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Just another idea... ;) (Vehicles)

 
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SirTimberWolf
Spamming!


Joined: 15 Sep 2003
Location: Syracuse NY

PostPosted: Tue Nov 04, 2003 10:46 pm    Post subject: Just another idea... ;) (Vehicles) Reply with quote

Wouldnt it be cool to see some vehicular combat mods?

What about some halo type stuff?

hrm... Cool

it wouldnt be impossible... especialy with zdoom's slope abilities and its near limitless open terain potential...

Your thoughts?

(IE: I'm thinking of some dumbass teamplay mods with CTF support and vehicles) Very Happy
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ATG_Death
and this one time, at band camp...


Joined: 23 Feb 2003
Location: Estonia

PostPosted: Tue Nov 04, 2003 10:50 pm    Post subject: Reply with quote

You mean moving vehicles you can control and sit in? Those are impossible.
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SirTimberWolf
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Joined: 15 Sep 2003
Location: Syracuse NY

PostPosted: Tue Nov 04, 2003 10:53 pm    Post subject: Reply with quote

how so?
you could make em with player sprites.. teleport and cameras it would seem

like
when player *activates* the "vehicle" he is teleported off the map, then a camera is activated.. and if you push left.. you move the camera left and so on... it seems like it could be done.. *seems*
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Ganja
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Joined: 26 Mar 2003
Location: http://clanchronic.dontexist.com

PostPosted: Tue Nov 04, 2003 10:53 pm    Post subject: Reply with quote

i was looking at this wad called ghostbusterdoom, one of the weapons i guess was converted into a car, even the player model was a car, i think its a neat idea and could work, here look for yerself http://www.doomworld.com/gbd2/files/gbd2.zip
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SirTimberWolf
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Joined: 15 Sep 2003
Location: Syracuse NY

PostPosted: Tue Nov 04, 2003 10:54 pm    Post subject: Reply with quote

yeah, I played that once... it was pretty cool, that partialy gave me the idea
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ATG_Death
and this one time, at band camp...


Joined: 23 Feb 2003
Location: Estonia

PostPosted: Tue Nov 04, 2003 11:00 pm    Post subject: Reply with quote

SirTimberWolf wrote:
when player *activates* the "vehicle" he is teleported off the map, then a camera is activated.. and if you push left.. you move the camera left and so on... it seems like it could be done.. *seems*

You won't see that player then nor would you be able to hit him.
Ganja wrote:
one of the weapons i guess was converted into a car, even the player model was a car
You will still be seen as normal marine, unless you will leave only one weapon available at start, and change player sprites to vehicle Wink
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ATG_Death
and this one time, at band camp...


Joined: 23 Feb 2003
Location: Estonia

PostPosted: Tue Nov 04, 2003 11:04 pm    Post subject: Reply with quote

Oh, and you can't control the camera manually.
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Ganja
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Joined: 26 Mar 2003
Location: http://clanchronic.dontexist.com

PostPosted: Tue Nov 04, 2003 11:05 pm    Post subject: Reply with quote

thats what they did, go check out like level 4 or 5 or something, also i really like map1 of that wad, i'm thinking about converting it into a deathmatch map
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ATG_Death
and this one time, at band camp...


Joined: 23 Feb 2003
Location: Estonia

PostPosted: Tue Nov 04, 2003 11:29 pm    Post subject: Reply with quote

There's a chainsaw converted into the car, but if the player is viewed from "outside" he's a normal guy. You can't change those skins.
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Lyfe
Puts the 'Z' in ZDaemon


Joined: 29 May 2002

PostPosted: Tue Nov 04, 2003 11:40 pm    Post subject: Reply with quote

You are free to hack the zdaemon engine and create a way to have vehicles. However, it would take a LOT of work to do vehicles as they are in many other new games, like ut2k3, battlefield1942, and such, as Doom just has a very basic physics engine. Not to mention the whole thing having serious limits on graphical abilities (namely the 8-position sprite views)
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johnc753
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Joined: 27 Nov 2003
Location: Macao

PostPosted: Tue Dec 02, 2003 5:28 am    Post subject: Reply with quote

no no no......vehicle can affect the great original gameplay of doom
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Lyfe
Puts the 'Z' in ZDaemon


Joined: 29 May 2002

PostPosted: Fri Dec 05, 2003 4:30 am    Post subject: Reply with quote

riiight.. that's the point.
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Nosferatu
On a Rampage!


Joined: 30 Sep 2003

PostPosted: Fri Dec 05, 2003 5:38 am    Post subject: Reply with quote

Lyfe wrote:
You are free to hack the zdaemon engine and create a way to have vehicles. However, it would take a LOT of work to do vehicles as they are in many other new games, like ut2k3, battlefield1942, and such, as Doom just has a very basic physics engine. Not to mention the whole thing having serious limits on graphical abilities (namely the 8-position sprite views)

My brain overloaded when i thought og how to code that....
and i came up with this
Code:
Close();

Genuis isnt it
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Joshua-[NTW]-
On a Rampage!


Joined: 19 Oct 2003
Location: Take a wild guess.

PostPosted: Fri Dec 05, 2003 10:00 pm    Post subject: Reply with quote

johnc753 wrote:
no no no......vehicle can affect the great original gameplay of doom


Nope, it can be like the wads that use ACS scripting. Special DM wads that use vehicals. They can be the new dwango! Cool
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