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  Topic: "Double opening" is not possible
Looper

Replies: 0
Views: 58

PostForum: Unconfirmed Bugs   Posted: Fri Nov 26, 2021 12:30 pm   Subject: "Double opening" is not possible
In the original Doom, there's a feature (bug?), that let's you open the same door multiple times from multiple sides while the door is opening. For example https://youtu.be/-O-UomkCB2k?t=26 (around 0: ...
  Topic: Mirroring skins
Looper

Replies: 2
Views: 73

PostForum: Pending Requests   Posted: Thu Nov 25, 2021 10:58 pm   Subject: Mirroring skins
Hey!

This can already be done with a new pwad skin by creating a new skin with mirrored frames.

Yeah, that's what I thought, but my point was to avoid creating too many "skins1_mirrored&quo ...
  Topic: Mirroring skins
Looper

Replies: 2
Views: 73

PostForum: Pending Requests   Posted: Thu Nov 25, 2021 8:28 pm   Subject: Mirroring skins
Simple thing: Allow players to set 'mirrored skin' from the PLAYER SETUP to flip the image of the skin. Of course have to be a bit careful so that the player is actually facing to the correct directio ...
  Topic: Uncapped is lagging a frame behind AND server unfairness
Looper

Replies: 16
Views: 3270

PostForum: Unconfirmed Bugs   Posted: Wed Nov 17, 2021 7:37 pm   Subject: Uncapped is lagging a frame behind AND server unfairness
I wanna point out that the "join first" vs "join second" 'rule' only applies when there are 2 players in the server. When a spectator connects to the server during a match, the adv ...
  Topic: Uncapped is lagging a frame behind AND server unfairness
Looper

Replies: 16
Views: 3270

PostForum: Unconfirmed Bugs   Posted: Tue Nov 02, 2021 2:23 am   Subject: Uncapped is lagging a frame behind AND server unfairness
Check this picture out, for example:
https://i.imgur.com/qut3b91.jpg

The situation is that the player teleported on this frame. Which spot should you shoot to hit the target? The left teleport or ...
  Topic: Uncapped is lagging a frame behind AND server unfairness
Looper

Replies: 16
Views: 3270

PostForum: Unconfirmed Bugs   Posted: Sat Oct 30, 2021 11:24 pm   Subject: Uncapped is lagging a frame behind AND server unfairness
Well, I am now quite confident that the player who joins first has the disadvantage in duels. The player joining second has the advantage.

We played with Titan:
First match in d2m1, I joined first ...
  Topic: Green armor is bugged
Looper

Replies: 1
Views: 1020

PostForum: Fixed Bugs   Posted: Sat Sep 18, 2021 6:46 am   Subject: Green armor is bugged
The green armor seems to be bugged in Zdaemon. I am not sure about the blue armor, didn't check yet but this is what happens with the green armor:
You have 100/100 and you take 3 damage imp fireball: ...
  Topic: When callvote game is accepted
Looper

Replies: 1
Views: 386

PostForum: Fixed Bugs   Posted: Mon Aug 30, 2021 6:43 pm   Subject: When callvote game is accepted
Hello,

A tiny oversight, maybe not a bug but:
When around 0:05 warm-up time is remaining (or less), and you accept the 'callvote game' with a 'yes', the game starts with the:
5...
4...
3...
2. ...
  Topic: Uncapped is lagging a frame behind AND server unfairness
Looper

Replies: 16
Views: 3270

PostForum: Unconfirmed Bugs   Posted: Sat Aug 21, 2021 11:26 am   Subject: Uncapped is lagging a frame behind AND server unfairness
And here's the input lag I was talking about:
https://www.youtube.com/watch?v=2v0qy8vdnlQ

Interesting is that keyboard is not affect.
  Topic: Uncapped is lagging a frame behind AND server unfairness
Looper

Replies: 16
Views: 3270

PostForum: Unconfirmed Bugs   Posted: Thu Aug 19, 2021 10:43 am   Subject: Uncapped is lagging a frame behind AND server unfairness
I just had a tiny realization.

