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  Topic: ZOMG!!!!!1111 Racing Mod!
Op-Cow

Replies: 64
Views: 30844

PostForum: Wad Editing   Posted: Thu Aug 23, 2012 4:16 pm   Subject: ZOMG!!!!!1111 Racing Mod!
I'll get you an image in a couple of days. Been a big couple weeks at work. Thanks in advance for the shout out.

Op-Cow
  Topic: ZDS #259 - Cybercrime 3.1
Op-Cow

Replies: 5
Views: 3785

PostForum: ZDaemon Sessions   Posted: Fri Aug 17, 2012 4:18 pm   Subject: ZDS #259 - Cybercrime 3.1
w00t. And I might be able to make this one Smile
  Topic: flats and textures
Op-Cow

Replies: 3
Views: 2499

PostForum: Pending Requests   Posted: Thu Aug 16, 2012 4:03 pm   Subject: flats and textures
Would it be too difficult to implement the mix flats and textures feature?

Not really a big deal, just a convenience for mappers, and might help to keep file sizes down a bit.

Op-Cow
  Topic: ZOMG!!!!!1111 Racing Mod!
Op-Cow

Replies: 64
Views: 30844

PostForum: Wad Editing   Posted: Thu Aug 16, 2012 7:08 am   Subject: ZOMG!!!!!1111 Racing Mod!
forgot some very important damage thing things in map09
Here's the fix

https://sites.google.com/site/opcow4/rrace4c.wad

Op-Cow
  Topic: ZOMG!!!!!1111 Racing Mod!
Op-Cow

Replies: 64
Views: 30844

PostForum: Wad Editing   Posted: Thu Aug 16, 2012 3:44 am   Subject: ZOMG!!!!!1111 Racing Mod!
I was trying to put together a leader board, but the closest thing I could find was a really clunky bit of script tracks a high score by setting up a variable as the high score, then changing it every ...
  Topic: >> KotH Mapping Competition <<
Op-Cow

Replies: 50
Views: 23593

PostForum: Wad Editing   Posted: Tue Aug 14, 2012 4:15 pm   Subject: >> KotH Mapping Competition <<
here's my submission

https://sites.google.com/site/opcow4/ockoth.wad

Op-Cow
  Topic: How to compile maps into a single .WAD file?
Op-Cow

Replies: 8
Views: 9837

PostForum: Wad Editing   Posted: Sun Aug 12, 2012 7:51 am   Subject: How to compile maps into a single .WAD file?
doombuilder has a "save map into" command in the file menu, that lets you save the map into another wad. It usually works pretty clean.

You might have to go into the maps manually and ch ...
  Topic: >> KotH Mapping Competition <<
Op-Cow

Replies: 50
Views: 23593

PostForum: Wad Editing   Posted: Sun Aug 12, 2012 6:53 am   Subject: >> KotH Mapping Competition <<
The two you chose were mine, right? So I don't have to make one, right? Just kidding, I'll put one together Smile

Op-Cow
  Topic: Question to those interested in racing...
Op-Cow

Replies: 7
Views: 3690

PostForum: Wad Editing   Posted: Sun Aug 12, 2012 6:41 am   Subject: Question to those interested in racing...
well, as of version 3, there is a checkpoint system. We're on version 4 right now.

Op-Cow
  Topic: ZOMG!!!!!1111 Racing Mod!
Op-Cow

Replies: 64
Views: 30844

PostForum: Wad Editing   Posted: Fri Aug 10, 2012 9:33 am   Subject: ZOMG!!!!!1111 Racing Mod!
New wad containing new maps. No engine changes since rrace 3

https://sites.google.com/site/opcow4/rrace4b.wad

Super Off Road and Indy 500 have been integrated into the wad. Minor changes to In ...
  Topic: Question to those interested in racing...
Op-Cow

