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  Topic: ZHPCTF: Heretic Pioneer CTF Pack
_KE9_NecroMage

Replies: 172
Views: 60204

PostForum: Wad Editing   Posted: Sat Jan 31, 2009 5:17 am   Subject: ZHPCTF: Heretic Pioneer CTF Pack
So I fired up zdeamon today because I was bored and I find this. Wow, I thought this project died in a fiery death. I still have a slightly updated e3m1 and another map sitting on my hard drive. If I ...
  Topic: The truth about CrazyCTF...
_KE9_NecroMage

Replies: 14
Views: 4329

PostForum: Wad Editing   Posted: Tue Feb 27, 2007 5:27 am   Subject: The truth about CrazyCTF...
Woah, long time, no post.

But anyway, I don't have the wad anymore and I can't seem to download it anywheres but from what I remember I always thought the wad was rather meh for me.
  Topic: Wish-list for ZDaemon development
_KE9_NecroMage

Replies: 842
Views: 183446

PostForum: ZDaemon Development   Posted: Fri Sep 22, 2006 10:15 pm   Subject: Wish-list for ZDaemon development
I wish for (public) updates on how the new versions are comming along so we have an idea of whats comming in the new versions. For example: rumor has it that a slew of acs advancements are being worke ...
  Topic: Olio Deathball
_KE9_NecroMage

Replies: 109
Views: 39421

PostForum: Wad Editing   Posted: Thu Sep 21, 2006 3:48 am   Subject: Olio Deathball
I would love to make something for this but don't put me down for anything. I am at college so the chances of my having the chance to finish anything is pretty slim.
  Topic: ZHPCTF: Heretic Pioneer CTF Pack
_KE9_NecroMage

Replies: 172
Views: 60204

PostForum: Wad Editing   Posted: Thu Sep 07, 2006 6:10 pm   Subject: ZHPCTF: Heretic Pioneer CTF Pack
I still have the maps saved but I am at college right now so I have no way to get it to you right now. But if I do get the chance I will.
  Topic: Assembling a wad editing team, mappers needed...
_KE9_NecroMage

Replies: 76
Views: 22310

PostForum: Wad Editing   Posted: Tue Aug 22, 2006 2:42 am   Subject: Assembling a wad editing team, mappers needed...
toke must of died. Crying or Very sad

yes, and understand that i said this MONTHS agoYeah, but its the irony in it. Even though you didn't mean it.

I agree, this needs to be finished. I will certianly mappin ...
  Topic: Toke, our friend
_KE9_NecroMage

Replies: 264
Views: 158874

PostForum: General Offtopic Chat   Posted: Tue Aug 22, 2006 2:40 am   Subject: Toke, our friend
I only ever knew him for some of the maps he made. And for those I have great respect for him (well, maybe not OMGMAPS). He will surely be missed and he left quite a legacy. It just sucks how much stu ...
  Topic: Branching off of the ACS standards
_KE9_NecroMage

Replies: 23
Views: 8752

PostForum: ZDaemon Development   Posted: Wed Aug 09, 2006 10:44 pm   Subject: Branching off of the ACS standards
If understaffing is the problem I would gladly help out but alas, I don't think I can do it with my current programming skills.
  Topic: Branching off of the ACS standards
_KE9_NecroMage

Replies: 23
Views: 8752

PostForum: ZDaemon Development   Posted: Wed Aug 09, 2006 9:38 pm   Subject: Branching off of the ACS standards
I don't know how zdaemon handles acs internally but I would imagine the hard part would be getting all the information down to a small size so that it doesn't take forever for each packet to send. Oth ...
  Topic: Wish-list for ZDaemon development
_KE9_NecroMage

Replies: 842
Views: 183446

PostForum: ZDaemon Development   Posted: Wed Jul 26, 2006 9:41 pm   Subject: Wish-list for ZDaemon development
I would like the following action specials and functions:Exit_WithWin(int TeamNumber) // exits the map with that team as the winner
//this should also be an action special
int PlayerTeam( ...
  Topic: Branching off of the ACS standards
_KE9_NecroMage

