Author |
Message |
Topic: PreDeh, a Dehacked textual substitution tool |
ZeroDev
Replies: 3
Views: 7576
|
Forum: Wad Editing Posted: Sun Jul 17, 2022 10:16 am Subject: PreDeh, a Dehacked textual substitution tool |
The dowload link had a typo and the source code wasn't available for non-logged users. Fixed. |
Topic: Offset textures are rendered oddly |
ZeroDev
Replies: 4
Views: 3639
|
Forum: Rejected Bugs Posted: Mon Jun 20, 2022 12:14 pm Subject: Offset textures are rendered oddly |
According to this topic : https://forums.zdaemon.org/viewtopic.php?t=15480 , this isn't a zdaemon bug. It's the way texture rendering works in the original Doom engine.
This is called the [url=https: ... |
Topic: [Heretic/Hexen] TeleportFog in ACS |
ZeroDev
Replies: 1
Views: 1449
|
Forum: Fixed Bugs Posted: Thu Jun 09, 2022 11:52 am Subject: [Heretic/Hexen] TeleportFog in ACS |
Hey.
This case is similar to : https://forums.zdaemon.org/viewtopic.php?t=17804
In Heretic/Hexen, the TeleportFog doesn't have the correct z-height when used with zdoom features like ACS (in SP ... |
Topic: W_GetNumForName - Map lump referenced by MAPINFO is missing |
ZeroDev
Replies: 9
Views: 1668
|
Forum: Confirmed but Deferred Bugs Posted: Sat May 28, 2022 5:43 pm Subject: W_GetNumForName - Map lump referenced by MAPINFO is missing |
I tried loading multiple MAPINFOs in multiples wadfiles, and All of them were read. The last one override 'anywhat' was already patched by existing MAPINFO.
So using multiples wadfiles with multiple ... |
Topic: W_GetNumForName - Map lump referenced by MAPINFO is missing |
ZeroDev
Replies: 9
Views: 1668
|
Forum: Confirmed but Deferred Bugs Posted: Sat May 28, 2022 5:05 am Subject: W_GetNumForName - Map lump referenced by MAPINFO is missing |
W_GetNumForName try to retrieve a lump number in a wadfile for a given lump name. I was wrong about the texture name, it was indeed a unknown map lump.
But I think I've found the problem. In offlin ... |
Topic: W_GetNumForName - Map lump referenced by MAPINFO is missing |
ZeroDev
Replies: 9
Views: 1668
|
Forum: Confirmed but Deferred Bugs Posted: Fri May 27, 2022 11:43 pm Subject: W_GetNumForName - Map lump referenced by MAPINFO is missing |
The map you tried to play use a texture called "rail11" which isn't in the wad you were playing.
By the look of it, you tried to play some LA world maps offline. Did you load all the requ ... |
Topic: Duel map request: styxdm01 map01 |
ZeroDev
Replies: 3
Views: 1572
|
Forum: ZDaemon Help & Chatter Posted: Sun Apr 24, 2022 8:49 pm Subject: Duel map request: styxdm01 map01 |
look like it's called "a bit of eternity" : https://www.youtube.com/watch?v=qjjNlcac96I |
Topic: Duel map request: styxdm01 map01 |
ZeroDev
Replies: 3
Views: 1572
|
Forum: ZDaemon Help & Chatter Posted: Sun Apr 24, 2022 3:32 pm Subject: Duel map request: styxdm01 map01 |
Hey,
1. There is other duel pack with styxdm01 in them. Sort by "Duel" and "1-o-1" gametype on the ZDaemon launcher, you'll find some of them.
Example pack : eduel, duel2015, z ... |
Topic: This screenshot is from about 15 years ago, was this fixed? |
ZeroDev
Replies: 7
Views: 11420
|
Forum: ZDaemon Development Posted: Fri Feb 18, 2022 1:05 pm Subject: This screenshot is from about 15 years ago, was this fixed? |
Okay, few things :
- Can you check yourself before asking ?
- Can you provide more detail on that "bug" and how to reproduce it ?
