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  Topic: ZDaemon closes itself without crash report
cockad

Replies: 0
Views: 778

PostForum: Unconfirmed Bugs   Posted: Tue Oct 29, 2019 5:17 am   Subject: ZDaemon closes itself without crash report
Hi!

I don't know how to tell this but sometimes (actually more often than not), when I join a server and play and let's say I'd like to keep my keys and stats for some minutes (in order to continue ...
  Topic: mini games + addbot = crash
cockad

Replies: 3
Views: 1218

PostForum: Confirmed Bugs   Posted: Mon Oct 28, 2019 10:34 pm   Subject: mini games + addbot = crash
You can workaround it by using a delay respectively

:O Even if I'm not the creator of the wad?

And which wad caused the problem?

OK, let me see your test wad. Smile

EDIT:

Well, for me it d ...
  Topic: mini games + addbot = crash
cockad

Replies: 3
Views: 1218

PostForum: Confirmed Bugs   Posted: Mon Oct 28, 2019 1:17 am   Subject: mini games + addbot = crash
Hi!

I have encountered this problem when I was playing on the Russian mini games server.

zds://95.165.138.8:10740

Wad names: mgzdr2, mgzd-skins, slms-wildcards and mg_fix2a

If you play thi ...
  Topic: BFG doesn't let you shoot with little infinite ammo
cockad

Replies: 6
Views: 1739

PostForum: Fixed Bugs   Posted: Thu Oct 24, 2019 10:41 pm   Subject: that's it!
Yeah, that's exactly what I was thinking about when I wrote the first post, it just didn't come to mind.

I know I won't be popular with this, but in ZDoom infinite ammo works as it is supposed to. ...
  Topic: BFG doesn't let you shoot with little infinite ammo
cockad

Replies: 6
Views: 1739

PostForum: Fixed Bugs   Posted: Tue Oct 15, 2019 9:44 pm   Subject: BFG doesn't let you shoot with little infinite ammo
And is it harder to modify the code so that there wouldn't be any ammo check but the program allows you to shoot regardless of how much ammo you have?

For me infinite means: the counter can show an ...
  Topic: BFG doesn't let you shoot with little infinite ammo
cockad

Replies: 6
Views: 1739

PostForum: Fixed Bugs   Posted: Sat Sep 28, 2019 3:09 am   Subject: BFG doesn't let you shoot with little infinite ammo
Hi again!

If you have cell amount between 0 and 40, zdaemon won't let you shoot BFGBalls if the sv_infiniteammo is true.

This can often occur when you respawn but there are not enough cells or c ...
  Topic: Ammo pickup bug
cockad

Replies: 0
Views: 1095

PostForum: Unconfirmed Bugs   Posted: Sat Sep 28, 2019 2:38 am   Subject: Ammo pickup bug
Hi!

You must be a bit skillful at doing this, but it's not impossible to reproduce this bug.

I experienced many times that when you pick up some ammo and shoot at once, the ammo counter will be ...
  Topic: No deathmatch weapons in cooperative
cockad

Replies: 2
Views: 1681

PostForum: Rejected Requests   Posted: Mon Aug 19, 2019 1:25 am   Subject: No deathmatch weapons in cooperative
Hi!

Right now if you want to remove the deathmatch weapons from cooperative or survival gameplay (so you don't get all the weapons on one map almost at once), you have to make another wad with the ...
  Topic: Respawning into objects
cockad

Replies: 5
Views: 1935

PostForum: Fixed Bugs   Posted: Fri Jul 26, 2019 3:19 am   Subject: Respawning into objects
Yes the sliding can be clearly seen in the bridge demo. Your corpse is thrusted away, though you are respawned into the bridge.
  Topic: Respawning into objects
cockad

Replies: 5
Views: 1935

PostForum: Fixed Bugs   Posted: Wed Jul 24, 2019 11:11 pm   Subject: Respawning into objects
Ceiling (or floor) moves

Does this also refer to the crushing ceilings/floors?

