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  Topic: ZDS #737 - Escape The Frenchies!
UberGewei

Replies: 1
Views: 87

PostForum: ZDaemon Sessions   Posted: Fri Oct 15, 2021 9:55 pm   Subject: ZDS #737 - Escape The Frenchies!
https://monkey.zdaemon.org/images/ZDS/escape_the_frenchies.png

ZDaemon People!

The French gentlemen who created the FCT shop are on vacation and are forcing everyone, wherever they go, to eat ba ...
  Topic: ZDS #735 - Twilight Warrior
UberGewei

Replies: 0
Views: 106

PostForum: ZDaemon Sessions   Posted: Fri Oct 01, 2021 11:27 pm   Subject: ZDS #735 - Twilight Warrior
https://monkey.zdaemon.org/images/ZDS/zds-plain.gif
https://monkey.zdaemon.org/images/75px.pnghttps://monkey.zdaemon.org/images/ZDS/zds_twilight_warrior.png

Hello ZDaemon Sessions Survival People, ...
  Topic: ZDS #734 - Skull Hunter
UberGewei

Replies: 0
Views: 133

PostForum: ZDaemon Sessions   Posted: Fri Sep 24, 2021 7:33 pm   Subject: ZDS #734 - Skull Hunter
https://monkey.zdaemon.org/images/ZDS/zds_skull_hunter1.gif

Hello Folks!!
This weekend it's time to play Skull Hunter.
Which is aa ACS scripted team game and the rules are pretty simple:

Get a ...
  Topic: Multiplayer friendly rain script.
UberGewei

Replies: 0
Views: 653

PostForum: Wad Editing   Posted: Mon Aug 23, 2021 2:33 pm   Subject: Multiplayer friendly rain script.
Hey there!

Here's an (almost) dynamic rain script, that I cooked up quite a while ago.

sv_alwaysrain - enable rain (default: 0)
sv_raindrawdistance - rain draw distance in map units ...
  Topic: ZDS #728 - ZDaemon Deathrun!
UberGewei

Replies: 0
Views: 261

PostForum: ZDaemon Sessions   Posted: Mon Aug 09, 2021 7:09 pm   Subject: ZDS #728 - ZDaemon Deathrun!
https://i.ibb.co/qW81M6S/zd-deathrun5.png

Hello folks!

It's time to play a mod by Aeyesi and Zedek called Deathrun!
Deathrun is survival mod where a randomly picked player
becomes an "act ...
  Topic: Wrong Y-offset in scaled textures
UberGewei

Replies: 2
Views: 4300

PostForum: Fixed Bugs   Posted: Sun Aug 08, 2021 6:07 pm   Subject: Wrong Y-offset in scaled textures
Fixed for next release.

This also means that ZDaemon specific wads that use y-scaled textures as middle textures on two-sided lines and top textures on one-sided lines (e.g. the FCT shop) will need ...
  Topic: Wrong Y-offset in scaled textures
UberGewei

Replies: 2
Views: 4300

PostForum: Fixed Bugs   Posted: Fri Aug 06, 2021 1:28 pm   Subject: Wrong Y-offset in scaled textures
Thank you for the test wad. I'm on it.
  Topic: ZDS #725 - AF-DinosaurPark.net : Round II
UberGewei

Replies: 1
Views: 844

PostForum: ZDaemon Sessions   Posted: Fri Jul 23, 2021 11:50 am   Subject: ZDS #725 - AF-DinosaurPark.net : Round II
https://i.ibb.co/rkFwsjY/af-dino-zds.png

Folks!

Last year we visited the island of mad professor AF-Domains.net and
captured most of his dinosaur population. Unfortunately, we were unable to ge ...
  Topic: ZDS #718 - Batman Doom Survival
UberGewei

Replies: 7
Views: 1767

PostForum: ZDaemon Sessions   Posted: Thu Jun 10, 2021 10:48 am   Subject: ZDS #718 - Batman Doom Survival
Thanks the feedback CS, always appreciated.
Last ZDS I also noticed the BFG decals on the smokebomb projectiles as well as the sniper dude being displayed as a decal for the flame projectile Laughing. ...
  Topic: DOOM3 style menu with cursor in ZD
UberGewei

Replies: 3
Views: 2263

PostForum: Wad Editing   Posted: Wed Jun 09, 2021 8:35 am   Subject: DOOM3 style menu with cursor in ZD
Yes, you can contact BestOfTheWorst through the ZDaemon discord. He's called Worst over there.

