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  Topic: ZDS #791 - Halloween 2022

Replies: 1
Views: 436

PostForum: ZDaemon Sessions   Posted: Fri Oct 28, 2022 9:57 pm   Subject: ZDS #791 - Halloween 2022


Hello Mortals!

It's that time of the year again...
That time to collect as much ectoplasm as you can! ...
  Topic: ZDS #788 - Emerald City (Survival)

Replies: 0
Views: 424

PostForum: ZDaemon Sessions   Posted: Sat Oct 08, 2022 12:15 pm   Subject: ZDS #788 - Emerald City (Survival)

Hello Folks,

This week it's time to play a very beautiful looking level pack done by the Doomer Boards Community.
These maps illust ...
  Topic: ZDS #787 - A Fistful of Doom (Deathmatch)!

Replies: 3
Views: 454

PostForum: ZDaemon Sessions   Posted: Fri Oct 07, 2022 1:05 pm   Subject: ZDS #787 - A Fistful of Doom (Deathmatch)!

Such a cool TC. Shame it had so few maps Sad

Yep, fortunately I came across https://doomer.boards.net/thread/1948/dbp30-magnificent
  Topic: ZDS #787 - A Fistful of Doom (Deathmatch)!

Replies: 3
Views: 454

PostForum: ZDaemon Sessions   Posted: Sat Oct 01, 2022 10:19 am   Subject: ZDS #787 - A Fistful of Doom (Deathmatch)!

YO people!

This week we delve into the world of gunpowder, fast horses, cowboy hats, bank robbers and sweaty men who haven't washed themse ...
  Topic: ZDS #786 - Double Domination

Replies: 5
Views: 497

PostForum: ZDaemon Sessions   Posted: Tue Sep 27, 2022 8:23 pm   Subject: ZDS #786 - Double Domination
Oh lmao, I know now Laughing. Is 02 the latest released?
Krawa just gave me a very nice addon to run with it.
We'll put it in the ideas pool for next time.

  Topic: ZDS #784 - X-Games V4

Replies: 3
Views: 468

PostForum: ZDaemon Sessions   Posted: Sun Sep 25, 2022 5:29 pm   Subject: ZDS #784 - X-Games V4
These are fantastic Very Happy
Wish the Survival game mode had been around back when Milian first came up with the concept of Nutty!

I can vaguely imagine the crazy minigames he would've come up with. : ...
  Topic: ZDS #786 - Double Domination

Replies: 5
Views: 497

PostForum: ZDaemon Sessions   Posted: Sun Sep 25, 2022 3:47 pm   Subject: ZDS #786 - Double Domination
That's cool that DDOM is still getting played but how come this pack is always the one that gets favoured? Seems it's been run 5 consecutive times, while the other pack hasn't been aired on ZDS in ov ...
  Topic: ZDS #786 - Double Domination

Replies: 5
Views: 497

PostForum: ZDaemon Sessions   Posted: Fri Sep 23, 2022 8:39 am   Subject: ZDS #786 - Double Domination

Hello ZDaemon people,
Been a while since we last ran Double Domination so now seems like the perfect time!

For those who don't know Double D ...
  Topic: Any actor's scaled texture cut's with sector_heigh

Replies: 6
Views: 8196

PostForum: Fixed Bugs   Posted: Sun Sep 18, 2022 4:09 pm   Subject: Any actor's scaled texture cut's with sector_heigh
Fixed for next release.
  Topic: ZDS #785 - Duum 2 Super Survival

Replies: 0
Views: 351

PostForum: ZDaemon Sessions   Posted: Sat Sep 17, 2022 9:16 am   Subject: ZDS #785 - Duum 2 Super Survival

Hello ZDaemon people,
This week's ZDS we have something out of the extraordinary!
A wad that some of you might have played back ...
  Topic: ZDS #783 - ZDaemon Deathrun!

Replies: 0
Views: 728

PostForum: ZDaemon Sessions   Posted: Fri Sep 02, 2022 8:31 pm   Subject: ZDS #783 - ZDaemon Deathrun!

Hello folks!

It's time to play a mod by Aeyesi and Zedek called Deathrun!
Deathrun is survival mod where a randomly picked player
becomes an "act ...
  Topic: ZDS #782 - Equinox

Replies: 0
Views: 819

PostForum: ZDaemon Sessions   Posted: Sat Aug 27, 2022 4:09 pm   Subject: ZDS #782 - Equinox

Hello ZDaemon People,

The original session idea for this week has been postponed, but here's something else for ya' called Equinox!
Join in for a fun 13 mappack ...
  Topic: TNS #575 - 11 years of TNS: Altars of Madness

Replies: 7
Views: 1105

PostForum: Thursday Night Survival   Posted: Thu Aug 18, 2022 5:44 pm   Subject: TNS #575 - 11 years of TNS: Altars of Madness
  Topic: Offset textures are rendered oddly

Replies: 4
Views: 2409

PostForum: Rejected Bugs   Posted: Tue Jul 26, 2022 9:11 pm   Subject: Offset textures are rendered oddly
Can be considered a duplicate indeed, a feature request is already pending. Moved to rejected.
  Topic: ZDS #777

Replies: 1
Views: 858

PostForum: ZDaemon Sessions   Posted: Thu Jul 21, 2022 10:37 am   Subject: ZDS #777

Game Mode: Cooperactive
IWAD: doom2.wad (or freedoom)
PWADs: zds777 zdsskinsv16
Wad url: https://monkey.zdaemon.org/wads
Maps: 01
DMFLAGS: 170567 ...
  Topic: ZDS #776 - STRAIN Deathmatch

Replies: 0
Views: 588

PostForum: ZDaemon Sessions   Posted: Fri Jul 15, 2022 1:48 pm   Subject: ZDS #776 - STRAIN Deathmatch

Hello ZDaemon Deathmatch People,
This weekend it's time to play STRAIN Deathmatch.
The original STRAIN is a partial conversion for Doom II r ...
  Topic: ZDS #773 - AF-DinosaurPark.net : Round III

Replies: 1
Views: 527

PostForum: ZDaemon Sessions   Posted: Fri Jun 24, 2022 5:52 pm   Subject: ZDS #773 - AF-DinosaurPark.net : Round III


Last year we visited the island of mad professor AF-Domains.net and
captured most of his dinosaur population. Unfortunately, we were unable to ge ...
  Topic: ZDS #770 - Alien Bastards! Kill 'em all!

Replies: 0
Views: 491

PostForum: ZDaemon Sessions   Posted: Fri Jun 03, 2022 1:48 pm   Subject: ZDS #770 - Alien Bastards! Kill 'em all!

Hello ZDaemon Sessions Survival People,

It ain't easy being a former 90's action game hero in the 21st-century gig economy. But when wilymalie ...
  Topic: ZDS #769 - ZDaemon City

Replies: 1
Views: 634

PostForum: ZDaemon Sessions   Posted: Thu May 26, 2022 11:09 am   Subject: ZDS #769 - ZDaemon City
Hello Folks!

Let's kick back and relax a little, time for some ZDaemon City!
New missions, map parts, music and more!
Come enjoy the freeroam goodness!

Game Mode: Cooperactive
IWAD ...
  Topic: ZDS #750 - ZDaemon City

Replies: 2
Views: 1231

PostForum: ZDaemon Sessions   Posted: Fri Jan 14, 2022 10:18 pm   Subject: ZDS #750 - ZDaemon City

Hello Folks!

Let's kick back and relax a little, because we have something special to celebrate. Namely 750 of these sessions!
We'll do so in a modified ver ...
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