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  Topic: PreDeh, a Dehacked textual substitution tool
ZeroDev

Replies: 3
Views: 7576

PostForum: Wad Editing   Posted: Sun Jul 17, 2022 10:16 am   Subject: PreDeh, a Dehacked textual substitution tool
The dowload link had a typo and the source code wasn't available for non-logged users. Fixed.
  Topic: Offset textures are rendered oddly
ZeroDev

Replies: 4
Views: 3639

PostForum: Rejected Bugs   Posted: Mon Jun 20, 2022 12:14 pm   Subject: Offset textures are rendered oddly
According to this topic : https://forums.zdaemon.org/viewtopic.php?t=15480 , this isn't a zdaemon bug. It's the way texture rendering works in the original Doom engine.
This is called the [url=https: ...
  Topic: [Heretic/Hexen] TeleportFog in ACS
ZeroDev

Replies: 1
Views: 1449

PostForum: Fixed Bugs   Posted: Thu Jun 09, 2022 11:52 am   Subject: [Heretic/Hexen] TeleportFog in ACS
Hey.

This case is similar to : https://forums.zdaemon.org/viewtopic.php?t=17804

In Heretic/Hexen, the TeleportFog doesn't have the correct z-height when used with zdoom features like ACS (in SP ...
  Topic: W_GetNumForName - Map lump referenced by MAPINFO is missing
ZeroDev

Replies: 9
Views: 1668

PostForum: Confirmed but Deferred Bugs   Posted: Sat May 28, 2022 5:43 pm   Subject: W_GetNumForName - Map lump referenced by MAPINFO is missing
I tried loading multiple MAPINFOs in multiples wadfiles, and All of them were read. The last one override 'anywhat' was already patched by existing MAPINFO.
So using multiples wadfiles with multiple ...
  Topic: W_GetNumForName - Map lump referenced by MAPINFO is missing
ZeroDev

Replies: 9
Views: 1668

PostForum: Confirmed but Deferred Bugs   Posted: Sat May 28, 2022 5:05 am   Subject: W_GetNumForName - Map lump referenced by MAPINFO is missing
W_GetNumForName try to retrieve a lump number in a wadfile for a given lump name. I was wrong about the texture name, it was indeed a unknown map lump.

But I think I've found the problem. In offlin ...
  Topic: W_GetNumForName - Map lump referenced by MAPINFO is missing
ZeroDev

Replies: 9
Views: 1668

PostForum: Confirmed but Deferred Bugs   Posted: Fri May 27, 2022 11:43 pm   Subject: W_GetNumForName - Map lump referenced by MAPINFO is missing
The map you tried to play use a texture called "rail11" which isn't in the wad you were playing.

By the look of it, you tried to play some LA world maps offline. Did you load all the requ ...
  Topic: Duel map request: styxdm01 map01
ZeroDev

Replies: 3
Views: 1572

PostForum: ZDaemon Help & Chatter   Posted: Sun Apr 24, 2022 8:49 pm   Subject: Duel map request: styxdm01 map01
look like it's called "a bit of eternity" : https://www.youtube.com/watch?v=qjjNlcac96I
  Topic: Duel map request: styxdm01 map01
ZeroDev

Replies: 3
Views: 1572

PostForum: ZDaemon Help & Chatter   Posted: Sun Apr 24, 2022 3:32 pm   Subject: Duel map request: styxdm01 map01
Hey,

1. There is other duel pack with styxdm01 in them. Sort by "Duel" and "1-o-1" gametype on the ZDaemon launcher, you'll find some of them.
Example pack : eduel, duel2015, z ...
  Topic: This screenshot is from about 15 years ago, was this fixed?
ZeroDev

Replies: 7
Views: 11420

PostForum: ZDaemon Development   Posted: Fri Feb 18, 2022 1:05 pm   Subject: This screenshot is from about 15 years ago, was this fixed?
Okay, few things :
- Can you check yourself before asking ?
- Can you provide more detail on that "bug" and how to reproduce it ?
- Can you post a screenshot from latest ZDaemon release ? ...
  Topic: Mirroring skins
ZeroDev

Replies: 2
Views: 1709

PostForum: Pending Requests   Posted: Thu Nov 25, 2021 9:35 pm   Subject: Mirroring skins
Hey!

