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  Topic: A_FireCustomBullets Codepointer
some_random_guy

Replies: 16
Views: 9721

PostForum: Implemented Requests   Posted: Mon Apr 08, 2013 2:48 pm   Subject: A_FireCustomBullets Codepointer
And there is no point in having different syntax for different codepointers.

True...there would be no need not to use "Args*" for such a codepointer...

But using the exact same paramet ...
  Topic: A_FireCustomBullets Codepointer
some_random_guy

Replies: 16
Views: 9721

PostForum: Implemented Requests   Posted: Mon Apr 08, 2013 2:54 am   Subject: A_FireCustomBullets Codepointer
The difficulty is not in allowing many arguments, but to implement these arguments to behave and modify the things we want as they should for the given codepointer.

Cool! However, it's been a while ...
  Topic: A_FireCustomBullets Codepointer
some_random_guy

Replies: 16
Views: 9721

PostForum: Implemented Requests   Posted: Sat Mar 16, 2013 2:57 am   Subject: A_FireCustomBullets Codepointer
Ah...sorry I kinda let this fall to the wayside without a definitive yes/no...

The syntax Body-Guard posted actually looks excellent, except for perhaps a random damage multiplier (i.e. the default ...
  Topic: A_FireCustomBullets Codepointer
some_random_guy

Replies: 16
Views: 9721

PostForum: Implemented Requests   Posted: Wed Sep 05, 2012 5:13 pm   Subject: A_FireCustomBullets Codepointer
I've been looking at ACS, and I now realize that, although an argument to modify the number of tracers would be nice, a damage argument isn't really necessary, as you can modify the damage the player ...
  Topic: A_FireCustomBullets Codepointer
some_random_guy

Replies: 16
Views: 9721

PostForum: Implemented Requests   Posted: Fri Aug 24, 2012 4:37 am   Subject: A_FireCustomBullets Codepointer
I know this sounds like a stupid question after having posted this topic myself, but is there currently any possible way to accomplish the tasks I mentioned? (See my last post.)

I mean, I know you ...
  Topic: A_FireCustomBullets Codepointer
some_random_guy

Replies: 16
Views: 9721

PostForum: Implemented Requests   Posted: Tue Aug 21, 2012 12:17 am   Subject: A_FireCustomBullets Codepointer
The most significant way I would use this feature (if it were implemented) would be to reduce the number of pellets in the SSG blast.

Think, for example, if you wanted some sort of new school shotg ...
  Topic: A_FireCustomBullets Codepointer
some_random_guy

Replies: 16
Views: 9721

PostForum: Implemented Requests   Posted: Mon Aug 20, 2012 6:39 am   Subject: A_FireCustomBullets Codepointer
I have to say, I was pleasantly suprised by the A_FireCustomRailgun Dehacked codepointer in version 1.09b28. I believe that this is an excellent feature for ZDaemon modders to utilize.

Seeing how t ...
  Topic: Dehacked Railgun Info
some_random_guy

Replies: 12
Views: 7504

PostForum: Wad Editing   Posted: Sat Aug 18, 2012 12:20 am   Subject: Dehacked Railgun Info
I see. You can't even consider adding Dehacked support for actors like the railgun until you finish the references for all of the ZDaemon compatible games.

So, do you think that Dehacked support fo ...
  Topic: Dehacked Railgun Info
some_random_guy

Replies: 12
Views: 7504

PostForum: Wad Editing   Posted: Fri Aug 17, 2012 9:39 pm   Subject: Dehacked Railgun Info
Thanks for the help, SR69!

The new railgun is not available in dehacked. (yet)

Shocked

My life is over...sorta. I was getting hyped up about having access to a 10th weapon for modding, but if ...
  Topic: Dehacked Railgun Info
some_random_guy

Replies: 12
Views: 7504

PostForum: Wad Editing   Posted: Fri Aug 17, 2012 4:54 pm   Subject: Dehacked Railgun Info
I see that there is a new hard-coded railgun in the 1.09 release.

