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  Topic: Vae Victimus for ZDaemon
phineas

Replies: 0
Views: 3517

PostForum: ZDReview   Posted: Fri Jan 07, 2022 9:56 pm   Subject: Vae Victimus for ZDaemon
So, ported over my most recent work from the targeted Zandronum
platform. It's just a single DM map. I've been mapping for one of my
favorite playmodes again; DM with monsters. They're not required ...
  Topic: Insomnia - Beta 0
phineas

Replies: 3
Views: 4014

PostForum: ZDReview   Posted: Sun Sep 12, 2021 11:22 am   Subject: checkin it out
I just took a quick spin through.
Downloaded Zandronum version because I'm working on
a Linux machine. Also, I didn't hook up a deathmatch or
anything like that, just single-playered IDCLEV'd thr ...
  Topic: DUELPACK: 32 classic maps, with lobby!
phineas

Replies: 2
Views: 8579

PostForum: ZDReview   Posted: Tue Jun 14, 2016 4:55 am   Subject: Duelpack
DoomKid:
I'm just gonna start calling you Dwango.
Nice set; some of these I've never even heard of before.
Interesting that you included Moo2d;
I was just revisiting that map last week.
You re ...
  Topic: Green Pile - 6 Mini detailed maps (DM)
phineas

Replies: 9
Views: 14339

PostForum: ZDReview   Posted: Thu Oct 30, 2014 8:06 am   Subject: Re: re: got a REAL webhost?
Would love to see g-pile but am NOT about to infest my computer with anything called DOWNLOAD.EXE! How large is this wad? Better yet, if you would really like to distribute this, why not run a game se ...
  Topic: Green Pile - 6 Mini detailed maps (DM)
phineas

Replies: 9
Views: 14339

PostForum: ZDReview   Posted: Tue Oct 21, 2014 5:41 am   Subject: re: got a REAL webhost?
Would love to see g-pile but am NOT about to infest my computer with anything called DOWNLOAD.EXE! How large is this wad? Better yet, if you would really like to distribute this, why not run a game se ...
  Topic: styxdm02 (deathmatch map)
phineas

Replies: 6
Views: 11875

PostForum: ZDReview   Posted: Tue Apr 15, 2014 12:03 am   Subject: the demos you requested
There are two views of the game of Acid Lab; one is from my viewpoint,
the other is from my opponent. The fact that I lost by such a slim margin
is quite an anomoly; I usually get my butt kicked r ...
  Topic: styxdm02 (deathmatch map)
phineas

Replies: 6
Views: 11875

PostForum: ZDReview   Posted: Sun Feb 23, 2014 8:12 am   Subject: re: a new Styx level?!
Cool, will check this out soon when I have a chance. Levels I play often of yours include:
The Dark Zone,
Acid Lab,
Fest of the Dead
and Chaos.

Thanks!
  Topic: Fresh meat
phineas

Replies: 1
Views: 7226

PostForum: ZDReview   Posted: Thu Jan 23, 2014 8:58 am   Subject: Fresh meat
Have a new four-level wad running deathmatch on a pair of servers. It's Chap Deathmatch 2. I just replaced my router so hopefully they'll stay up and available for awhile. If they go down, it might be ...
  Topic: [1.10] push yields total system crash & reboot
phineas

Replies: 6
Views: 9308

PostForum: Fixed Bugs   Posted: Wed Jan 08, 2014 12:04 am   Subject: 13-9_xp32_dd_ccc_whql.exe installed ~ BSoD on exit
Okay, I updated to the ATi driver you specified. Thought I'd try one other thing before posting again too.
1) ran full-screen, then exit program -> yielded BSoD crash
2) ran full-screen, then pr ...
  Topic: [1.10] push yields total system crash & reboot
phineas

Replies: 6
Views: 9308

PostForum: Fixed Bugs   Posted: Tue Jan 07, 2014 4:46 am   Subject: here's a little addendum...
I don't know if this will help or not but I've seen the following behavior before when working on a program in DirectX/DirectDraw. When in full-screen under that scenario, I used to see things float u ...
  Topic: [1.10] push yields total system crash & reboot
phineas