Replies: 23
Views: 8752

PostForum: ZDaemon Development   Posted: Mon Jul 24, 2006 2:20 am   Subject: Branching off of the ACS standards
I am not a hundred percent sure of what version of acc (thats the compiler for the scripts for those that don't know) was the current one when zdoom 1.23b (or whatever version of zdoom this is based o ...
  Topic: ZD4WAY
_KE9_NecroMage

Replies: 25
Views: 7840

PostForum: ZDaemon Development   Posted: Fri May 05, 2006 7:36 pm   Subject: ZD4WAY
It would be better if we could get servers to host the 4-way wads and if poeple would actually play it. Till then I vote 'it could be better.'
  Topic: What was the first server/wad you ever played on Zdaemon?
_KE9_NecroMage

Replies: 53
Views: 11009

PostForum: General Offtopic Chat   Posted: Fri May 05, 2006 7:34 pm   Subject: What was the first server/wad you ever played on Zdaemon?
I don't really remember but it was probably gsn 3 back when it was dwango 5 ffa because it was the most populated server, this was about a year and a half ago I think. I think it might have been aroun ...
  Topic: Wish-list for ZDaemon development
_KE9_NecroMage

Replies: 842
Views: 183446

PostForum: ZDaemon Development   Posted: Sun Apr 30, 2006 9:11 pm   Subject: Wish-list for ZDaemon development
Sorry if this has been touched on already, theres just so many pages to this thread, the flag falls through the floor sometimes namely on ralphis magical ice forts zdctfmp map4.

What about the glit ...
  Topic: Request for comments: 1.09 changes
_KE9_NecroMage

Replies: 107
Views: 38866

PostForum: ZDaemon Development   Posted: Sat Apr 01, 2006 8:07 pm   Subject: Re: Request for comments: 1.09 changes
stuff about gameplay changesalright, this has got to be a really bad april fools joke. you could atleast make it more realistic

if its not then i am quiting zdaemon and going to skulltag
  Topic: ZHPCTF: Heretic Pioneer CTF Pack
_KE9_NecroMage

Replies: 172
Views: 60204

PostForum: Wad Editing   Posted: Thu Mar 09, 2006 1:02 am   Subject: ZHPCTF: Heretic Pioneer CTF Pack
Adereth"]I blame Necromage.
I blame varsity lacrosse and lazyness
  Topic: Other ctf wads in rotation
_KE9_NecroMage

Replies: 13
Views: 3896

PostForum: ZDaemon Development   Posted: Thu Mar 02, 2006 6:54 pm   Subject: Re: Other ctf wads in rotation
Plus the 4-way CTF wads of course (zd_4way2 and that 8-map one I can't remember the name of)That would be omega 4 team ctf (omega4ctf-b2) and I have been working on it a little bit so that I only have ...
  Topic: How to make a bridge
_KE9_NecroMage

Replies: 15
Views: 4960

PostForum: Wad Editing   Posted: Thu Mar 02, 2006 1:33 am   Subject: How to make a bridge
That probably means there is not enough room underneath the bridge. If its z height is less then roughly 56 then it wont be tall enough for the doomguy to go underneath.
  Topic: skybox picker
_KE9_NecroMage

Replies: 5
Views: 2447

PostForum: Wad Editing   Posted: Thu Mar 02, 2006 12:56 am   Subject: skybox picker
Here is how to use skybox's and skybox pickers. Please note that I have not used them with zdaemon so while I think they work you will have to try it out on your own.

First you need all the skyboxs ...
  Topic: How to make a bridge
_KE9_NecroMage

Replies: 15
Views: 4960

PostForum: Wad Editing   Posted: Thu Mar 02, 2006 12:48 am   Subject: How to make a bridge
The only way to really solve the problem would probably require a change to software render and the chance of that happening in zdaemon is about as good as a llama getting through the eye of a needle. ...
 
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