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  Topic: Questions about DEHACKED/DEHSUPP
Sr69Mm-jC

Replies: 3
Views: 9281

PostForum: Wad Editing   Posted: Mon Sep 12, 2016 1:52 pm   Subject: Re: Questions about DEHACKED/DEHSUPP
Can you use DEHACKED/DEHSUPP to..
Modify the amount stimpack/medikits heal
Create custom healing items
That's rather unlikely. However, you can assign Assign two or more actions to a single state a ...
  Topic: TX_START and TX_END texture problems, RESOLVED unhappily
Sr69Mm-jC

Replies: 4
Views: 8856

PostForum: Wad Editing   Posted: Fri Aug 12, 2016 11:05 am   Subject: TX_START and TX_END texture problems, RESOLVED unhappily
Don't use TX_* i guess.
I'd rather say don't use EMPxx for map names. There's little to no reason to deviate from the standard MAPxx convention.

This isn't what I wanted the answer to be, but now ...
  Topic: Doomkid's FunGuns! For DM, Co-op, Survival, etc etc
Sr69Mm-jC

Replies: 6
Views: 10836

PostForum: ZDReview   Posted: Sat Feb 13, 2016 9:47 am   Subject: Doomkid's FunGuns! For DM, Co-op, Survival, etc etc
I also found a bug where if you shoot certain projectiles and certain very specific walls, they fly right through! A patch will be coming soon Cool
You see, the "speed" of a projectile is ho ...
  Topic: Question to Math pros about drawing Rhodonea
Sr69Mm-jC

Replies: 2
Views: 8767

PostForum: Wad Editing   Posted: Tue Jan 26, 2016 7:46 pm   Subject: Re: Question to Math pros about drawing Rhodonea
From the very article that you provided yourself:

If k is an integer, the curve will be rose-shaped with
2k petals if k is even, and
k petals if k is odd.

Where k is even, the entire graph of ...
  Topic: [ACS] CPA_Execute/CPA_ExecuteAlways and the loop states
Sr69Mm-jC

Replies: 5
Views: 9810

PostForum: Pending Requests   Posted: Wed Dec 16, 2015 1:13 am   Subject: [ACS] CPA_Execute/CPA_ExecuteAlways and the loop states
Hmmm, nice idea... This is temporarily solve my current problem.
I'm glad it's a viable solution for you.

An obvious disadvantage of this way: necessity to search an unused frame and change a firs ...
  Topic: [ACS] CPA_Execute/CPA_ExecuteAlways and the loop states
Sr69Mm-jC

Replies: 5
Views: 9810

PostForum: Pending Requests   Posted: Sun Dec 13, 2015 6:30 pm   Subject: [ACS] CPA_Execute/CPA_ExecuteAlways and the loop states
Indeed, the behavior is correct. I wonder what Maikl is trying to achieve exactly.

1) If you need one instance of a script that runs in the background for each actor of a particular type, you could ...
  Topic: Thing_SetGoal ignores "don't chase" parameter.
Sr69Mm-jC

Replies: 5
Views: 7285

PostForum: Implemented Requests   Posted: Mon Aug 24, 2015 8:49 pm   Subject: Thing_SetGoal ignores "don't chase" parameter.
Oh. Right. My bad. It's already there indeed. I had no idea it exists in ZDoom.
  Topic: Thing_SetGoal ignores "don't chase" parameter.
Sr69Mm-jC

Replies: 5
Views: 7285

PostForum: Implemented Requests   Posted: Mon Aug 24, 2015 3:42 pm   Subject: Thing_SetGoal ignores "don't chase" parameter.
Hmm, is the property named "CHASEGOAL" in ACS too? I mean, obviously it can be named anything since it is a definition for a number anyway, but what I'm trying to say is that all existing [u ...
  Topic: Norton vs ZDaemon
Sr69Mm-jC

Replies: 5
Views: 6511

PostForum: ZDaemon Help & Chatter   Posted: Thu Aug 13, 2015 5:48 pm   Subject: Norton vs ZDaemon
I can understand that some people trust their AV more than the program creators <...>
However, only you can determine who is worthy of your trust and who isn't.
I honestly don't think nirbles ...
  Topic: See you guys in 2016?
Sr69Mm-jC

