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  Topic: Server template download feature for offline play
bond

Replies: 3
Views: 2951

PostForum: Pending Requests   Posted: Fri Nov 15, 2019 7:55 am   Subject: Server template download feature for offline play
or you can start DoomExplorer, select server and press 'S' (or Ctrl-S - if you want other doom port)
  Topic: Dark theme for Zlauncher?
bond

Replies: 6
Views: 3898

PostForum: ZDaemon Development   Posted: Thu Jul 18, 2019 1:14 pm   Subject: Dark theme for Zlauncher?
may be this? Wink

https://doomwiki.org/w/images/0/0a/Doom_Explorer_-_Customize.png
  Topic: Github?
bond

Replies: 5
Views: 4104

PostForum: ZDaemon Development   Posted: Sun Jun 18, 2017 9:24 am   Subject: Github?
mm... does anybody touch zdaemon code at all? last update was 2 years ago
  Topic: [1.10b04] HKs and BoHs can deal damage to each other
bond

Replies: 9
Views: 4498

PostForum: Fixed Bugs   Posted: Fri Aug 21, 2015 4:50 pm   Subject: [1.10b04] HKs and BoHs can deal damage to each other
thanks )
  Topic: [1.10b04] HKs and BoHs can deal damage to each other
bond

Replies: 9
Views: 4498

PostForum: Fixed Bugs   Posted: Sat Aug 15, 2015 5:53 pm   Subject: [1.10b04] HKs and BoHs can deal damage to each other
all of them i think
imps kill imps, same for mancs, revs, arachnotrons, knights and barons (between them too)
and cybers also
  Topic: Monster infight
bond

Replies: 10
Views: 7607

PostForum: Implemented Requests   Posted: Sun Aug 09, 2015 10:57 pm   Subject: Monster infight
There was a bug in the implementation: in some (many) cases infighting=0 worked the same as infighting=1. There was a patch release a few hours ago: should be OK now.
not yet. now infighting=0 worked ...
  Topic: Doom Explorer - new launcher for Doom
bond

Replies: 3
Views: 3690

PostForum: ZDaemon Help & Chatter   Posted: Sat Mar 21, 2015 7:13 pm   Subject: Doom Explorer - new launcher for Doom
Doom Explorer is a new launcher that is based on IDE. Virtually all components of IDE were substantially revised and improved. Among them are:

A significant increase in the refresh rate of servers ...
  Topic: 1.10 SR50 Problem
bond

Replies: 4
Views: 4806

PostForum: Rejected Bugs   Posted: Wed Dec 25, 2013 12:20 pm   Subject: 1.10 SR50 Problem
Well, it is certainly a bug here.. Wink
because "sv_multikeybinds 1" command adds to dmflags 1073741824, but not 536870912
  Topic: projectiles fly through walls
bond

Replies: 7
Views: 5709

PostForum: Rejected Bugs   Posted: Sat Mar 02, 2013 8:17 pm   Subject: projectiles fly through walls
ah no, I can easily live with this )
departing from the wall (fast) projectiles can make the game more interesting - it's like an invisible projectiles of revenants in previous versions, support the ...
  Topic: projectiles fly through walls
bond

Replies: 7
Views: 5709

PostForum: Rejected Bugs   Posted: Sat Mar 02, 2013 11:54 am   Subject: projectiles fly through walls
ever heard of "vanilla compatibility"
what is it? something like a religion? dm/compatflags can help fanatics..
  Topic: projectiles fly through walls
bond

Replies: 7
Views: 5709

PostForum: Rejected Bugs   Posted: Sat Mar 02, 2013 8:23 am   Subject: projectiles fly through walls
well.. is it possible to remove this "feature" then?
I did not understand what good is it - imho its just a bug
  Topic: projectiles fly through walls
bond

Replies: 7
Views: 5709

PostForum: Rejected Bugs   Posted: Fri Mar 01, 2013 8:04 am   Subject: projectiles fly through walls
one more bug (or at least strange feature) - projectiles fly through walls
vanilla has such bug/feature, but only for mancubus, as i know
now (1.09.01) all projectile monsters seems can do it

[ur ...
  Topic: Incorrect projectile trajectories
bond

Replies: 3
Views: 3799

PostForum: Fixed Bugs   Posted: Sun Feb 24, 2013 1:10 pm   Subject: Incorrect projectile trajectories
Great!
  Topic: Incorrect projectile trajectories
bond

Replies: 3
Views: 3799

PostForum: Fixed Bugs   Posted: Fri Jan 11, 2013 12:24 pm   Subject: Incorrect projectile trajectories
i noticed in coop projectile trajectories sometimes are incorrect: projectiles pass right through me without any hurt, like on these screenshots for example:

http://doomutils.ucoz.ru/files/proj1. ...
  Topic: invisible items under map startup
bond

Replies: 1
Views: 2566

PostForum: Fixed Bugs   Posted: Thu May 03, 2012 1:02 pm   Subject: invisible items under map startup
playing a lot survival games recently i noticed that sometimes map restart with incomplete set of items on it. they are present but are invisible for me until i run over them - then they appear, i can ...
  Topic: Quick question about Ide and Zd's master
bond

Replies: 2
Views: 2322

PostForum: ZDaemon Help & Chatter   Posted: Thu Jul 03, 2008 2:33 pm   Subject: Quick question about Ide and Zd's master
when you click 'login' button on IDEs ZDScoreBoard page, it remains 'depressed' until you click it again (there is indication about its state). in this situation IDE continue to send 'login' requests ...
  Topic: IDE updated
bond

Replies: 3
Views: 3620

PostForum: ZDaemon Development   Posted: Mon Mar 03, 2008 4:19 pm   Subject: IDE updated
Internet Doom Explorer updated and moved to the new [url=http://doomutils.ucoz.com]site
  Topic: IDE 3.95 released
bond

Replies: 6
Views: 4348

PostForum: ZDaemon Development   Posted: Fri Dec 29, 2006 8:48 am   Subject: IDE 3.95 released
well, this filter system isn't optimized yet, probably there are possibilities to improve it. but to switch between windows you need at least click it. to switch between filters you need press F1 - F1 ...
  Topic: IDE 3.95 released
bond

Replies: 6
Views: 4348

PostForum: ZDaemon Development   Posted: Tue Dec 26, 2006 3:09 pm   Subject: IDE 3.95 released
Internet Doom Explorer updated - v3.95
- Support Skulltag 0.97b
- some improvements in IDE design and bugfixes..

Homepage is [url=http://nfdfn.jinr.ru/~bond/csdoom]here
  Topic: IDE 3.90 released
bond

Replies: 10
Views: 6537

PostForum: ZDaemon Development   Posted: Fri Dec 08, 2006 6:06 pm   Subject: IDE 3.90 released
Internet Doom Explorer updated - v3.90. Some changes:
- [url=http://nfdfn.jinr.ru/~bond/csdoom/filters.htm]Filters. It is possible now to form server list corresponding to your wishes and quickly mon ...
 
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