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  Topic: ZLauncher: The position of frame separators isn't kept
cockad

Replies: 6
Views: 1621

PostForum: Fixed Bugs   Posted: Mon Jul 11, 2022 8:44 pm   Subject: ZLauncher: The position of frame separators isn't kept
the value of its position isn't saved.

OK I understand now.
  Topic: ZLauncher: The position of frame separators isn't kept
cockad

Replies: 6
Views: 1621

PostForum: Fixed Bugs   Posted: Mon Jul 11, 2022 7:22 pm   Subject: ZLauncher: The position of frame separators isn't kept
Well, it seems that it doesn't work. I accepted your suggestions and at the end of the process the frame jumped up again.

After step 3 and maximizing the window, the frame separator jumped up at ab ...
  Topic: ZLauncher: The position of frame separators isn't kept
cockad

Replies: 6
Views: 1621

PostForum: Fixed Bugs   Posted: Mon Jul 11, 2022 5:51 pm   Subject: ZLauncher: The position of frame separators isn't kept
OK thanks.

I was just not quite sure, where to post errors of the ZLauncher.
  Topic: ZLauncher: The position of frame separators isn't kept
cockad

Replies: 6
Views: 1621

PostForum: Fixed Bugs   Posted: Mon Jul 11, 2022 5:36 pm   Subject: ZLauncher: The position of frame separators isn't kept
Hi!

There is an error in the latest version of ZLauncher. The position of the frame separators in each tab isn't kept. By every start of the ZLauncher the frame separators jump up to an unwanted po ...
  Topic: Offset textures are rendered oddly
cockad

Replies: 4
Views: 3695

PostForum: Rejected Bugs   Posted: Mon Jun 20, 2022 8:27 pm   Subject: Offset textures are rendered oddly
Oh... I see. Then question is: How strongly does the ZDaemon insist on the vanilla features?
  Topic: Offset textures are rendered oddly
cockad

Replies: 4
Views: 3695

PostForum: Rejected Bugs   Posted: Mon Jun 20, 2022 3:56 am   Subject: Offset textures are rendered oddly
It would be really nice if this problem was resolved.

I created a little demo of the problem. But it works with any other textures with heights like: 72, 96 etc..

https://www.amazon.com/clouddr ...
  Topic: W_GetNumForName - Map lump referenced by MAPINFO is missing
cockad

Replies: 9
Views: 1700

PostForum: Confirmed but Deferred Bugs   Posted: Sat May 28, 2022 5:07 pm   Subject: W_GetNumForName - Map lump referenced by MAPINFO is missing
a Mapinfo in la-archiinvasionv43.wad which contains

I guess they have more than one MAPINFO in their wads. That one server consists of 11 wads, so I wouldn't be surprised if there were more MAPINFO ...
  Topic: W_GetNumForName - Map lump referenced by MAPINFO is missing
cockad

Replies: 9
Views: 1700

PostForum: Confirmed but Deferred Bugs   Posted: Sat May 28, 2022 3:09 am   Subject: W_GetNumForName - Map lump referenced by MAPINFO is missing
Yes, it was this one:

zds://74.91.123.191:10621

[AO] Alpha & Omega: Doom2 - [LA] Hardcore Adventure Challenges -

I always load it online and once it's been loaded I type: disconnect. (I ...
  Topic: W_GetNumForName - Map lump referenced by MAPINFO is missing
cockad

Replies: 9
Views: 1700

PostForum: Confirmed but Deferred Bugs   Posted: Fri May 27, 2022 10:30 pm   Subject: W_GetNumForName - Map lump referenced by MAPINFO is missing
Hi!

What causes this problem? I was just playing offline and when the program wanted to load a new map it says this:

https://i.imgur.com/dJ3NXhc.png

Thanks for your reply.
  Topic: Interesting bug by joining
cockad

Replies: 3
Views: 2718

PostForum: ZDaemon Help & Chatter   Posted: Sun Apr 24, 2022 12:41 am   Subject: Interesting bug by joining
Then can you put this topic into the Confirmed Bugs topic?

