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  Topic: "Map reset" can crash client in rare circumstances
rhinoduck

Replies: 6
Views: 563

PostForum: Fixed Bugs   Posted: Mon Mar 26, 2018 5:03 pm   Subject: "Map reset" can crash client in rare circumstances
Fixed for 1.10.02.
  Topic: SpectatorSpot thing
rhinoduck

Replies: 12
Views: 4659

PostForum: Rejected Requests   Posted: Sat Mar 24, 2018 7:15 pm   Subject: SpectatorSpot thing
Forgot to add a bind I use which can be useful in the above-mentioned cases. It allows you to teleport your spectator to the position of the player you are currently spectating.

bind <KEY#> & ...
  Topic: "Map reset" can crash client in rare circumstances
rhinoduck

Replies: 6
Views: 563

PostForum: Fixed Bugs   Posted: Sat Mar 24, 2018 3:47 pm   Subject: "Map reset" can crash client in rare circumstances
It is obvious now because we know; I don't think it was so obvious before because ZDaemon definitely should not be trying to load "maps which clearly are not maps". You may have confused wha ...
  Topic: "Map reset" can crash client in rare circumstances
rhinoduck

Replies: 6
Views: 563

PostForum: Fixed Bugs   Posted: Sat Mar 24, 2018 3:04 pm   Subject: "Map reset" can crash client in rare circumstances
I don't know about any client-specific 'map reset' command; what 'map reset' does is run the 'map' command which tries to change to map named 'reset', which in turn rightly tells me there is no such m ...
  Topic: "Map reset" can crash client in rare circumstances
rhinoduck

Replies: 6
Views: 563

PostForum: Fixed Bugs   Posted: Sat Mar 24, 2018 2:13 pm   Subject: "Map reset" can crash client in rare circumstances
First, a note about terminology: Unless you also got an OS dialog saying the application crashed, this is not a crash. "ZDaemon Fatal Error" means the client exited in a controlled way; it j ...
  Topic: SpectatorSpot thing
rhinoduck

Replies: 12
Views: 4659

PostForum: Rejected Requests   Posted: Thu Mar 22, 2018 7:15 pm   Subject: SpectatorSpot thing
Cool! Moving the topic to rejected then.
  Topic: SpectatorSpot thing
rhinoduck

Replies: 12
Views: 4659

PostForum: Rejected Requests   Posted: Thu Mar 22, 2018 10:05 am   Subject: SpectatorSpot thing
These have been in since 8. Added some spectator CCMDs that are useful for video recording.
spec_togglenoclip: allows specs to enable noclip (it is needed
in some maps that ...
  Topic: Should friendly monsters really count towards boss specials?
rhinoduck

Replies: 1
Views: 315

PostForum: Implemented Requests   Posted: Fri Feb 02, 2018 11:29 am   Subject: Should friendly monsters really count towards boss specials?
As of now, (G)ZDoom does require all bosses (like Mancubi or Arachnotrons in MAP07) to die before a special is executed; even if they are friendly to you. Common sense dictates that this should not be ...
  Topic: Wrongly drawn console with retain_console
rhinoduck

Replies: 6
Views: 1427

PostForum: Fixed Bugs   Posted: Fri Feb 02, 2018 6:52 am   Subject: Wrongly drawn console with retain_console
I'm not sure why anyone would use this ancient feature in ZDaemon, but, since it can happen, here's a report...

Introduced in zdbeta-20180130:

1. Make the game area smaller by pressing - (on alp ...
  Topic: Stealth monster variants can break boss specials
rhinoduck

Replies: 3
Views: 1380

PostForum: Fixed Bugs   Posted: Thu Feb 01, 2018 7:02 am   Subject: Stealth monster variants can break boss specials
Works as expected in 1.10b09-20180131 now; both SP and CS.
  Topic: [ACS] Thing_Remove() and friendly monsters
rhinoduck