Replies: 7
Views: 3690

PostForum: Wad Editing   Posted: Thu Aug 09, 2012 7:57 am   Subject: Question to those interested in racing...
I put a yes, but it really depends on the number of laps and the course layout. The Nurenburg ring is a lot of fun in forza and gran turismo, but it would be kind of boring to play a 2:30 oval course ...
  Topic: ZOMG!!!!!1111 Racing Mod!
Op-Cow

Replies: 64
Views: 30844

PostForum: Wad Editing   Posted: Thu Aug 09, 2012 5:43 am   Subject: ZOMG!!!!!1111 Racing Mod!
New maps coming within the next couple of days!

https://sites.google.com/site/opcow4/race8.png
https://sites.google.com/site/opcow4/race9.png
https://sites.google.com/site/opcow4/race10.png
http ...
  Topic: ZLauncher Login Screen Banner Contest!
Op-Cow

Replies: 98
Views: 42857

PostForum: ZDaemon Help & Chatter   Posted: Thu Aug 09, 2012 3:50 am   Subject: ZLauncher Login Screen Banner Contest!
http://jakub.machata.cz/zdbanner_6.png

stop the contest, this one's got my vote Smile

Op-Cow
  Topic: ZLauncher Login Screen Banner Contest!
Op-Cow

Replies: 98
Views: 42857

PostForum: ZDaemon Help & Chatter   Posted: Wed Aug 08, 2012 4:32 am   Subject: ZLauncher Login Screen Banner Contest!
https://sites.google.com/site/opcow4/racing.png

Stylish and entirely accurate IMHO.

Op-Cow
  Topic: ZD Olympics
Op-Cow

Replies: 5
Views: 3094

PostForum: General Offtopic Chat   Posted: Mon Aug 06, 2012 5:58 am   Subject: ZD Olympics
There's usually a server with Icerace on it, and I think one with zderby. There's also always deathball.

Op-Cow
  Topic: ZOMG!!!!!1111 Racing Mod!
Op-Cow

Replies: 64
Views: 30844

PostForum: Wad Editing   Posted: Sun Aug 05, 2012 6:37 pm   Subject: ZOMG!!!!!1111 Racing Mod!
Was just looking at UberGewei's

Took a gander at this one. Cool stuff, I used some boost arrows in the tskuba track, and they'll be making they're return in other tracks.

Op-Cow
  Topic: ZOMG!!!!!1111 Racing Mod!
Op-Cow

Replies: 64
Views: 30844

PostForum: Wad Editing   Posted: Sun Aug 05, 2012 6:28 pm   Subject: ZOMG!!!!!1111 Racing Mod!
Here's the update.

https://sites.google.com/site/opcow4/sor5002.wad
https://sites.google.com/site/opcow4/rrace3.wad

The big thing is, the checkpoint system. All maps have at least two to preve ...
  Topic: ZOMG!!!!!1111 Racing Mod!
Op-Cow

Replies: 64
Views: 30844

PostForum: Wad Editing   Posted: Sat Aug 04, 2012 4:44 pm   Subject: ZOMG!!!!!1111 Racing Mod!
Just to pick your brains.

How many checkpoints do you think these tracks need? They're all fairly small, and I think only mute city is could be considered to need more than one.

Hehe, when I fi ...
  Topic: ZOMG!!!!!1111 Racing Mod!
Op-Cow

Replies: 64
Views: 30844

PostForum: Wad Editing   Posted: Fri Aug 03, 2012 5:10 pm   Subject: ZOMG!!!!!1111 Racing Mod!
thanks for the feedback. I'll work out a way to implement this

Op-Cow
  Topic: Pholux - OS duel map
Op-Cow

Replies: 6
Views: 5023

PostForum: ZDReview   Posted: Fri Aug 03, 2012 5:14 am   Subject: Pholux - OS duel map
If you change the difficulty to Ultra-Violence then there is a BFG where the plasma gun currently is, but thats the only thing that will change.

well, there you go then. Nevermind Smile

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