I wanted to open this one in Unconfirmed bugs but I didn't know whether this is a bug, or just a network problem.

I suspected it is a b ...
  Topic: Interesting bug by joining
cockad

Replies: 3
Views: 2718

PostForum: ZDaemon Help & Chatter   Posted: Fri Apr 22, 2022 10:36 pm   Subject: Interesting bug by joining
Hi!

I'm not sure whether this is a bug or what is going on here but I can't connect to my own server through LAN.

I got this message in the log:


Server is reachable from outside the NAT.
& ...
  Topic: Disable player collisions
cockad

Replies: 0
Views: 1725

PostForum: Pending Requests   Posted: Thu Mar 31, 2022 2:09 am   Subject: Disable player collisions
Hi!

It would be nice to see a dmflag for player collisions, in a similar way to the Zandronum's solution with SV_UnblockPlayers. So I mean constantly, so they can always walk through each other, n ...
  Topic: Going back to spectator mode is not allowed
cockad

Replies: 5
Views: 2765

PostForum: Fixed Bugs   Posted: Thu Feb 17, 2022 1:03 am   Subject: Going back to spectator mode is not allowed
Thank you. Smile
  Topic: Going back to spectator mode is not allowed
cockad

Replies: 5
Views: 2765

PostForum: Fixed Bugs   Posted: Wed Jan 26, 2022 10:35 pm   Subject: Going back to spectator mode is not allowed
That doesn't answer the question why has it been changed? Confused

Is this about adding a new feature by taking another one away unintentionally?
  Topic: Random pitch sounds
cockad

Replies: 8
Views: 9202

PostForum: Fixed Bugs   Posted: Tue Jan 25, 2022 3:32 pm   Subject: Random pitch sounds
OK I give you other sound samples.

The pitch is ridiculously changing also while it is playing only one sample.

https://www.amazon.com/clouddrive/share/P4ZAIhYDz5zFXV6okHWhNApDwbbtx0j1rP4Q4prUza ...
  Topic: Going back to spectator mode is not allowed
cockad

Replies: 5
Views: 2765

PostForum: Fixed Bugs   Posted: Tue Jan 25, 2022 6:08 am   Subject: Going back to spectator mode is not allowed
Hi!

You must be familiar with the situation when in survival with 1 life wads (mainly in Adventure Challenges), you can't die because there are no monsters at specific parts or you can fall off but ...
  Topic: Ammo pickup bug
cockad

Replies: 11
Views: 7388

PostForum: Confirmed but Deferred Bugs   Posted: Tue Dec 28, 2021 5:57 am   Subject: Ammo pickup bug
Oh I see. I just thought only that the fact that the reporter has proven the bug in some way and at least one staff member checked it is enough to qualify a bug as "confirmed".

As I can ...
  Topic: Ammo pickup bug
cockad

Replies: 11
Views: 7388

PostForum: Confirmed but Deferred Bugs   Posted: Tue Dec 28, 2021 4:03 am   Subject: Ammo pickup bug
I'm just curious. Why hasn't this been confirmed yet? I mean: why isn't it considered as a confirmed bug and put to the Confirmed bugs section?

It is definitely confirmed and proven by demos too.
  Topic: Ammo pickup bug
cockad

Replies: 11
Views: 7388

PostForum: Confirmed but Deferred Bugs   Posted: Fri Dec 24, 2021 12:15 am   Subject: Ammo pickup bug
OK I tested it and thank goodness I don't need to record the screen to show this because I thought the inside demo recording would try to "correct" this glitch, but it didn't.

So now I de ...
  Topic: Ammo pickup bug
cockad

Replies: 11
Views: 7388

PostForum: Confirmed but Deferred Bugs   Posted: Thu Dec 23, 2021 11:40 pm   Subject: Ammo pickup bug
OK I'll try to find some way to record my screen, so you can see exactly the same thing I experienced at that time.

Though I have to practice a bit to make it happen.
 
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