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  Topic: ZDS #744 - Reindeer Hunting (Christmas Special I)

Replies: 0
Views: 211

PostForum: ZDaemon Sessions   Posted: Wed Dec 01, 2021 11:04 am   Subject: ZDS #744 - Reindeer Hunting (Christmas Special I)

HO HO- Oh no..

2021 also got hold of Santa Claus, he's in some serious trouble!
Some of his reindeer have escaped and without his reindeer he c ...
  Topic: ZDS #743 - Pinochestein Survival!

Replies: 0
Views: 290

PostForum: ZDaemon Sessions   Posted: Fri Nov 26, 2021 2:04 pm   Subject: ZDS #743 - Pinochestein Survival!

Hello ZDaemon Folks,
Time to play Pinochestein Survival this weekend.
It is a wad with new monsters, new textures and new sounds.

C ...
  Topic: ZDS #741 - Pigeon Classic 2021: Capture The Pigeon

Replies: 0
Views: 766

PostForum: ZDaemon Sessions   Posted: Sat Nov 13, 2021 10:55 am   Subject: ZDS #741 - Pigeon Classic 2021: Capture The Pigeon

After the success of last year's Going the Social Distance & Pigeon Classic raising over $3000 for nurses & midwives, it only made sense f ...
  Topic: ZDS #740 - Ray Mohawk 2

Replies: 0
Views: 885

PostForum: ZDaemon Sessions   Posted: Sat Nov 06, 2021 11:17 am   Subject: ZDS #740 - Ray Mohawk 2

This weekend it's time to play
A year has passed since Ray successfully destroyed the UAC and several of their Nukageā„¢ production compo ...
  Topic: ZDS #739 - Halloween 2021!

Replies: 1
Views: 1295

PostForum: ZDaemon Sessions   Posted: Tue Oct 26, 2021 4:25 pm   Subject: ZDS #739 - Halloween 2021!

Hello Mortals!

It's that time of the year again...
That time to collect as much ectoplasm as you can!
And there's plenty of reason to as well!

E ...
  Topic: i want to make a wad for zdaemon but i need help

Replies: 3
Views: 343

PostForum: General Offtopic Chat   Posted: Tue Oct 26, 2021 12:28 am   Subject: i want to make a wad for zdaemon but i need help
Hey Kinotsu Kochirumi!

Like ZeroDev mentioned we don't support Decorate but we do support a number of other solutions that allow you to modify the game to a great extent.
You might want to have a ...
  Topic: Several differences in voodoo doll behavior

Replies: 0
Views: 1290

PostForum: Unconfirmed Bugs   Posted: Sat Oct 23, 2021 1:47 pm   Subject: Several differences in voodoo doll behavior
Reported by Keyboard_Doomer through Discord.

This wad demonstrates several differences in voodoo doll behavior in zd, includes a text file with the descriptions

- vanilla and Boom: i ...
  Topic: Weapon switch happening after PROP_TOTALLYFROZEN is unset.

Replies: 1
Views: 822

PostForum: Confirmed Bugs   Posted: Sat Oct 23, 2021 1:28 pm   Subject: Weapon switch happening after PROP_TOTALLYFROZEN is unset.
Reported by JCD through Discord.

Reporting some inconsistencies.
Not sure if this was intended, but in zdaemon you can actually switch weapons during PROP_TOTALLYFROZEN in SetPlayerProperty functi ...
  Topic: ZDS #737 - Escape The Frenchies!

Replies: 1
Views: 397

PostForum: ZDaemon Sessions   Posted: Fri Oct 15, 2021 9:55 pm   Subject: ZDS #737 - Escape The Frenchies!

ZDaemon People!

