Author |
Message |
Topic: Server template download feature for offline play |
bond
Replies: 3
Views: 4031
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Forum: Pending Requests Posted: Fri Nov 15, 2019 7:55 am Subject: Server template download feature for offline play |
or you can start DoomExplorer, select server and press 'S' (or Ctrl-S - if you want other doom port) |
Topic: Dark theme for Zlauncher? |
bond
Replies: 6
Views: 5266
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Forum: ZDaemon Development Posted: Thu Jul 18, 2019 1:14 pm Subject: Dark theme for Zlauncher? |
may be this?
https://doomwiki.org/w/images/0/0a/Doom_Explorer_-_Customize.png |
Topic: Github? |
bond
Replies: 5
Views: 5317
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Forum: ZDaemon Development Posted: Sun Jun 18, 2017 9:24 am Subject: Github? |
mm... does anybody touch zdaemon code at all? last update was 2 years ago |
Topic: [1.10b04] HKs and BoHs can deal damage to each other |
bond
Replies: 9
Views: 5345
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Forum: Fixed Bugs Posted: Fri Aug 21, 2015 4:50 pm Subject: [1.10b04] HKs and BoHs can deal damage to each other |
thanks ) |
Topic: [1.10b04] HKs and BoHs can deal damage to each other |
bond
Replies: 9
Views: 5345
|
Forum: Fixed Bugs Posted: Sat Aug 15, 2015 5:53 pm Subject: [1.10b04] HKs and BoHs can deal damage to each other |
all of them i think
imps kill imps, same for mancs, revs, arachnotrons, knights and barons (between them too)
and cybers also |
Topic: Monster infight |
bond
Replies: 10
Views: 8627
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Forum: Implemented Requests Posted: Sun Aug 09, 2015 10:57 pm Subject: Monster infight |
There was a bug in the implementation: in some (many) cases infighting=0 worked the same as infighting=1. There was a patch release a few hours ago: should be OK now.
not yet. now infighting=0 worked ... |
Topic: Doom Explorer - new launcher for Doom |
bond
Replies: 3
Views: 4316
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Forum: ZDaemon Help & Chatter Posted: Sat Mar 21, 2015 7:13 pm Subject: Doom Explorer - new launcher for Doom |
Doom Explorer is a new launcher that is based on IDE. Virtually all components of IDE were substantially revised and improved. Among them are:
A significant increase in the refresh rate of servers
... |
Topic: 1.10 SR50 Problem |
bond
Replies: 4
Views: 5871
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Forum: Rejected Bugs Posted: Wed Dec 25, 2013 12:20 pm Subject: 1.10 SR50 Problem |
Well, it is certainly a bug here..
because "sv_multikeybinds 1" command adds to dmflags 1073741824, but not 536870912 |
Topic: projectiles fly through walls |
bond
Replies: 7
Views: 6491
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Forum: Rejected Bugs Posted: Sat Mar 02, 2013 8:17 pm Subject: projectiles fly through walls |
ah no, I can easily live with this )
departing from the wall (fast) projectiles can make the game more interesting - it's like an invisible projectiles of revenants in previous versions, support the ... |
Topic: projectiles fly through walls |
bond
Replies: 7
Views: 6491
|
Forum: Rejected Bugs Posted: Sat Mar 02, 2013 11:54 am Subject: projectiles fly through walls |
ever heard of "vanilla compatibility"
what is it? something like a religion? dm/compatflags can help fanatics.. |
Topic: projectiles fly through walls |
bond
Replies: 7
Views: 6491
|
Forum: Rejected Bugs Posted: Sat Mar 02, 2013 8:23 am Subject: projectiles fly through walls |
well.. is it possible to remove this "feature" then?
I did not understand what good is it - imho its just a bug |
Topic: projectiles fly through walls |
bond
Replies: 7
Views: 6491
|
Forum: Rejected Bugs Posted: Fri Mar 01, 2013 8:04 am Subject: projectiles fly through walls |
one more bug (or at least strange feature) - projectiles fly through walls
vanilla has such bug/feature, but only for mancubus, as i know
now (1.09.01) all projectile monsters seems can do it
[ur ... |
Topic: Incorrect projectile trajectories |
bond
Replies: 3
Views: 4304
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Forum: Fixed Bugs Posted: Sun Feb 24, 2013 1:10 pm Subject: Incorrect projectile trajectories |
Great! |
Topic: Incorrect projectile trajectories |
bond
Replies: 3
Views: 4304
|
Forum: Fixed Bugs Posted: Fri Jan 11, 2013 12:24 pm Subject: Incorrect projectile trajectories |
i noticed in coop projectile trajectories sometimes are incorrect: projectiles pass right through me without any hurt, like on these screenshots for example:
http://doomutils.ucoz.ru/files/proj1. ... |
Topic: invisible items under map startup |
bond
Replies: 1
Views: 2974
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Forum: Fixed Bugs Posted: Thu May 03, 2012 1:02 pm Subject: invisible items under map startup |
playing a lot survival games recently i noticed that sometimes map restart with incomplete set of items on it. they are present but are invisible for me until i run over them - then they appear, i can ... |
Topic: Quick question about Ide and Zd's master |
bond
Replies: 2
Views: 2627
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Forum: ZDaemon Help & Chatter Posted: Thu Jul 03, 2008 2:33 pm Subject: Quick question about Ide and Zd's master |
when you click 'login' button on IDEs ZDScoreBoard page, it remains 'depressed' until you click it again (there is indication about its state). in this situation IDE continue to send 'login' requests ... |
Topic: IDE updated |
bond
Replies: 3
Views: 4092
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Forum: ZDaemon Development Posted: Mon Mar 03, 2008 4:19 pm Subject: IDE updated |
Internet Doom Explorer updated and moved to the new [url=http://doomutils.ucoz.com]site |
Topic: IDE 3.95 released |
bond
Replies: 6
Views: 4942
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Forum: ZDaemon Development Posted: Fri Dec 29, 2006 8:48 am Subject: IDE 3.95 released |
well, this filter system isn't optimized yet, probably there are possibilities to improve it. but to switch between windows you need at least click it. to switch between filters you need press F1 - F1 ... |
Topic: IDE 3.95 released |
bond
Replies: 6
Views: 4942
|
Forum: ZDaemon Development Posted: Tue Dec 26, 2006 3:09 pm Subject: IDE 3.95 released |
Internet Doom Explorer updated - v3.95
- Support Skulltag 0.97b
- some improvements in IDE design and bugfixes..
Homepage is [url=http://nfdfn.jinr.ru/~bond/csdoom]here |
Topic: IDE 3.90 released |
bond
Replies: 10
Views: 7336
|
Forum: ZDaemon Development Posted: Fri Dec 08, 2006 6:06 pm Subject: IDE 3.90 released |
Internet Doom Explorer updated - v3.90. Some changes:
- [url=http://nfdfn.jinr.ru/~bond/csdoom/filters.htm]Filters. It is possible now to form server list corresponding to your wishes and quickly mon ... |
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