So what dehacked states does it use? Surely modders must be able to change the railgun's behavior through a dehacked lump...

Als ...
  Topic: USA February '12 CTF Tournament
some_random_guy

Replies: 61
Views: 36405

PostForum: USA Tournaments   Posted: Thu Feb 09, 2012 4:30 am   Subject: USA February '12 CTF Tournament
Suprise! Us noobz did r match 2day, Wednesday. Here's how it went:

vs. : WINS

Game 1:
  Topic: Detailed statistics in CTF games
some_random_guy

Replies: 1
Views: 3675

PostForum: Accepted / To be Implemented Requests   Posted: Mon Feb 06, 2012 3:37 am   Subject: Detailed statistics in CTF games
On the "pure kills " note, I think the idea of seperating kills from assists would be nice...but from what I know of the ZDaemon engine, I don't think it's currently capable of making such a ...
  Topic: USA February '12 CTF Tournament
some_random_guy

Replies: 61
Views: 36405

PostForum: USA Tournaments   Posted: Sun Feb 05, 2012 11:25 pm   Subject: USA February '12 CTF Tournament
Original post:
vs.

kmfaiyaz and I have figured out a good time:

Monday, February 6, @ 8:00 PM EST


Unless something weird goes down, we'll see you guys on the #zd-tourneys channel at that ...
  Topic: USA February '12 CTF Tournament
some_random_guy

Replies: 61
Views: 36405

PostForum: USA Tournaments   Posted: Fri Feb 03, 2012 2:39 pm   Subject: USA February '12 CTF Tournament
Yay! The moderators found more teams! Very Happy

I guess opponents will be assigned soon. Good Luck, everyone!
  Topic: Help! SSG Techniques
some_random_guy

Replies: 20
Views: 11058

PostForum: General Offtopic Chat   Posted: Fri Feb 03, 2012 2:34 pm   Subject: Help! SSG Techniques
Shocked You owned the *&$% outta those guys!

3 killz in one shot, even with the SSG...wow.

But seriously, is the ZDDL demo idea feasible?
  Topic: TNS #25 - Base Ganymede: Complete
some_random_guy

Replies: 9
Views: 5657

PostForum: Thursday Night Survival   Posted: Fri Feb 03, 2012 2:31 pm   Subject: TNS #25 - Base Ganymede: Complete
Me like wad...especially MedImp. Smile
  Topic: USA February '12 CTF Tournament
some_random_guy

Replies: 61
Views: 36405

PostForum: USA Tournaments   Posted: Thu Feb 02, 2012 10:28 pm   Subject: USA February '12 CTF Tournament
Ah nuts...there are still 3 registration vacancies, nobody's signed up in 3 days, and the tourney technically starts today. Are the moderators gonna extend registration time, or will they crush the ho ...
  Topic: Help! SSG Techniques
some_random_guy

Replies: 20
Views: 11058

PostForum: General Offtopic Chat   Posted: Thu Feb 02, 2012 4:55 pm   Subject: Help! SSG Techniques
Thanks Swiftshot! I got an idea though: I want to observe more demos from the ZDDL matches. I'm realizing that if I SpyCam each player I can figure how each player wins or loses, specifically with the ...
  Topic: ZDS #231 - 1-on-1 Session
some_random_guy

Replies: 7
Views: 4322

PostForum: ZDaemon Sessions   Posted: Thu Feb 02, 2012 9:47 am   Subject: ZDS #231 - 1-on-1 Session
My dueling skills are "meh". I'll make the best of this session so I can get better! Cool
  Topic: Help! SSG Techniques
some_random_guy

Replies: 20
Views: 11058

PostForum: General Offtopic Chat   Posted: Thu Feb 02, 2012 8:02 am   Subject: Help! SSG Techniques
Thanks! These are great tips...but I still can't figure out how to dodge SSG blasts. It seems that even when I take my time shooting and I have good ping people can still dodge my attacks, taking litt ...
 
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