- Can you post a screenshot from latest ZDaemon release ? ... |
Topic: Mirroring skins |
ZeroDev
Replies: 2
Views: 1709
|
Forum: Pending Requests Posted: Thu Nov 25, 2021 9:35 pm Subject: Mirroring skins |
Hey!
This can already be done with a new pwad skin by creating a new skin with mirrored frames. |
Topic: "Single player" minor glitchs |
ZeroDev
Replies: 3
Views: 11584
|
Forum: Fixed Bugs Posted: Mon Nov 08, 2021 2:48 am Subject: "Single player" minor glitchs |
1) Bots on Team-based modes, when color-overrided, are considered as "Enemies", no matter the teams (if you are with them or not).
This is still an issue. Even in Heretic/hexen. ... |
Topic: i want to make a wad for zdaemon but i need help |
ZeroDev
Replies: 3
Views: 1714
|
Forum: General Offtopic Chat Posted: Tue Oct 26, 2021 12:01 am Subject: i want to make a wad for zdaemon but i need help |
nah sorry, Zdaemon doesn't support decorate lump.
You should focus on maps before adding custom things. Zdaemon support up to hexen map format and extended nodes, I think you can start with that  |
Topic: PreDeh, a Dehacked textual substitution tool |
ZeroDev
Replies: 3
Views: 7576
|
Forum: Wad Editing Posted: Wed Sep 15, 2021 10:11 pm Subject: PreDeh, a Dehacked textual substitution tool |
Hello
I'm not really good at presenting stuff, but let's try.
PreDeh is a command-line tool used for simple Dehacked textual substitutions. Since you can't define stuff in dehacked, I made th ... |
Topic: Dehacked thing property: Family ID # |
ZeroDev
Replies: 7
Views: 7460
|
Forum: Pending Requests Posted: Thu Jun 03, 2021 11:38 am Subject: Dehacked thing property: Family ID # |
If you plan to support mbf21, go for "Infighting group = N" |
Topic: SetHudClipRect |
ZeroDev
Replies: 1
Views: 3609
|
Forum: Accepted / To be Implemented Requests Posted: Sat May 29, 2021 4:56 pm Subject: SetHudClipRect |
Since we have SetHudSize, it could be great to have this too. I just want to be able to create healthbars without having to make a hundred fonts
for reference : https://zdoom.org/wiki/SetHudClip ... |
Topic: Radar based on automap |
ZeroDev
Replies: 3
Views: 5613
|
Forum: Pending Requests Posted: Sat May 29, 2021 4:48 pm Subject: Radar based on automap |
Some misunderstanding here.
Edwart mean something like this : https://i.imgur.com/EO61i1l.png
So basically not implemented. |
Topic: Dehacked thing property: Family ID # |
ZeroDev
Replies: 7
Views: 7460
|
Forum: Pending Requests Posted: Sat May 29, 2021 4:37 pm Subject: Dehacked thing property: Family ID # |
I need that. Could be really useful for defining infighting. |
Topic: [ACS] Script scope addition for arrays |
ZeroDev
Replies: 3
Views: 6063
|
Forum: Pending Requests Posted: Sat May 29, 2021 4:36 pm Subject: [ACS] Script scope addition for arrays |
I'm interested in that aswell. |
Topic: Server-side ACS Log function |
ZeroDev
Replies: 0
Views: 1372
|
Forum: Pending Requests Posted: Sat May 29, 2021 4:33 pm Subject: Server-side ACS Log function |
ZD_ServerLog() or something like that.
It could be really useful for debugging purposes, or to make statistics.
The actual Log function print stuff to all the connected clients, and debugging ca ... |
Topic: [Heretic] Online Puffs are shown twice |
ZeroDev
Replies: 1
Views: 1814
|
Forum: Fixed Bugs Posted: Fri Nov 06, 2020 11:58 pm Subject: [Heretic] Online Puffs are shown twice |
Yo.
If you play online heretic, you'll see that weapons' puffs are shown twice.
It happens for : Staff, Gauntlets, Goldwand, Blaster, Powered Staff, Powered Gauntlets, Powered Goldwand & Po ... |
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