Author |
Message |
Topic: [1.09-1.10] CTF icons uses doom2 pallete in heretic/hexen |
Kilgore
Replies: 3
Views: 8808
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Forum: Fixed Bugs Posted: Sat Mar 30, 2019 7:47 pm Subject: [1.09-1.10] CTF icons uses doom2 pallete in heretic/hexen |
It's now fixed, but it requires changes to zdaemon.wad; so it will appear on the next major release (1.11). |
Topic: ZLauncher: larger dialogs, child dialogs not appearing |
Kilgore
Replies: 3
Views: 8389
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Forum: Fixed Bugs Posted: Wed Mar 13, 2019 8:35 am Subject: ZLauncher: larger dialogs, child dialogs not appearing |
Can't replicate that on any machine I've tried. |
Topic: [Timidity] Timidity thread not closed properly upon exit |
Kilgore
Replies: 2
Views: 5727
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Forum: Fixed Bugs Posted: Wed Mar 13, 2019 8:15 am Subject: [Timidity] Timidity thread not closed properly upon exit |
Should be fixed in the next release. |
Topic: Double Ammo DMFlag |
Kilgore
Replies: 10
Views: 10912
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Forum: Implemented Requests Posted: Wed Jan 02, 2019 6:18 pm Subject: Double Ammo DMFlag |
Something more general was done and you'll see it in the next release. Here is the changelog entry:
Added an "sv_ammomultiplier" CVAR that modifies the amount of
ammo given on pickups. It' ... |
Topic: Music change with ACS lags if switching from/to MIDI |
Kilgore
Replies: 4
Views: 7639
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Forum: Fixed Bugs Posted: Wed Nov 21, 2018 12:24 pm Subject: Music change with ACS lags if switching from/to MIDI |
Fixed for 1.10.06 |
Topic: 1.10.01 (2018-03-16) New corpses always appear on map reset |
Kilgore
Replies: 4
Views: 6237
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Forum: Fixed Bugs Posted: Sun Apr 08, 2018 9:42 pm Subject: 1.10.01 (2018-03-16) New corpses always appear on map reset |
Yes. |
Topic: 1.10.01 (2018-03-16) Client demo player animations limited |
Kilgore
Replies: 1
Views: 4362
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Forum: Fixed Bugs Posted: Thu Apr 05, 2018 1:05 pm Subject: 1.10.01 (2018-03-16) Client demo player animations limited |
Fixed for 1.10.02 |
Topic: Blockmap fix dmflag? |
Kilgore
Replies: 7
Views: 11788
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Forum: Rejected Requests Posted: Wed Apr 04, 2018 4:35 pm Subject: Blockmap fix dmflag? |
The "blockmap bug" mentioned by watermelon was really a problem with the older version of unlagged. It was also called "dropped shots" and attributed to packet loss by others. This ... |
Topic: The spectator revealed the secret when map loaded. |
Kilgore
Replies: 1
Views: 5662
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Forum: Fixed Bugs Posted: Wed Apr 04, 2018 4:30 pm Subject: The spectator revealed the secret when map loaded. |
Happened under certain network conditions (high ping) only: fixed for 1.10.02. |
Topic: 1.10.01 (2018-03-16) New corpses always appear on map reset |
Kilgore
Replies: 4
Views: 6237
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Forum: Fixed Bugs Posted: Wed Apr 04, 2018 3:27 pm Subject: 1.10.01 (2018-03-16) New corpses always appear on map reset |
Should be fixed in 1.10.02 |
Topic: /Ready Command |
Kilgore
Replies: 7
Views: 12707
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Forum: Implemented Requests Posted: Sat Mar 31, 2018 6:32 pm Subject: /Ready Command |
From the changelog; it will appear in 1.10.02.
3. Implemented a new "duel" mode (gametype=9). It differs from normal
DM in the following aspects:
a. maxplayers is ... |
Topic: Single player launcher can't load wads with dots |
Kilgore
Replies: 3
Views: 5371
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Forum: Fixed Bugs Posted: Mon Mar 26, 2018 2:23 pm Subject: Single player launcher can't load wads with dots |
Fixed. |
Topic: Crashing in console |
Kilgore
Replies: 5
Views: 7756
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Forum: Fixed Bugs Posted: Wed Mar 21, 2018 10:26 am Subject: Crashing in console |
I think this got fixed with the reworking of the DirectX/Direct3D code. |
Topic: Ghost items are still a thing |
Kilgore
Replies: 3
Views: 6826
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Forum: Confirmed Bugs Posted: Wed Mar 21, 2018 10:25 am Subject: Ghost items are still a thing |
The ghost items are related to the ammo count problem indirectly because they're both due to a common netcode problem: out of order packet delivery.
There is no way to fix out-of-order in a *genera ... |
Topic: Don't take surv. life when disconnecting in death cam state |
Kilgore
Replies: 3
Views: 7798
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Forum: Implemented Requests Posted: Thu Mar 15, 2018 4:32 pm Subject: Don't take surv. life when disconnecting in death cam state |
Done. |
Topic: Infinite ammo extension to inventory items |
Kilgore
Replies: 5
Views: 9029
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Forum: Implemented Requests Posted: Thu Mar 15, 2018 4:30 pm Subject: Infinite ammo extension to inventory items |
From the changelog:
1. Added a new dmflag (DF3_INFINITE_ITEMS = 4) and an associated CVAR
(sv_infiniteitems). It blocks the "consumption" of an item when it
is ... |
Topic: Infinite ammo extension to inventory items |
Kilgore
Replies: 5
Views: 9029
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Forum: Implemented Requests Posted: Tue Mar 13, 2018 3:50 pm Subject: Infinite ammo extension to inventory items |
Are you sure you want all artifacts to be unlimited? it makes sense with some that can be used as weapons, but not so much sense with others (eg., invisibility). Here is a list of all artifacts: want ... |
Topic: Launcher Web Browser error |
Kilgore
Replies: 1
Views: 4024
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Forum: Fixed Bugs Posted: Mon Mar 12, 2018 2:23 pm Subject: Launcher Web Browser error |
Too bad that Youtube decided to become incompatible with IE. Fixed by replacing Youtube for IE clients. |
Topic: [Render] Old vanilla doom quirk - patch submit |
Kilgore
Replies: 2
Views: 9002
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Forum: Implemented Requests Posted: Wed Mar 07, 2018 11:27 am Subject: [Render] Old vanilla doom quirk - patch submit |
I'd classify this as a feature request rather than a bug fix since that's the way it was in the original. At any rate, it's implemented. Thanks Medis (Aeyesx) and noncom. |
Topic: Don't take surv. life when disconnecting in death cam state |
Kilgore
Replies: 3
Views: 7798
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Forum: Implemented Requests Posted: Wed Mar 07, 2018 1:51 am Subject: Don't take surv. life when disconnecting in death cam state |
I've got a question here: if I understand you correctly, you're saying that taking a life is not needed if he's already dead. That makes sense, except... if you die in survival and you're NOT ouf of l ... |
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