Replies: 6
Views: 9308

PostForum: Fixed Bugs   Posted: Mon Dec 30, 2013 3:42 am   Subject: 9.0c version of DirectX confirmed...
Output of DxDiag:
============
Name: AMD Radeon HD 6320
Mfr: ATI Technologies Inc.
Chip type: ATI display Adapter (0x9806)
DAC type: Internal DAC(400MHz)
Approx. Total Memory: 512MB
Current Dis ...
  Topic: [1.10] push yields total system crash & reboot
phineas

Replies: 6
Views: 9308

PostForum: Fixed Bugs   Posted: Sun Dec 29, 2013 4:24 pm   Subject: [1.10] push yields total system crash & reboot
I don't know if I'm posting this in the right place, please forgive me if I find the forums to be a maze.

Last week, I downloaded and installed version 1.10beta1. I'm paranoid so I test in a new di ...
  Topic: Aftermath OS Duel is released! Happy 20th DOOMiversary! :)
phineas

Replies: 10
Views: 14710

PostForum: ZDReview   Posted: Tue Dec 24, 2013 11:09 pm   Subject: amath.wad reviewed
I hooked up a server with this map last nite when my friend had a lust for killing me. I'm not the greatest Doom player but enjoy playing deathmatch so it really works out great for both of us. I can' ...
  Topic: Master Cooperative - mastercop5.wad
phineas

Replies: 19
Views: 18629

PostForum: Wad Editing   Posted: Wed May 15, 2013 10:14 pm   Subject: Master Cooperative - mastercop5.wad
Downloaded but not really played. I was intrigued by your screenshot of level 10, so I loaded it up in ZDaemon which was set for 'nomonsters' from my previous FFA playing. Sometimes it's really nice t ...
  Topic: Pair of tribute duel maps I made in honor of Judas and D5M1
phineas

Replies: 2
Views: 4126

PostForum: Wad Editing   Posted: Sun May 12, 2013 7:03 am   Subject: Pair of tribute duel maps I made in honor of Judas and D5M1
Took a look at yer two maps. I don't really care for the isc1z.wad map because it's kindof small... then again, haven't played a DM in it yet so maybe it'll be okay ~ awfully dark tho'. The 2nd map, q ...
  Topic: Chap Deathmatch
phineas

Replies: 4
Views: 6701

PostForum: ZDReview   Posted: Fri Mar 16, 2012 7:57 pm   Subject: Thanks for the review Op-Cow!
I may be inclined to agree with your review in whole. The criticisms are all constructive from my point of view. Unfortunately, I'm not nor have I ever been a very good FPS player. I guess that's why ...
  Topic: Chap Deathmatch
phineas

Replies: 4
Views: 6701

PostForum: ZDReview   Posted: Wed Feb 01, 2012 10:10 am   Subject: Chap Deathmatch
Hello, yes, I've a 10 level deathmatch wad file which can be played/reviewed whenever. It can be downloaded here:
http://chapsoftware.com/Files/chapdm10.zip
It's meant for FFA, but if you find some ...
  Topic: [deathmatch/net] falling lift at wrong speed visually
phineas

Replies: 3
Views: 4759

PostForum: Fixed Bugs   Posted: Thu Nov 04, 2010 4:40 am   Subject: Thank you
I didn't know. So, I'm running the current version then? (1.08.08a)
  Topic: [deathmatch/net] falling lift at wrong speed visually
phineas

Replies: 3
Views: 4759

PostForum: Fixed Bugs   Posted: Wed Nov 03, 2010 6:25 am   Subject: [deathmatch/net] falling lift at wrong speed visually
So, I'm posting a sample .wad file that demonstrates this bug. In the middle of the large room is a lift which is the same height as the main room. To operate this lift down, you simply approach the e ...
 
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