Author |
Message |
Topic: [ACS]Global variable/array lose data in some cases |
rhinoduck
Replies: 2
Views: 9080
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Forum: Implemented Requests Posted: Sun Oct 04, 2020 7:13 pm Subject: [ACS]Global variable/array lose data in some cases |
The acs_always_preserve_globals CVAR was added in ZDaemon 1.10.14; check the [url=https://www.zdaemon.org/?CMD=info&NAME=hist-110-111]changelog for more information. |
Topic: [ACS] StrParam() |
rhinoduck
Replies: 3
Views: 11918
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Forum: Implemented Requests Posted: Sat Jan 18, 2020 7:17 pm Subject: [ACS] StrParam() |
StrParam() has been available in ZDaemon since version 1.10b01. Moving the topic to Implemented Requests. |
Topic: "Map reset" can crash client in rare circumstances |
rhinoduck
Replies: 6
Views: 6615
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Forum: Fixed Bugs Posted: Mon Mar 26, 2018 5:03 pm Subject: "Map reset" can crash client in rare circumstances |
Fixed for 1.10.02. |
Topic: SpectatorSpot thing |
rhinoduck
Replies: 12
Views: 14753
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Forum: Rejected Requests Posted: Sat Mar 24, 2018 7:15 pm Subject: SpectatorSpot thing |
Forgot to add a bind I use which can be useful in the above-mentioned cases. It allows you to teleport your spectator to the position of the player you are currently spectating.
bind <KEY#> & ... |
Topic: "Map reset" can crash client in rare circumstances |
rhinoduck
Replies: 6
Views: 6615
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Forum: Fixed Bugs Posted: Sat Mar 24, 2018 3:47 pm Subject: "Map reset" can crash client in rare circumstances |
It is obvious now because we know; I don't think it was so obvious before because ZDaemon definitely should not be trying to load "maps which clearly are not maps". You may have confused wha ... |
Topic: "Map reset" can crash client in rare circumstances |
rhinoduck
Replies: 6
Views: 6615
|
Forum: Fixed Bugs Posted: Sat Mar 24, 2018 3:04 pm Subject: "Map reset" can crash client in rare circumstances |
I don't know about any client-specific 'map reset' command; what 'map reset' does is run the 'map' command which tries to change to map named 'reset', which in turn rightly tells me there is no such m ... |
Topic: "Map reset" can crash client in rare circumstances |
rhinoduck
Replies: 6
Views: 6615
|
Forum: Fixed Bugs Posted: Sat Mar 24, 2018 2:13 pm Subject: "Map reset" can crash client in rare circumstances |
First, a note about terminology: Unless you also got an OS dialog saying the application crashed, this is not a crash. "ZDaemon Fatal Error" means the client exited in a controlled way; it j ... |
Topic: SpectatorSpot thing |
rhinoduck
Replies: 12
Views: 14753
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Forum: Rejected Requests Posted: Thu Mar 22, 2018 7:15 pm Subject: SpectatorSpot thing |
Cool! Moving the topic to rejected then. |
Topic: SpectatorSpot thing |
rhinoduck
Replies: 12
Views: 14753
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Forum: Rejected Requests Posted: Thu Mar 22, 2018 10:05 am Subject: SpectatorSpot thing |
These have been in since 8. Added some spectator CCMDs that are useful for video recording.
spec_togglenoclip: allows specs to enable noclip (it is needed
in some maps that ... |
Topic: Should friendly monsters really count towards boss specials? |
rhinoduck
Replies: 1
Views: 4344
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Forum: Implemented Requests Posted: Fri Feb 02, 2018 11:29 am Subject: Should friendly monsters really count towards boss specials? |
As of now, (G)ZDoom does require all bosses (like Mancubi or Arachnotrons in MAP07) to die before a special is executed; even if they are friendly to you. Common sense dictates that this should not be ... |
Topic: Wrongly drawn console with retain_console |
rhinoduck
Replies: 6
Views: 6054
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Forum: Fixed Bugs Posted: Fri Feb 02, 2018 6:52 am Subject: Wrongly drawn console with retain_console |
I'm not sure why anyone would use this ancient feature in ZDaemon, but, since it can happen, here's a report...