Isn't it a bit strange that the weapon's "FIRE" animation is shown at the beginning of the interpolation? It means that the HUD's weapon animation is incorr ...
  Topic: Uncapped is lagging a frame behind AND server unfairness
Looper

Replies: 16
Views: 3270

PostForum: Unconfirmed Bugs   Posted: Sat Aug 14, 2021 6:59 am   Subject: Uncapped is lagging a frame behind AND server unfairness
Hmm, is this the reason why the aiming was lagging one frame before? It fixes it in some sense, but causes other problems, heh.
  Topic: Uncapped is lagging a frame behind AND server unfairness
Looper

Replies: 16
Views: 3270

PostForum: Unconfirmed Bugs   Posted: Sat Aug 14, 2021 6:48 am   Subject: Uncapped is lagging a frame behind AND server unfairness
Hi there,

Uncapped interpolation can't go to "future", because the input values are not there. So interpolation uses the fractal time of the last tick.


It can. It just needs to be do ...
  Topic: Uncapped is lagging a frame behind AND server unfairness
Looper

Replies: 16
Views: 3270

PostForum: Unconfirmed Bugs   Posted: Fri Aug 06, 2021 12:10 am   Subject: Uncapped is lagging a frame behind AND server unfairness
Proof that the uncapped lags behind a frame:
https://www.youtube.com/watch?v=9v2bdIkTL5A

Here I run a hallway straight forward (straferun), but at the same time I toggle between UNCAPPED/CAPPED ve ...
  Topic: Uncapped is lagging a frame behind AND server unfairness
Looper

Replies: 16
Views: 3270

PostForum: Unconfirmed Bugs   Posted: Thu Aug 05, 2021 11:42 pm   Subject: Uncapped is lagging a frame behind AND server unfairness
Hello,

I think I've finally figured it out what's the deal with "server advantage" vs "server disadvantage".

At times, uncapped is interpolating the frames 'bad way' instead ...
  Topic: Requesting to prevent joining too early
Looper

Replies: 0
Views: 761

PostForum: Pending Requests   Posted: Tue Aug 03, 2021 10:15 pm   Subject: Requesting to prevent joining too early
Hello,

So quite many of you may know how some maps are huuuge and it is quite heavy for the servers to change all of the monsters in the map at the beginning of the round for all of the clients etc ...
  Topic: Callvote cancel kicks the players out of the server
Looper

Replies: 1
Views: 1226

PostForum: Fixed Bugs   Posted: Sun May 09, 2021 7:52 pm   Subject: Callvote cancel kicks the players out of the server
I've noticed that when you callvote cancel, to cancel a duel match, both players lose connection to the server and have to reconnect again. I think it is a bug and not just a random occurence. It seem ...
  Topic: Safe switch in the Rocket Launcher and the BFG
Looper

Replies: 1
Views: 2754

PostForum: Implemented Requests   Posted: Sat Apr 10, 2021 1:40 am   Subject: Safe switch in the Rocket Launcher and the BFG
Short story short:
Original Doom prevents the player from shooting, if you hold fire button down while switch the weapon into RL or BFG. It's the "OS way" and it's all good in that sense.
...
  Topic: After-match weapon statistic in DM modes
Looper

Replies: 2
Views: 1723

PostForum: Pending Requests   Posted: Sat Apr 10, 2021 1:33 am   Subject: Re: After-match weapon statistic in DM modes
I like it! This is information one can figure out by themselves by analyzing a demo manually... but automatic statting would make a lot more sense! Cool
  Topic: Requesting skin color usage for the radar and sitrep
Looper

Replies: 6
Views: 1662

PostForum: Implemented Requests   Posted: Tue Jan 26, 2021 11:46 pm   Subject: Requesting skin color usage for the radar and sitrep
The edges only have to be 1 pixel wide to be very visible as far as I know.
  Topic: Requesting skin color usage for the radar and sitrep
Looper

Replies: 6
Views: 1662

PostForum: Implemented Requests   Posted: Tue Jan 26, 2021 8:47 pm   Subject: Requesting skin color usage for the radar and sitrep
Ah yeah, visibility problems. Well, here's one way to fix it:
Keep the edges of the dot with the current color (white?), but the center of the dot is colored with the player's skin like this:
XXXXX ...
 
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