This can already be done with a new pwad skin by creating a new skin with mirrored frames.
  Topic: "Single player" minor glitchs
ZeroDev

Replies: 3
Views: 11584

PostForum: Fixed Bugs   Posted: Mon Nov 08, 2021 2:48 am   Subject: "Single player" minor glitchs
1) Bots on Team-based modes, when color-overrided, are considered as "Enemies", no matter the teams (if you are with them or not).
This is still an issue. Even in Heretic/hexen. ...
  Topic: i want to make a wad for zdaemon but i need help
ZeroDev

Replies: 3
Views: 1714

PostForum: General Offtopic Chat   Posted: Tue Oct 26, 2021 12:01 am   Subject: i want to make a wad for zdaemon but i need help
nah sorry, Zdaemon doesn't support decorate lump.
You should focus on maps before adding custom things. Zdaemon support up to hexen map format and extended nodes, I think you can start with that Smile
  Topic: PreDeh, a Dehacked textual substitution tool
ZeroDev

Replies: 3
Views: 7576

PostForum: Wad Editing   Posted: Wed Sep 15, 2021 10:11 pm   Subject: PreDeh, a Dehacked textual substitution tool
Hello Very Happy

I'm not really good at presenting stuff, but let's try.

PreDeh is a command-line tool used for simple Dehacked textual substitutions. Since you can't define stuff in dehacked, I made th ...
  Topic: Dehacked thing property: Family ID #
ZeroDev

Replies: 7
Views: 7460

PostForum: Pending Requests   Posted: Thu Jun 03, 2021 11:38 am   Subject: Dehacked thing property: Family ID #
If you plan to support mbf21, go for "Infighting group = N"
  Topic: SetHudClipRect
ZeroDev

Replies: 1
Views: 3609

PostForum: Accepted / To be Implemented Requests   Posted: Sat May 29, 2021 4:56 pm   Subject: SetHudClipRect
Since we have SetHudSize, it could be great to have this too. I just want to be able to create healthbars without having to make a hundred fonts Smile

for reference : https://zdoom.org/wiki/SetHudClip ...
  Topic: Radar based on automap
ZeroDev

Replies: 3
Views: 5613

PostForum: Pending Requests   Posted: Sat May 29, 2021 4:48 pm   Subject: Radar based on automap
Some misunderstanding here.
Edwart mean something like this : https://i.imgur.com/EO61i1l.png
So basically not implemented.
  Topic: Dehacked thing property: Family ID #
ZeroDev

Replies: 7
Views: 7460

PostForum: Pending Requests   Posted: Sat May 29, 2021 4:37 pm   Subject: Dehacked thing property: Family ID #
I need that. Could be really useful for defining infighting.
  Topic: [ACS] Script scope addition for arrays
ZeroDev

Replies: 3
Views: 6063

PostForum: Pending Requests   Posted: Sat May 29, 2021 4:36 pm   Subject: [ACS] Script scope addition for arrays
I'm interested in that aswell.
  Topic: Server-side ACS Log function
ZeroDev

Replies: 0
Views: 1372

PostForum: Pending Requests   Posted: Sat May 29, 2021 4:33 pm   Subject: Server-side ACS Log function
ZD_ServerLog() or something like that.

It could be really useful for debugging purposes, or to make statistics.

The actual Log function print stuff to all the connected clients, and debugging ca ...
  Topic: [Heretic] Online Puffs are shown twice
ZeroDev

Replies: 1
Views: 1814

PostForum: Fixed Bugs   Posted: Fri Nov 06, 2020 11:58 pm   Subject: [Heretic] Online Puffs are shown twice
Yo.

If you play online heretic, you'll see that weapons' puffs are shown twice.

It happens for : Staff, Gauntlets, Goldwand, Blaster, Powered Staff, Powered Gauntlets, Powered Goldwand & Po ...
 
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