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  Topic: ZDS #725 - AF-DinosaurPark.net : Round II
UberGewei

Replies: 1
Views: 375

PostForum: ZDaemon Sessions   Posted: Fri Jul 23, 2021 11:50 am   Subject: ZDS #725 - AF-DinosaurPark.net : Round II
https://i.ibb.co/rkFwsjY/af-dino-zds.png

Folks!

Last year we visited the island of mad professor AF-Domains.net and
captured most of his dinosaur population. Unfortunately, we were unable to ge ...
  Topic: ZDS #718 - Batman Doom Survival
UberGewei

Replies: 7
Views: 1292

PostForum: ZDaemon Sessions   Posted: Thu Jun 10, 2021 10:48 am   Subject: ZDS #718 - Batman Doom Survival
Thanks the feedback CS, always appreciated.
Last ZDS I also noticed the BFG decals on the smokebomb projectiles as well as the sniper dude being displayed as a decal for the flame projectile Laughing. ...
  Topic: DOOM3 style menu with cursor in ZD
UberGewei

Replies: 3
Views: 1231

PostForum: Wad Editing   Posted: Wed Jun 09, 2021 8:35 am   Subject: DOOM3 style menu with cursor in ZD
Yes, you can contact BestOfTheWorst through the ZDaemon discord. He's called Worst over there.

If you're just looking for an example you could also contact ZeroDev.
He once showed me something sim ...
  Topic: [ACS] Script scope addition for arrays
UberGewei

Replies: 3
Views: 4133

PostForum: Pending Requests   Posted: Thu Jun 03, 2021 11:25 am   Subject: [ACS] Script scope addition for arrays
What would the overall advantage be over map, global or world scope arrays.
Perhaps you could provide us with a use case?

It worries me slightly though.. given that multiple scripts can be execute ...
  Topic: Dehacked thing property: Family ID #
UberGewei

Replies: 7
Views: 5126

PostForum: Pending Requests   Posted: Wed Jun 02, 2021 10:29 pm   Subject: Dehacked thing property: Family ID #
Possible to implement, something I'm definitely not against.
But the question is, how should it be implemented when it comes to the syntax?

Do we go with something closer to MBF21's; infighting gr ...
  Topic: SetHudClipRect
UberGewei

Replies: 1
Views: 737

PostForum: Accepted / To be Implemented Requests   Posted: Wed Jun 02, 2021 10:25 pm   Subject: SetHudClipRect
Accepted.

But give it a bit of time.
  Topic: ZDS #718 - Batman Doom Survival
UberGewei

Replies: 7
Views: 1292

PostForum: ZDaemon Sessions   Posted: Wed Jun 02, 2021 10:19 am   Subject: ZDS #718 - Batman Doom Survival
https://i.ibb.co/3vQ936W/batman-doom-zds.jpg

Nanananana.. Doomg.. *ehem* Batman!

You guessed right! This weekend it's time for Batman Doom.
The modification that should have been an official ga ...
  Topic: ZDS #717 - Defend Your Captain Part II
UberGewei

Replies: 2
Views: 1162

PostForum: ZDaemon Sessions   Posted: Fri May 28, 2021 9:00 am   Subject: ZDS #717 - Defend Your Captain Part II
https://i.ibb.co/vcnXcvh/TITLEPIC.png

Hello people,
This Saturday we will continue with Defend Your Captain, the gamemode has been approved and all your feedback has been taken into account!

We ...
  Topic: ZDS #716 - Defend Your Captain (CTF)
UberGewei

Replies: 1
Views: 1066

PostForum: ZDaemon Sessions   Posted: Fri May 21, 2021 2:15 pm   Subject: ZDS #716 - Defend Your Captain (CTF)
https://i.ibb.co/hgMLF1N/dyc-1.png

Hello people,
This Saturday it is time for something new! We're gonna try out a new ACS gamemode called Defend Your Captain.

