you would discover if you had actually tested it.


I used it in Zdoom Evil or Very Mad
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Xsnake
Dominating!


Joined: 29 Dec 2004
Location: France, Bordeaux

PostPosted: Wed May 10, 2006 12:47 pm    Post subject: Reply with quote

Not bad at all but the titlepic is a bit too big, you can see the problem when you open console Smile
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stewboy
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Joined: 18 Jun 2005
Location: Sydney, Australia

PostPosted: Wed May 10, 2006 10:14 pm    Post subject: Reply with quote

Oh, so that's the problem. The console works perfectly in zdoom, though.
So what size should it be?
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AK-01
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Joined: 02 May 2005
Location: CCCP

PostPosted: Wed May 10, 2006 10:28 pm    Post subject: Reply with quote

320 x 200
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Exl
I hate penis like vegetables.


Joined: 13 Feb 2004
Location: North of the fries, east of the wieners, west of the tea

PostPosted: Thu May 11, 2006 9:47 am    Post subject: Reply with quote

You can make interpics on a higher resolution of say 640x480, titlepics too but the only place they won't display right is as the console background.
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stewboy
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Joined: 18 Jun 2005
Location: Sydney, Australia

PostPosted: Thu May 11, 2006 10:12 am    Post subject: Reply with quote

Map04 done.
Console problem fixed - titlepics are now the right size.
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TimeOfDeath
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Joined: 03 Nov 2004

PostPosted: Thu May 11, 2006 10:39 pm    Post subject: Reply with quote

Nice job stewboy, I like how this wad is progressing.

PS: I don't think map04 is cramped Smile
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stewboy
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Joined: 18 Jun 2005
Location: Sydney, Australia

PostPosted: Sun May 14, 2006 9:39 am    Post subject: Reply with quote

Ok, time for map05 now.
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stewboy
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Joined: 18 Jun 2005
Location: Sydney, Australia

PostPosted: Sat May 20, 2006 5:21 am    Post subject: Reply with quote

Sorry for the double post, but I felt I should let you know that map06 is done now.

Samiam wrote:
I think the best plan for this is to not actually get an official review, I'm not sure any beta wads should tbh, but ask for a WIP review, which is what you are asking for really, and people just reply to the thread, with any bugs, suggestions etc.

Samiam said this in another topic, and I think this quote should apply to this wad, too - it's still a work in progress.
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stewboy
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Joined: 18 Jun 2005
Location: Sydney, Australia

PostPosted: Wed May 24, 2006 9:06 am    Post subject: Reply with quote

As much as I hate to triple post, map07 is done. Note that there's deliberately no monsters in it. I thought that I would give players a break in one map from mindless slaughter.
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TimeOfDeath
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Joined: 03 Nov 2004

PostPosted: Thu May 25, 2006 11:11 am    Post subject: Reply with quote

Check it out Smile



From top to bottom:

[138]Spearhead
[AE]Haunted
TimeOfDeath
[AUS]Midnight (even though we can't see him)
Xerxes
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stewboy
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Joined: 18 Jun 2005
Location: Sydney, Australia

PostPosted: Thu May 25, 2006 11:41 am    Post subject: Reply with quote

Lol. I didn't know so many people could stack up like that.
Why is there a missing person in the middle?
Btw, map08 is nearly done, for those who are interested.

Edit: Map08 done. It may not be the best of maps, but my ideas are starting to run dry. I know what map09 is going to be like, though.
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stewboy
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Joined: 18 Jun 2005
Location: Sydney, Australia

PostPosted: Wed May 31, 2006 12:57 pm    Post subject: Reply with quote

Map09 done.

Edit: I was in a hurry to get it done last night, as a result I left a few bugs in. Not exactly bugs, but things that weren't what I expected. Fixed now - same link.
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stewboy
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Joined: 18 Jun 2005
Location: Sydney, Australia

PostPosted: Mon Jun 12, 2006 5:38 am    Post subject: Reply with quote

Map10 done. It's a bit shorter than the other maps.

Edit: I hate myself Sad. Forgot to add damage to the pits. Fixed now, same link.


Last edited by stewboy on Mon Jun 12, 2006 10:29 am; edited 1 time in total
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