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  Topic: Insomnia - Beta 0
Madgunner

Replies: 3
Views: 1314

PostForum: ZDReview   Posted: Sat Nov 27, 2021 7:21 am   Subject: Insomnia - Beta 0
Hey guys so we finally had a session of this wad last Saturday on ZDaemon and it went amazingly well, 58 unique people joined and the session lasted for nearly 9 hours and people seem to really enjoy ...
  Topic: ZDS #742 - Insomnia - Beta 0
Madgunner

Replies: 1
Views: 266

PostForum: ZDaemon Sessions   Posted: Sun Nov 21, 2021 6:38 am   Subject: ZDS #742 - Insomnia - Beta 0
I'd like to give a big thank you to everybody who attended this session, never in my wildest dreams did I imagine that it would last for nearly nine hours. We will be starting work on beta one within ...
  Topic: Insomnia - Beta 0
Madgunner

Replies: 3
Views: 1314

PostForum: ZDReview   Posted: Wed Sep 15, 2021 12:29 am   Subject: Insomnia - Beta 0
Thank you so much for this review. It means so much to us. Sadly it's been extremely hard to get people to notice these maps due to the fact that the majority of doomers these days are into the single ...
  Topic: Insomnia - Beta 0
Madgunner

Replies: 3
Views: 1314

PostForum: ZDReview   Posted: Wed Aug 25, 2021 8:00 am   Subject: Insomnia - Beta 0
Insomnia is a mixture of os, ns, duel, and ffa maps that traces its roots all the way back to 2006.The wad underwent sporadic development over the years before ceasing all development in early 2013. T ...
  Topic: Insomnia
Madgunner

Replies: 17
Views: 11496

PostForum: General Offtopic Chat   Posted: Tue Jul 13, 2021 2:39 am   Subject: Insomnia
Okay guys it's official we will be releasing these shortly! We have to apply a few final touches, but these are finally about to see the light of day after 15 long years. Stay tuned!
  Topic: Insomnia
Madgunner

Replies: 17
Views: 11496

PostForum: General Offtopic Chat   Posted: Sun Jul 11, 2021 3:40 am   Subject: Insomnia
So I've got one more treat for you guys, here is a video of the last map that I was able to work on before I had to stop using the computer completely.

YouTube.com/watch?v=kwuxcC7cWt0
  Topic: Insomnia
Madgunner

Replies: 17
Views: 11496

PostForum: General Offtopic Chat   Posted: Sat Jul 10, 2021 8:15 pm   Subject: Insomnia
Hey guys thanks for the awesome comments I appreciate them a bunch. Unfortunately it looks like I'm going to be out of commission for at least a few more months at the earliest. I've been going to phy ...
  Topic: Insomnia
Madgunner

Replies: 17
Views: 11496

PostForum: General Offtopic Chat   Posted: Thu Apr 22, 2021 8:24 pm   Subject: Insomnia
Hey just wanted to give everyone a quick update, unfortunately I've had tendonitis for the past three months, so I haven't been able to work on insomnia much. However, I am almost completely over it a ...
  Topic: Insomnia
Madgunner

Replies: 17
Views: 11496

PostForum: General Offtopic Chat   Posted: Sat Oct 17, 2020 7:40 am   Subject: Insomnia
This looks awesome! It is cool to see a project coming to fruition after many years

Thank you! We're hoping to have a test session on ZDaemon within the next few weeks!
  Topic: Insomnia
Madgunner

Replies: 17
Views: 11496

PostForum: General Offtopic Chat   Posted: Wed Oct 14, 2020 7:29 am   Subject: Insomnia
Update: We have finally released the preview version of Beta 1. This is still a lot of work to be done before the official release, but we want people to see what to expect. Unfortunately, due to ZDae ...
  Topic: Insomnia
Madgunner

Replies: 17
Views: 11496

PostForum: General Offtopic Chat   Posted: Wed Oct 07, 2020 4:23 am   Subject: Insomnia
Hey there doomers! We're finally close to a release! It's been a long time coming, (Too long really.) but we think the wait will be well worth it.


What is Insomnia you ask? Insomnia is basically ...
  Topic: "Ghost" projectiles upon joining
Madgunner

Replies: 2
Views: 2438

PostForum: Fixed Bugs   Posted: Sat May 30, 2020 9:46 pm   Subject: "Ghost" projectiles upon joining
Sometimes if you join a busy server with lots of active players and monsters, projectiles will becomes stuck in a "ghost" position, where they appear on the client but are not actually there ...
  Topic: Change of having to wait to vote because spectators
Madgunner

Replies: 4
Views: 7694

PostForum: Implemented Requests   Posted: Sat May 30, 2020 5:21 am   Subject: Change of having to wait to vote because spectators
Thanks so much for this!
  Topic: Uncapped mouse isn't very smooth (Possible regression?)
Madgunner

Replies: 2
Views: 9684

PostForum: Rejected Bugs   Posted: Sat Feb 29, 2020 7:01 am   Subject: Uncapped mouse isn't very smooth (Possible regression?)
This appears to be fixed in the latest ZDaemon (Possibly by either:)

5. Added a switch to enable or disable vsync: vid_vsync
6. Workaround implemented for when VSync is disabled on the graphics ...
  Topic: Rocket jumping is broken
Madgunner

Replies: 6
Views: 5399

PostForum: Rejected Bugs   Posted: Sat Dec 08, 2018 1:59 am   Subject: Rocket jumping is broken
Somewhere betwen 1.08 and the 1.11 betas the behavior of rocket jumping in ZDaemon has been changed. It used to give a strong vertical thrust, but now it no longer does so. While I understand this may ...
  Topic: Change of having to wait to vote because spectators
Madgunner

Replies: 4
Views: 7694

PostForum: Implemented Requests   Posted: Sat Oct 13, 2018 6:47 am   Subject: Change of having to wait to vote because spectators
Okay so I understand why we have the rule that callvotes have to wait when spectators are around. However, I feel that there is one change that is direly needed. This rule should never take effect in ...
  Topic: End Intermission
Madgunner

Replies: 10
Views: 11349

PostForum: Implemented Requests   Posted: Thu Oct 11, 2018 10:37 pm   Subject: End Intermission
Hi, I had not seen this thread before, however I 100% support adding this to ZDaemon similar to how its implemented in Zandro. The only thing I would change is make it so that spectators don't count i ...
  Topic: Uncapped mouse isn't very smooth (Possible regression?)
Madgunner

Replies: 2
Views: 9684

PostForum: Rejected Bugs   Posted: Fri Aug 31, 2018 2:30 am   Subject: Uncapped mouse isn't very smooth (Possible regression?)
One thing I've noticed is that the mouse in uncapped fps mode in the latest version of ZDaemon is very off. It doesn't feel smooth at all and micro aiming with it is very hard compared to other ports ...
  Topic: Insomnia
Madgunner

Replies: 17
Views: 11496

PostForum: General Offtopic Chat   Posted: Mon Aug 13, 2018 5:05 am   Subject: Insomnia
Wow, can't believe it's been over a year since I made this topic, but I got some good news. I will have a new release of this very soon (within the next week or two). I'm not sure at this time exactly ...
  Topic: Old Zdaemon SSG (ZDoom PRNG)
Madgunner

Replies: 5
Views: 6321

PostForum: Rejected Requests   Posted: Mon Jul 09, 2018 6:06 am   Subject: Old Zdaemon SSG (ZDoom PRNG)
I gotta pardon myself I wrote a nonsense previously.

I searched thru various versions but couldn't really tell how the RNG differ. The changelog does not mention it. Obviously the code was differen ...
 
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