Replies: 3
Views: 646

PostForum: Fixed Bugs   Posted: Thu Feb 01, 2018 6:08 am   Subject: [ACS] Thing_Remove() and friendly monsters
What has been initially described in this issue now works fine as But the test also revealed one more remaining issue pertaining to friendly monsters; they increment the killed monsters counter when t ...
  Topic: Wrongly drawn console with retain_console
rhinoduck

Replies: 6
Views: 1427

PostForum: Fixed Bugs   Posted: Wed Jan 31, 2018 10:28 am   Subject: Wrongly drawn console with retain_console
One more detail: [url=http://rhinoduck.net/downloads/temp/zdaemon/bugs/retain_console-vs-status-bar/blinking-doomguys-face.mp4]blinking-doomguys-face.mp4

This is why I was thinking of adjusting the ...
  Topic: Stealth monster variants can break boss specials
rhinoduck

Replies: 3
Views: 1380

PostForum: Fixed Bugs   Posted: Wed Jan 31, 2018 8:41 am   Subject: Stealth monster variants can break boss specials
2018-01-31 00:23:12 <Kilgore> are you talking about barons of hell specifically or "boss deaths" ?
2018-01-31 08:13:09 <rhinoduck> goes for any pair of steal ...
  Topic: Wrongly drawn console with retain_console
rhinoduck

Replies: 6
Views: 1427

PostForum: Fixed Bugs   Posted: Mon Jan 29, 2018 3:41 am   Subject: Wrongly drawn console with retain_console
Adding a at its start (the rest of the video showcases [url=http://forums.zdaemon.org/viewtopic.php?t=16924]the scoreboard over status bar bug).
  Topic: Scoreboard overlaps with minimized statbar at intermission
rhinoduck

Replies: 3
Views: 933

PostForum: Fixed Bugs   Posted: Mon Jan 29, 2018 3:39 am   Subject: Scoreboard overlaps with minimized statbar at intermission
My bet is on a wrong calculation of whether the scoreboard will fit with some font size and screen resolution combinations. Here is what I achieved by using 640x480 as resolution and Virtue 5 as the s ...
  Topic: Named Scripts in Loadacs get overwritten
rhinoduck

Replies: 2
Views: 1884

PostForum: Fixed Bugs   Posted: Sun Jan 28, 2018 11:55 am   Subject: Named Scripts in Loadacs get overwritten
I think this has been fixed as part of
9. 1.10b08 release (2017-09-04)
-----------------------------------------------------------------------
...

2. Extended the range of numeric ACS ...
  Topic: [ACS] NamedExecute across library boundaries is broken
rhinoduck

Replies: 2
Views: 374

PostForum: Fixed Bugs   Posted: Sat Jan 27, 2018 8:29 pm   Subject: [ACS] NamedExecute across library boundaries is broken
The fix is complete and nothing more needs to be done; I'm just going to leave this bit of information here as a clarification to my original post.

Given what we found out yesterday, i realised tha ...
  Topic: Don't take surv. life when disconnecting in death cam state
rhinoduck

Replies: 3
Views: 985

PostForum: Implemented Requests   Posted: Thu Jan 25, 2018 10:54 pm   Subject: Don't take surv. life when disconnecting in death cam state
When I revisit my thoughts, this isn't as hot of an issue. Should it require spaghetti changes in current logic in the code, or have the potential to break expectations about when ACS scripts are bein ...
  Topic: [ACS] NamedExecute across library boundaries is broken
rhinoduck

Replies: 2
Views: 374

PostForum: Fixed Bugs   Posted: Thu Jan 25, 2018 1:55 am   Subject: [ACS] NamedExecute across library boundaries is broken
EDIT (2018-01-25 1:29 UTC): I originally uploaded a wrong test case, sorry; I reauploaded a "fixed" version of the test WAD now.

When ACS_NamedExecute or ACS_NamedExecuteAlways are called ...
  Topic: TNS memes !!LOLZ!!1
rhinoduck

Replies: 8
Views: 8110

PostForum: Thursday Night Survival   Posted: Thu Sep 07, 2017 8:31 pm   Subject: TNS memes !!LOLZ!!1
https://i.imgflip.com/1vgqxw.jpg
 
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