The French gentlemen who created the FCT shop are on vacation and are forcing everyone, wherever they go, to eat ba ...
  Topic: ZDS #735 - Twilight Warrior

Replies: 0
Views: 348

PostForum: ZDaemon Sessions   Posted: Fri Oct 01, 2021 11:27 pm   Subject: ZDS #735 - Twilight Warrior

Hello ZDaemon Sessions Survival People, ...
  Topic: ZDS #734 - Skull Hunter

Replies: 0
Views: 374

PostForum: ZDaemon Sessions   Posted: Fri Sep 24, 2021 7:33 pm   Subject: ZDS #734 - Skull Hunter

Hello Folks!!
This weekend it's time to play Skull Hunter.
Which is aa ACS scripted team game and the rules are pretty simple:

Get a ...
  Topic: Multiplayer friendly rain script.

Replies: 0
Views: 1271

PostForum: Wad Editing   Posted: Mon Aug 23, 2021 2:33 pm   Subject: Multiplayer friendly rain script.
Hey there!

Here's an (almost) dynamic rain script, that I cooked up quite a while ago.

sv_alwaysrain - enable rain (default: 0)
sv_raindrawdistance - rain draw distance in map units ...
  Topic: ZDS #728 - ZDaemon Deathrun!

Replies: 0
Views: 505

PostForum: ZDaemon Sessions   Posted: Mon Aug 09, 2021 7:09 pm   Subject: ZDS #728 - ZDaemon Deathrun!

Hello folks!

It's time to play a mod by Aeyesi and Zedek called Deathrun!
Deathrun is survival mod where a randomly picked player
becomes an "act ...
  Topic: Wrong Y-offset in scaled textures

Replies: 2
Views: 4486

PostForum: Fixed Bugs   Posted: Sun Aug 08, 2021 6:07 pm   Subject: Wrong Y-offset in scaled textures
Fixed for next release.

This also means that ZDaemon specific wads that use y-scaled textures as middle textures on two-sided lines and top textures on one-sided lines (e.g. the FCT shop) will need ...
  Topic: Wrong Y-offset in scaled textures

Replies: 2
Views: 4486

PostForum: Fixed Bugs   Posted: Fri Aug 06, 2021 1:28 pm   Subject: Wrong Y-offset in scaled textures
Thank you for the test wad. I'm on it.
  Topic: ZDS #725 - AF-DinosaurPark.net : Round II

Replies: 1
Views: 1098

PostForum: ZDaemon Sessions   Posted: Fri Jul 23, 2021 11:50 am   Subject: ZDS #725 - AF-DinosaurPark.net : Round II


Last year we visited the island of mad professor AF-Domains.net and
captured most of his dinosaur population. Unfortunately, we were unable to ge ...
  Topic: ZDS #718 - Batman Doom Survival

Replies: 7
Views: 2164

PostForum: ZDaemon Sessions   Posted: Thu Jun 10, 2021 10:48 am   Subject: ZDS #718 - Batman Doom Survival
Thanks the feedback CS, always appreciated.
Last ZDS I also noticed the BFG decals on the smokebomb projectiles as well as the sniper dude being displayed as a decal for the flame projectile Laughing. ...
  Topic: DOOM3 style menu with cursor in ZD

Replies: 3
Views: 2731

PostForum: Wad Editing   Posted: Wed Jun 09, 2021 8:35 am   Subject: DOOM3 style menu with cursor in ZD
Yes, you can contact BestOfTheWorst through the ZDaemon discord. He's called Worst over there.

If you're just looking for an example you could also contact ZeroDev.
He once showed me something sim ...
  Topic: [ACS] Script scope addition for arrays

Replies: 3
Views: 4813

PostForum: Pending Requests   Posted: Thu Jun 03, 2021 11:25 am   Subject: [ACS] Script scope addition for arrays
What would the overall advantage be over map, global or world scope arrays.
Perhaps you could provide us with a use case?

It worries me slightly though.. given that multiple scripts can be execute ...
  Topic: Dehacked thing property: Family ID #

Replies: 7
Views: 5758

PostForum: Pending Requests   Posted: Wed Jun 02, 2021 10:29 pm   Subject: Dehacked thing property: Family ID #
Possible to implement, something I'm definitely not against.
But the question is, how should it be implemented when it comes to the syntax?

Do we go with something closer to MBF21's; infighting gr ...
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