Introduced in zdbeta-20180130:
1. Make the game area smaller by pressing - (on alp ... |
Topic: Stealth monster variants can break boss specials |
rhinoduck
Replies: 3
Views: 4488
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Forum: Fixed Bugs Posted: Thu Feb 01, 2018 7:02 am Subject: Stealth monster variants can break boss specials |
Works as expected in 1.10b09-20180131 now; both SP and CS. |
Topic: [ACS] Thing_Remove() and friendly monsters |
rhinoduck
Replies: 3
Views: 3814
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Forum: Fixed Bugs Posted: Thu Feb 01, 2018 6:08 am Subject: [ACS] Thing_Remove() and friendly monsters |
What has been initially described in this issue now works fine as But the test also revealed one more remaining issue pertaining to friendly monsters; they increment the killed monsters counter when t ... |
Topic: Wrongly drawn console with retain_console |
rhinoduck
Replies: 6
Views: 6054
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Forum: Fixed Bugs Posted: Wed Jan 31, 2018 10:28 am Subject: Wrongly drawn console with retain_console |
One more detail: [url=http://rhinoduck.net/downloads/temp/zdaemon/bugs/retain_console-vs-status-bar/blinking-doomguys-face.mp4]blinking-doomguys-face.mp4
This is why I was thinking of adjusting the ... |
Topic: Stealth monster variants can break boss specials |
rhinoduck
Replies: 3
Views: 4488
|
Forum: Fixed Bugs Posted: Wed Jan 31, 2018 8:41 am Subject: Stealth monster variants can break boss specials |
2018-01-31 00:23:12 <Kilgore> are you talking about barons of hell specifically or "boss deaths" ?
2018-01-31 08:13:09 <rhinoduck> goes for any pair of steal ... |
Topic: Wrongly drawn console with retain_console |
rhinoduck
Replies: 6
Views: 6054
|
Forum: Fixed Bugs Posted: Mon Jan 29, 2018 3:41 am Subject: Wrongly drawn console with retain_console |
Adding a at its start (the rest of the video showcases [url=http://forums.zdaemon.org/viewtopic.php?t=16924]the scoreboard over status bar bug). |
Topic: Scoreboard overlaps with minimized statbar at intermission |
rhinoduck
Replies: 3
Views: 4176
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Forum: Fixed Bugs Posted: Mon Jan 29, 2018 3:39 am Subject: Scoreboard overlaps with minimized statbar at intermission |
My bet is on a wrong calculation of whether the scoreboard will fit with some font size and screen resolution combinations. Here is what I achieved by using 640x480 as resolution and Virtue 5 as the s ... |
Topic: Named Scripts in Loadacs get overwritten |
rhinoduck
Replies: 2
Views: 4761
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Forum: Fixed Bugs Posted: Sun Jan 28, 2018 11:55 am Subject: Named Scripts in Loadacs get overwritten |
I think this has been fixed as part of
9. 1.10b08 release (2017-09-04)
-----------------------------------------------------------------------
...
2. Extended the range of numeric ACS ... |
Topic: [ACS] NamedExecute across library boundaries is broken |
rhinoduck
Replies: 2
Views: 3107
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Forum: Fixed Bugs Posted: Sat Jan 27, 2018 8:29 pm Subject: [ACS] NamedExecute across library boundaries is broken |
The fix is complete and nothing more needs to be done; I'm just going to leave this bit of information here as a clarification to my original post.
Given what we found out yesterday, i realised tha ... |
Topic: Don't take surv. life when disconnecting in death cam state |
rhinoduck
Replies: 3
Views: 6787
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Forum: Implemented Requests Posted: Thu Jan 25, 2018 10:54 pm Subject: Don't take surv. life when disconnecting in death cam state |
When I revisit my thoughts, this isn't as hot of an issue. Should it require spaghetti changes in current logic in the code, or have the potential to break expectations about when ACS scripts are bein ... |
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