If you're just looking for an example you could also contact ZeroDev.
He once showed me something sim ...
  Topic: [ACS] Script scope addition for arrays
UberGewei

Replies: 3
Views: 4581

PostForum: Pending Requests   Posted: Thu Jun 03, 2021 11:25 am   Subject: [ACS] Script scope addition for arrays
What would the overall advantage be over map, global or world scope arrays.
Perhaps you could provide us with a use case?

It worries me slightly though.. given that multiple scripts can be execute ...
  Topic: Dehacked thing property: Family ID #
UberGewei

Replies: 7
Views: 5436

PostForum: Pending Requests   Posted: Wed Jun 02, 2021 10:29 pm   Subject: Dehacked thing property: Family ID #
Possible to implement, something I'm definitely not against.
But the question is, how should it be implemented when it comes to the syntax?

Do we go with something closer to MBF21's; infighting gr ...
  Topic: SetHudClipRect
UberGewei

Replies: 1
Views: 1530

PostForum: Accepted / To be Implemented Requests   Posted: Wed Jun 02, 2021 10:25 pm   Subject: SetHudClipRect
Accepted.

But give it a bit of time.
  Topic: ZDS #718 - Batman Doom Survival
UberGewei

Replies: 7
Views: 1767

PostForum: ZDaemon Sessions   Posted: Wed Jun 02, 2021 10:19 am   Subject: ZDS #718 - Batman Doom Survival
https://i.ibb.co/3vQ936W/batman-doom-zds.jpg

Nanananana.. Doomg.. *ehem* Batman!

You guessed right! This weekend it's time for Batman Doom.
The modification that should have been an official ga ...
  Topic: ZDS #717 - Defend Your Captain Part II
UberGewei

Replies: 2
Views: 1423

PostForum: ZDaemon Sessions   Posted: Fri May 28, 2021 9:00 am   Subject: ZDS #717 - Defend Your Captain Part II
https://i.ibb.co/vcnXcvh/TITLEPIC.png

Hello people,
This Saturday we will continue with Defend Your Captain, the gamemode has been approved and all your feedback has been taken into account!

We ...
  Topic: ZDS #716 - Defend Your Captain (CTF)
UberGewei

Replies: 1
Views: 1270

PostForum: ZDaemon Sessions   Posted: Fri May 21, 2021 2:15 pm   Subject: ZDS #716 - Defend Your Captain (CTF)
https://i.ibb.co/hgMLF1N/dyc-1.png

Hello people,
This Saturday it is time for something new! We're gonna try out a new ACS gamemode called Defend Your Captain.

Well how does it work?
Simple! ...
  Topic: ZDS #715 - Impromptu DM
UberGewei

Replies: 10
Views: 2115

PostForum: ZDaemon Sessions   Posted: Mon May 17, 2021 10:38 am   Subject: ZDS #715 - Impromptu DM
https://www.zdaemon.org/index.php?CMD=info&NAME=deh_actors_doom

https://www.zdaemon.org/index.php?CMD=info&NAME=deh_cptr_weapon
  Topic: ZDS #715 - Impromptu DM
UberGewei

Replies: 10
Views: 2115

PostForum: ZDaemon Sessions   Posted: Mon May 17, 2021 9:10 am   Subject: ZDS #715 - Impromptu DM
Haha yes, the old BFG is insane.
The session answered all questions as to why it was replaced though Laughing

You're right. I'll ask Domains if he's willing to set up a page on the website for th ...
  Topic: Can you create new special ACS command for special action?
UberGewei

Replies: 2
Views: 2020

PostForum: Rejected Requests   Posted: Tue May 04, 2021 4:28 pm   Subject: Can you create new special ACS command for special action?
Your best chance of getting something like that implemented is to do a request over at one of that ports that take care of the standardization regarding ACS features.
I see no general benefit in add ...
  Topic: ZDS #714 - Defiler Part II
UberGewei

Replies: 0
Views: 1553

PostForum: ZDaemon Sessions   Posted: Tue May 04, 2021 1:19 pm   Subject: ZDS #714 - Defiler Part II
https://i.ibb.co/mtKXgHW/zds-defiler.png


Folks!
It's time to play the second part of Defiler this weekend.
The wad was released in 2012 by EmZee712 aka MasterZorc and was originally designed ...
 
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