I tested your wad and I can't die at the left switch where the torch appears because the rocket thrusts me away fro ...
  Topic: Losing the keys after deathlimit has expired
cockad

Replies: 5
Views: 1569

PostForum: Fixed Bugs   Posted: Sat Jul 20, 2019 9:53 pm   Subject: Losing the keys after deathlimit has expired
health and ammo resets, too

Then I didn't remember rightly. Thanks.
  Topic: Losing the keys after deathlimit has expired
cockad

Replies: 5
Views: 1569

PostForum: Fixed Bugs   Posted: Sat Jul 20, 2019 5:26 pm   Subject: Losing the keys after deathlimit has expired
The keys shouldn't be shown in the slot after rejoining.

Though we don't know the developers' original intention. That's why I suggested to keep them because weapons and ammo are kept.
  Topic: Losing the keys after deathlimit has expired
cockad

Replies: 5
Views: 1569

PostForum: Fixed Bugs   Posted: Sat Jul 20, 2019 12:07 am   Subject: Losing the keys after deathlimit has expired
Hi!

This problem occurs when you collect keys on a cooperative or survival (with more than one life) map. There is no problem until you have the first key. If you have already collected one or more ...
  Topic: Respawning into objects
cockad

Replies: 5
Views: 1935

PostForum: Fixed Bugs   Posted: Fri Jul 19, 2019 8:30 pm   Subject: Respawning into objects
Hi!

I'm not sure whether this is a bug or it is considered to be a feature request. When "spawn where died" dmflag is activated, the players can respawn and can get stuck in obstacles or ...
  Topic: Random pitch sounds
cockad

Replies: 3
Views: 1841

PostForum: Unconfirmed Bugs   Posted: Sat Jul 13, 2019 5:56 am   Subject: Random pitch sounds
Another strange thing I have noticed under XP.

If I turn off the "3D sound" then random pitch effect is also turned off.

Under 8.1 this has no effect on sound pitch. It is always the ...
  Topic: Random pitch sounds
cockad

Replies: 3
Views: 1841

PostForum: Unconfirmed Bugs   Posted: Sun Jul 07, 2019 1:40 am   Subject: Random pitch sounds
Well, I'm not quite sure what is going on here, but I tested it with Heretic too and it works the same way as I had described earlier.

I use the latest versions of ZDaemon on both systems.
  Topic: Listing maps offline
cockad

Replies: 1
Views: 3783

PostForum: Implemented Requests   Posted: Mon Jul 01, 2019 3:39 am   Subject: Listing maps offline
Hi!

There could also be a console command for listing maps existing in the pwad or iwad.

Like "listmaps" in ZDoom. I would say it's quite a useful function when you would like to kno ...
  Topic: TEXTUREx and PNAMES without surplus Doom2 records
cockad

Replies: 1
Views: 2115

PostForum: Pending Requests   Posted: Thu Jun 27, 2019 9:42 pm   Subject: TEXTUREx and PNAMES without surplus Doom2 records
Hello!

I have been testing this for a while and I thought this could also be a bug report as well, but I would say now it's rather a feature request.

Here are two example wads demonstrating diff ...
  Topic: Clipping middle textures
cockad

Replies: 4
Views: 3429

PostForum: Implemented Requests   Posted: Thu Jun 27, 2019 7:24 pm   Subject: Clipping middle textures
Wrap texture example was nice.

And... as far as I know the 3D middle texture flag won't be implemented because of the lack of 3D floor support. Am I right?

What about the remainder?

Is there ...
  Topic: Random pitch sounds
cockad

Replies: 3
Views: 1841

PostForum: Unconfirmed Bugs   Posted: Thu Jun 27, 2019 2:40 pm   Subject: Random pitch sounds
Hello!

I experience strange random pitch sounds when I play under Windows XP. Though other source ports like GZDoom or ZDoom or Zandro don't pitch sounds randomly. Neither under XP, nor under Win ...
 
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