Well how does it work?
Simple! ...
  Topic: ZDS #715 - Impromptu DM
UberGewei

Replies: 10
Views: 1627

PostForum: ZDaemon Sessions   Posted: Mon May 17, 2021 10:38 am   Subject: ZDS #715 - Impromptu DM
https://www.zdaemon.org/index.php?CMD=info&NAME=deh_actors_doom

https://www.zdaemon.org/index.php?CMD=info&NAME=deh_cptr_weapon
  Topic: ZDS #715 - Impromptu DM
UberGewei

Replies: 10
Views: 1627

PostForum: ZDaemon Sessions   Posted: Mon May 17, 2021 9:10 am   Subject: ZDS #715 - Impromptu DM
Haha yes, the old BFG is insane.
The session answered all questions as to why it was replaced though Laughing

You're right. I'll ask Domains if he's willing to set up a page on the website for th ...
  Topic: Can you create new special ACS command for special action?
UberGewei

Replies: 2
Views: 1188

PostForum: Rejected Requests   Posted: Tue May 04, 2021 4:28 pm   Subject: Can you create new special ACS command for special action?
Your best chance of getting something like that implemented is to do a request over at one of that ports that take care of the standardization regarding ACS features.
I see no general benefit in add ...
  Topic: ZDS #714 - Defiler Part II
UberGewei

Replies: 0
Views: 1393

PostForum: ZDaemon Sessions   Posted: Tue May 04, 2021 1:19 pm   Subject: ZDS #714 - Defiler Part II
https://i.ibb.co/mtKXgHW/zds-defiler.png


Folks!
It's time to play the second part of Defiler this weekend.
The wad was released in 2012 by EmZee712 aka MasterZorc and was originally designed ...
  Topic: ZDS #713 - Defiler Part I
UberGewei

Replies: 0
Views: 1564

PostForum: ZDaemon Sessions   Posted: Fri Apr 30, 2021 12:56 pm   Subject: ZDS #713 - Defiler Part I
https://i.ibb.co/mtKXgHW/zds-defiler.png


Folks!
It's time to play the first part of Defiler this weekend.
The wad was released in 2012 by EmZee712 aka MasterZorc and was originally designed f ...
  Topic: ZDS #712 - Trash Deathmatch Part II
UberGewei

Replies: 0
Views: 1320

PostForum: ZDaemon Sessions   Posted: Fri Apr 23, 2021 8:13 pm   Subject: ZDS #712 - Trash Deathmatch Part II
http://82.165.69.26/images/ZDS/zds-trashdm.png

Hello ZDaemon Sessions Deathmatch People,
This weekend it's time to continue where we left off with Trash Deathmatch.
That's a full mega wad with s ...
  Topic: After-match weapon statistic in DM modes
UberGewei

Replies: 2
Views: 1337

PostForum: Pending Requests   Posted: Thu Apr 15, 2021 11:14 am   Subject: After-match weapon statistic in DM modes
I dig the idea as well,
But if such were to happen then most likely in 1.11.
  Topic: ZDS #711 - ZDS goes shopping (ZDS x ZeroDawn)!
UberGewei

Replies: 1
Views: 538

PostForum: ZDaemon Sessions   Posted: Wed Apr 14, 2021 1:10 pm   Subject: ZDS #711 - ZDS goes shopping (ZDS x ZeroDawn)!
https://i.ibb.co/vhfN4Ls/zdsfct-big3.png

Folks!

Something suddenly came to mind when we were brainstorming about session ideas.
And that something seemed to us like the perfect idea!

We go ...
  Topic: [Rendering] Support for ZDoom extended NODES
UberGewei

Replies: 6
Views: 10970

PostForum: Implemented Requests   Posted: Thu Apr 08, 2021 1:15 pm   Subject: [Rendering] Support for ZDoom extended NODES
Support for compressed ZDBSP nodes implemented as well.
  Topic: [Radar] Option to use skin colors for radar dots, not health
UberGewei

Replies: 5
Views: 4291

PostForum: Implemented Requests   Posted: Sun Apr 04, 2021 12:03 am   Subject: [Radar] Option to use skin colors for radar dots, not health
Made it into the .16 release.
  Topic: [Rendering] Support for ZDoom extended NODES
UberGewei

Replies: 6
Views: 10970

PostForum: Implemented Requests   Posted: Fri Apr 02, 2021 1:59 pm   Subject: [Rendering] Support for ZDoom extended NODES
Should make it into the next release.

Just ZDBSP uncompressed (XNOD) format for now though.
ZDBSP compressed (ZNOD) & DeepSea (xNd4) formats might follow.
 
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