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  Topic: Help with displaying images with custom fonts.
Maikl_Russia

Replies: 3
Views: 8872

PostForum: Wad Editing   Posted: Tue May 31, 2016 6:24 pm   Subject: Help with displaying images with custom fonts.
Cool. Thanx guys! All works fine. Very Happy
  Topic: [DEH] A_RandomJump do not work online.
Maikl_Russia

Replies: 4
Views: 18165

PostForum: Confirmed Bugs   Posted: Wed May 18, 2016 11:45 pm   Subject: [DEH] A_RandomJump do not work online.
In single mode all works fine but in c/s - no.

[url=http://www.drkop.net/wad/A_RandomJump_test.wad]Test map
  Topic: MBF-style codepointer: RandomJump
Maikl_Russia

Replies: 14
Views: 20028

PostForum: Implemented Requests   Posted: Wed May 18, 2016 11:33 pm   Subject: MBF-style codepointer: RandomJump
Unfortunately, for 1.5 years no one bothered to check this codepointer online.

In single mode all works fine but in c/s - no.

[url=http://www.drkop.net/wad/A_RandomJump_test.wad]Test wad
  Topic: Change "sv_joinlimit" behavior
Maikl_Russia

Replies: 0
Views: 5919

PostForum: Pending Requests   Posted: Wed May 04, 2016 2:21 pm   Subject: Change "sv_joinlimit" behavior
In zserv.cfg:
// The following CVAR applies to survival and blocks spectator joins after the
// specified number of minutes from the time someone joins the map.

set sv_joinlimit 0
...
  Topic: [ACS] Log() overwrites new messages with old
Maikl_Russia

Replies: 2
Views: 4599

PostForum: Fixed Bugs   Posted: Fri Apr 01, 2016 7:03 am   Subject: Re: [ACS] Log() overwrites new messages with old
...
I expect other printing functions to share the issue.
Yes, HudMessage function has the same bug.
  Topic: [DEH] Do not print empty messages from [STRINGS]
Maikl_Russia

Replies: 1
Views: 7415

PostForum: Rejected Requests   Posted: Mon Jan 18, 2016 7:39 pm   Subject: [DEH] Do not print empty messages from [STRINGS]
Well, if we clear one message in [STRINGS]
GOTPLASMA = PLASMA # in game will print: PLASMA
GOTLAUNCHER = "" # in game will print: ""
GOTROCKBOX = # in game will ...
  Topic: [ACS] ACTORINFO_USR_1...ACTORINFO_USR_10
Maikl_Russia

Replies: 0
Views: 5612

PostForum: Pending Requests   Posted: Tue Jan 12, 2016 5:23 pm   Subject: [ACS] ACTORINFO_USR_1...ACTORINFO_USR_10
I would (and other moders too, i hope Smile ) like to be able to use similar variables but for actors (not players) - monsters, may be things and projectiles, etc...

It will very usefull for storing ...
  Topic: Named Scripts in Loadacs get overwritten
Maikl_Russia

Replies: 2
Views: 5126

PostForum: Fixed Bugs   Posted: Fri Jan 08, 2016 5:03 pm   Subject: Named Scripts in Loadacs get overwritten
You got collision of sripts where the map scripts have a higher priority than the common scripts (in loadacs). Probably, zdaemon converts named scripts to numeric scripts without any control of such c ...
  Topic: CPA_CustomMissile/CPW_CustomMissile
Maikl_Russia

Replies: 9
Views: 12989

PostForum: Wad Editing   Posted: Wed Dec 30, 2015 11:08 pm   Subject: CPA_CustomMissile/CPW_CustomMissile
Args4 (works, however by default when target is set, is angle ignored
Shocked Are monsters will shoots without any target? As i know, if monster has no target he enters in Spawn/Idle state.

Needs seri ...
  Topic: CPA_CustomMissile/CPW_CustomMissile
Maikl_Russia

Replies: 9
Views: 12989

PostForum: Wad Editing   Posted: Wed Dec 30, 2015 9:16 pm   Subject: CPA_CustomMissile/CPW_CustomMissile
Thanx Medis, but let me repeat:
Args4 - angle. "The direction relative to the monster's facing angle in which to shoot the missile." What values we may use here??? 32, 0.25, 64.0, 2097152 . ...
  Topic: CPA_CustomMissile/CPW_CustomMissile
Maikl_Russia

Replies: 9
Views: 12989

PostForum: Wad Editing   Posted: Wed Dec 30, 2015 11:40 am   Subject: CPA_CustomMissile/CPW_CustomMissile
Hi all.

