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How to make a bridge

 
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tourettes
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PostPosted: Wed Mar 01, 2006 7:13 pm    Post subject: How to make a bridge Reply with quote

I have no idea how to, ive tried to search for it, and that topic doesnt explain it well enough. How do i set doom builder up to make zdoom maps? I dont see any "Thing"
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david-gross
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Joined: 27 May 2005
Location: New York... Posts: 1942

PostPosted: Wed Mar 01, 2006 8:20 pm    Post subject: Reply with quote

start the map as a zdoom (doom 2 in hexxen) (i think) and then make the bridge in line defs...make them 'lower unpeged' then choose your texture...then put the vertical offset as high as you want it (if you want a bridge 128 high and the texture is 16 high then make your offset 128-16) then add the bridge objects to it...and make there z height as high as you want it to be able to walk on...
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tourettes
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PostPosted: Wed Mar 01, 2006 9:27 pm    Post subject: Reply with quote

i must be messing up doom builder because I dont see "z height."
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HellsBane
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Joined: 02 Jan 2005
Location: NJ

PostPosted: Wed Mar 01, 2006 10:45 pm    Post subject: Reply with quote

the brigde object is a thing so when you add it look on the bottom right by the direction it is definitly there
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tourettes
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PostPosted: Wed Mar 01, 2006 11:11 pm    Post subject: Reply with quote

HellsBane wrote:
the brigde object is a thing so when you add it look on the bottom right by the direction it is definitly there


what?
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[n00b]Adereth
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Joined: 16 Jul 2005
Location: Oh god, what year is this?!

PostPosted: Wed Mar 01, 2006 11:19 pm    Post subject: Reply with quote



After you've added all of your pretty, carefully-aligned middle textures, you have to add these things. They're invisible objects that stop people from falling down. A horrible, backward kludge, but it works.
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_KE9_NecroMage
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Joined: 05 Feb 2005
Location: NJ, USA

PostPosted: Thu Mar 02, 2006 12:48 am    Post subject: Reply with quote

The only way to really solve the problem would probably require a change to software render and the chance of that happening in zdaemon is about as good as a llama getting through the eye of a needle. Its buggy (i see people disapeare in those things), a pain in the ars to set up the textures, and its just does not look good.
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tourettes
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PostPosted: Thu Mar 02, 2006 12:59 am    Post subject: Reply with quote

i got it now but i cant walk under the bridge, is there something i left out?
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_KE9_NecroMage
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Joined: 05 Feb 2005
Location: NJ, USA

PostPosted: Thu Mar 02, 2006 1:33 am    Post subject: Reply with quote

That probably means there is not enough room underneath the bridge. If its z height is less then roughly 56 then it wont be tall enough for the doomguy to go underneath.
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Cybershark
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Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Thu Mar 02, 2006 4:30 am    Post subject: Reply with quote

the other possibility is that you have the 'infinitely tall actors' DMFLAG on. but if it's just under that you can't get to then that's not the case. that one catches a few folks though Wink
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tourettes
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PostPosted: Thu Mar 02, 2006 4:33 am    Post subject: Reply with quote

Thx, i finally got it to work. One more problem, my bridges work in zdoom, but when i try in zdaemon they do not work, i just fall through them. I dont have infinite tall sectors turned on.
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[n00b]Adereth
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Joined: 16 Jul 2005
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PostPosted: Thu Mar 02, 2006 6:09 am    Post subject: Reply with quote

You'll need to tick the 'deathmatch' box on the actors, changing their flags from 999 to 2023 (+1024.)
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tourettes
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PostPosted: Thu Mar 02, 2006 6:20 am    Post subject: Reply with quote

thx, i got everything now, thx for all the help.

I will post the map im working on in a few days to show my work with bridges.
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EarthQuake
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Joined: 02 Apr 2004
Location: Athens, Ohio. Dieblieber gonna getcha!

PostPosted: Thu Mar 02, 2006 9:36 pm    Post subject: Reply with quote

[n00b]Adereth wrote:
You'll need to tick the 'deathmatch' box on the actors, changing their flags from 999 to 2023 (+1024.)


Why is this?
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stewboy
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Joined: 18 Jun 2005
Location: Sydney, Australia

PostPosted: Thu Mar 02, 2006 9:39 pm    Post subject: Reply with quote

Because if tourettes' map is for DM, things will not appear unless they have the 'Deathmatch' flag ticked. They will only appear in single player.
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EarthQuake
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Joined: 02 Apr 2004
Location: Athens, Ohio. Dieblieber gonna getcha!

PostPosted: Thu Mar 02, 2006 10:24 pm    Post subject: Reply with quote

stewboy wrote:
Because if tourettes' map is for DM, things will not appear unless they have the 'Deathmatch' flag ticked. They will only appear in single player.


Oh I see, my bad, misunderstood his post.
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