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tourettes Guest
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Posted: Wed Mar 01, 2006 7:13 pm Post subject: How to make a bridge |
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I have no idea how to, ive tried to search for it, and that topic doesnt explain it well enough. How do i set doom builder up to make zdoom maps? I dont see any "Thing" |
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david-gross Unstoppable!
Joined: 27 May 2005 Location: New York... Posts: 1942
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Posted: Wed Mar 01, 2006 8:20 pm Post subject: |
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start the map as a zdoom (doom 2 in hexxen) (i think) and then make the bridge in line defs...make them 'lower unpeged' then choose your texture...then put the vertical offset as high as you want it (if you want a bridge 128 high and the texture is 16 high then make your offset 128-16) then add the bridge objects to it...and make there z height as high as you want it to be able to walk on... |
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tourettes Guest
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Posted: Wed Mar 01, 2006 9:27 pm Post subject: |
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i must be messing up doom builder because I dont see "z height." |
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HellsBane Dominating!
Joined: 02 Jan 2005 Location: NJ
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Posted: Wed Mar 01, 2006 10:45 pm Post subject: |
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the brigde object is a thing so when you add it look on the bottom right by the direction it is definitly there |
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tourettes Guest
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Posted: Wed Mar 01, 2006 11:11 pm Post subject: |
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HellsBane wrote: | the brigde object is a thing so when you add it look on the bottom right by the direction it is definitly there |
what? |
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[n00b]Adereth Spamming!
Joined: 16 Jul 2005 Location: Oh god, what year is this?!
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Posted: Wed Mar 01, 2006 11:19 pm Post subject: |
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After you've added all of your pretty, carefully-aligned middle textures, you have to add these things. They're invisible objects that stop people from falling down. A horrible, backward kludge, but it works. |
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_KE9_NecroMage Dominating!
Joined: 05 Feb 2005 Location: NJ, USA
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Posted: Thu Mar 02, 2006 12:48 am Post subject: |
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The only way to really solve the problem would probably require a change to software render and the chance of that happening in zdaemon is about as good as a llama getting through the eye of a needle. Its buggy (i see people disapeare in those things), a pain in the ars to set up the textures, and its just does not look good. |
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tourettes Guest
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Posted: Thu Mar 02, 2006 12:59 am Post subject: |
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i got it now but i cant walk under the bridge, is there something i left out? |
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_KE9_NecroMage Dominating!
Joined: 05 Feb 2005 Location: NJ, USA
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Posted: Thu Mar 02, 2006 1:33 am Post subject: |
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That probably means there is not enough room underneath the bridge. If its z height is less then roughly 56 then it wont be tall enough for the doomguy to go underneath. |
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Cybershark Spamming!
Joined: 05 Jan 2005 Location: off the grid, but still fighting for the users!
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Posted: Thu Mar 02, 2006 4:30 am Post subject: |
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the other possibility is that you have the 'infinitely tall actors' DMFLAG on. but if it's just under that you can't get to then that's not the case. that one catches a few folks though |
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tourettes Guest
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Posted: Thu Mar 02, 2006 4:33 am Post subject: |
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Thx, i finally got it to work. One more problem, my bridges work in zdoom, but when i try in zdaemon they do not work, i just fall through them. I dont have infinite tall sectors turned on. |
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[n00b]Adereth Spamming!
Joined: 16 Jul 2005 Location: Oh god, what year is this?!
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Posted: Thu Mar 02, 2006 6:09 am Post subject: |
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You'll need to tick the 'deathmatch' box on the actors, changing their flags from 999 to 2023 (+1024.) |
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tourettes Guest
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Posted: Thu Mar 02, 2006 6:20 am Post subject: |
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thx, i got everything now, thx for all the help.
I will post the map im working on in a few days to show my work with bridges. |
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EarthQuake Wicked Sick!
Joined: 02 Apr 2004 Location: Athens, Ohio. Dieblieber gonna getcha!
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Posted: Thu Mar 02, 2006 9:36 pm Post subject: |
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[n00b]Adereth wrote: | You'll need to tick the 'deathmatch' box on the actors, changing their flags from 999 to 2023 (+1024.) |
Why is this? |
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stewboy Unstoppable!
Joined: 18 Jun 2005 Location: Sydney, Australia
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Posted: Thu Mar 02, 2006 9:39 pm Post subject: |
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Because if tourettes' map is for DM, things will not appear unless they have the 'Deathmatch' flag ticked. They will only appear in single player. |
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EarthQuake Wicked Sick!
Joined: 02 Apr 2004 Location: Athens, Ohio. Dieblieber gonna getcha!
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Posted: Thu Mar 02, 2006 10:24 pm Post subject: |
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stewboy wrote: | Because if tourettes' map is for DM, things will not appear unless they have the 'Deathmatch' flag ticked. They will only appear in single player. |
Oh I see, my bad, misunderstood his post. |
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