Replies: 15
Views: 13705

PostForum: General Offtopic Chat   Posted: Mon Jun 29, 2015 3:37 pm   Subject: See you guys in 2016?
Now it just needs to have a Level Editor built in. =D
It has one. I don't know why spacepirate chose to post that video - it's not the full 18-minute one. The full one covers multiplayer, modding, an ...
  Topic: [CTF] Flags height
Sr69Mm-jC

Replies: 21
Views: 17961

PostForum: Implemented Requests   Posted: Thu Jun 11, 2015 4:25 pm   Subject: [CTF] Flags height
Jeez, Medis. If you are going to reply in a topic, you actually need to read it, not just pick a few random keywords and speak whatever comes to mind. I'll spare the effort of pointing out everything ...
  Topic: .xm files not looping
Sr69Mm-jC

Replies: 5
Views: 9313

PostForum: Rejected Bugs   Posted: Wed Jun 10, 2015 9:12 am   Subject: .xm files not looping
Operation drowned in blood (odib.wad) uses .mod format music as far as I remember and I believe it works just fine there.
  Topic: Best way for handling custom console variables in ACS script
Sr69Mm-jC

Replies: 1
Views: 5797

PostForum: Wad Editing   Posted: Tue May 19, 2015 8:28 am   Subject: Best way for handling custom console variables in ACS script
The best way to do it is not very trivial. Here's the code that does it:

#include "zcommon.acs"

int variable = 5;

script 100 OPEN
{
int variable_upd = 0;
int variabl ...
  Topic: Ammo Regen wad
Sr69Mm-jC

Replies: 4
Views: 6573

PostForum: Wad Editing   Posted: Sun May 10, 2015 9:45 am   Subject: Ammo Regen wad
Now that you've created a thread for it, I guess you could just post it right here.
  Topic: Improved kill-feed
Sr69Mm-jC

Replies: 10
Views: 14173

PostForum: Pending Requests   Posted: Tue Apr 28, 2015 6:44 pm   Subject: Improved kill-feed
I guess you could softcode this using DEATH type scripts, CheckWeapon() function, and the new extension for GetPlayerInfo() (new PLAYERINFO_PTS_1 constant for 1.10b4, see changelog).
  Topic: The Plasma Gun -- Gay or Nay?
Sr69Mm-jC

Replies: 8
Views: 8175

PostForum: Wad Editing   Posted: Sat Apr 18, 2015 4:12 pm   Subject: The Plasma Gun -- Gay or Nay?
I guess so. What's yours SR? As a great Quake player and a level designer aswell, what do you think of the Plasma Gun and how should it be placed?
I appreciate it although I'm certainly far from a 'g ...
  Topic: The Plasma Gun -- Gay or Nay?
Sr69Mm-jC

Replies: 8
Views: 8175

PostForum: Wad Editing   Posted: Fri Apr 17, 2015 7:14 pm   Subject: The Plasma Gun -- Gay or Nay?
I guess it's safe to assume that Medis completely ignored everything OP posted.
  Topic: More FPS
Sr69Mm-jC

Replies: 5
Views: 9043

PostForum: Rejected Requests   Posted: Tue Mar 31, 2015 5:36 am   Subject: More FPS
Medis does have a point. It should also be noted (again) that ZDaemon's implementation of the vsync'ed framerate does not affect user input in any way compared to the 35fps mode. So having more fps th ...
  Topic: can NOT host online server, no one sees it
Sr69Mm-jC

Replies: 13
Views: 14208

PostForum: ZDaemon Help & Chatter   Posted: Wed Mar 25, 2015 6:36 pm   Subject: can NOT host online server, no one sees it
http://zdoom.org/wiki/Town_Infection
This one?
it was developed using Zdoom/GZdoom specific features.

yup, thats the one! is there any way to make it work with zdaemon?
The answer to your questi ...
  Topic: [DeHackEd] BloodColor flag
Sr69Mm-jC

Replies: 6
Views: 10813

PostForum: Pending Requests   Posted: Tue Jan 06, 2015 3:17 am   Subject: [DeHackEd] BloodColor flag
Thanks for tip, just "CreateTranslation/Thing_SetTranslation". I think, I heard these doesn't work online
You heard wrong. They do.
 
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