Can anybody explain (with examples): how to use Args4 and 5 in these codepointers? We encountered difficulties in the selection of the correct values. Sad Sad Sad

Args1 - missiletype. It ...
  Topic: [ACS] SetActivatorToTarget() for dead actors.
Maikl_Russia

Replies: 3
Views: 4575

PostForum: Fixed Bugs   Posted: Wed Dec 30, 2015 9:16 am   Subject: [ACS] SetActivatorToTarget() for dead actors.
This feature may be useful in zdoom wars.
  Topic: [ACS] SetWeapon strangeness with Fist, Chainsaw and Pistol.
Maikl_Russia

Replies: 5
Views: 11031

PostForum: Rejected Bugs   Posted: Wed Dec 30, 2015 9:03 am   Subject: [ACS] SetWeapon strangeness with Fist, Chainsaw and Pistol.
Btw, By-zero found, if in Respawn script we will use ClearInventory() before any SetWeapon/GiveInventory/etc then weapon change via SetWeapon works properly. Exclamation
  Topic: Dehsupp Documentation Generator 1.0 (DDG)
Maikl_Russia

Replies: 4
Views: 33050

PostForum: Wad Editing   Posted: Mon Dec 28, 2015 9:42 am   Subject: Dehsupp Documentation Generator 1.0 (DDG)
Very usefull tool!
Thanx Doomer! Very Happy
  Topic: [ACS] CPA_Execute/CPA_ExecuteAlways and the loop states
Maikl_Russia

Replies: 5
Views: 9827

PostForum: Pending Requests   Posted: Tue Dec 15, 2015 9:47 pm   Subject: [ACS] CPA_Execute/CPA_ExecuteAlways and the loop states
Body-Guard, of course those CP work right, like they should. This is why I wrote my message here - in "Pending Requests", not in "Unconfirmed Bugs".

Sr69Mm-jC understood my requ ...
  Topic: [ACS] CPA_Execute/CPA_ExecuteAlways and the loop states
Maikl_Russia

Replies: 5
Views: 9827

PostForum: Pending Requests   Posted: Sat Dec 12, 2015 11:41 pm   Subject: [ACS] CPA_Execute/CPA_ExecuteAlways and the loop states
We have such amazing and useful codepointers like CPA_Execute and CPA_ExecuteAlways.

They works fine in case non loop states of actors: Death, Pain, Raise, etc.
But when Actor enters in Spawn/Idle ...
  Topic: [ACS] SetWeapon strangeness with Fist, Chainsaw and Pistol.
Maikl_Russia

Replies: 5
Views: 11031

PostForum: Rejected Bugs   Posted: Sat Dec 12, 2015 8:48 pm   Subject: [ACS] SetWeapon strangeness with Fist, Chainsaw and Pistol.
Better to try once than read a hundred times.
  Topic: [ACS] SetWeapon strangeness with Fist, Chainsaw and Pistol.
Maikl_Russia

Replies: 5
Views: 11031

PostForum: Rejected Bugs   Posted: Sun Dec 06, 2015 9:08 am   Subject: [ACS] SetWeapon strangeness with Fist, Chainsaw and Pistol.
As usually single mode:
1) When player joins the game he has fist and pistol. Let's change active weapon to fist. Then kill the player (by trying opening the door or going to nukage). After respawn t ...
  Topic: [ASC] GetTeamScore(team)/SetTeamScore(team, value)
Maikl_Russia

Replies: 3
Views: 7724

PostForum: Rejected Bugs   Posted: Sat Dec 05, 2015 5:56 pm   Subject: [ASC] GetTeamScore(team)/SetTeamScore(team, value)
Oh, damn... yes... There is disorder of these functions in zspecial.acs and zdaemon.acs.

In zspecial.acs:
// ZDaemon's
-19260:GetTeamScore(1),
-19261:SetTeamScore(2), ...
  Topic: [ASC] GetTeamScore(team)/SetTeamScore(team, value)
Maikl_Russia

Replies: 3
Views: 7724

PostForum: Rejected Bugs   Posted: Fri Dec 04, 2015 8:13 pm   Subject: [ASC] GetTeamScore(team)/SetTeamScore(team, value)
Simple test wad [url=http://www.drkop.net/wad/SetTeamScore_test.wad]SetTeamScore_test.wad for TeamDM.

SetTeamScore must increase teamscore when player picks up soulsphere too. But teamscore not cha ...
 
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