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  Topic: 1.10.01 (2018-03-16) New corpses always appear on map reset
Kilgore

Replies: 4
Views: 519

PostForum: Fixed Bugs   Posted: Sun Apr 08, 2018 9:42 pm   Subject: 1.10.01 (2018-03-16) New corpses always appear on map reset
Yes.
  Topic: 1.10.01 (2018-03-16) Client demo player animations limited
Kilgore

Replies: 1
Views: 306

PostForum: Fixed Bugs   Posted: Thu Apr 05, 2018 1:05 pm   Subject: 1.10.01 (2018-03-16) Client demo player animations limited
Fixed for 1.10.02
  Topic: Blockmap fix dmflag?
Kilgore

Replies: 7
Views: 2698

PostForum: Rejected Requests   Posted: Wed Apr 04, 2018 4:35 pm   Subject: Blockmap fix dmflag?
The "blockmap bug" mentioned by watermelon was really a problem with the older version of unlagged. It was also called "dropped shots" and attributed to packet loss by others. This ...
  Topic: The spectator revealed the secret when map loaded.
Kilgore

Replies: 1
Views: 1642

PostForum: Fixed Bugs   Posted: Wed Apr 04, 2018 4:30 pm   Subject: The spectator revealed the secret when map loaded.
Happened under certain network conditions (high ping) only: fixed for 1.10.02.
  Topic: 1.10.01 (2018-03-16) New corpses always appear on map reset
Kilgore

Replies: 4
Views: 519

PostForum: Fixed Bugs   Posted: Wed Apr 04, 2018 3:27 pm   Subject: 1.10.01 (2018-03-16) New corpses always appear on map reset
Should be fixed in 1.10.02
  Topic: /Ready Command
Kilgore

Replies: 7
Views: 4248

PostForum: Implemented Requests   Posted: Sat Mar 31, 2018 6:32 pm   Subject: /Ready Command
From the changelog; it will appear in 1.10.02.

3. Implemented a new "duel" mode (gametype=9). It differs from normal
DM in the following aspects:
a. maxplayers is ...
  Topic: Single player launcher can't load wads with dots
Kilgore

Replies: 3
Views: 303

PostForum: Fixed Bugs   Posted: Mon Mar 26, 2018 2:23 pm   Subject: Single player launcher can't load wads with dots
Fixed.
  Topic: Crashing in console
Kilgore

Replies: 5
Views: 1724

PostForum: Fixed Bugs   Posted: Wed Mar 21, 2018 10:26 am   Subject: Crashing in console
I think this got fixed with the reworking of the DirectX/Direct3D code.
  Topic: Ghost items are still a thing
Kilgore

Replies: 3
Views: 317

PostForum: Confirmed Bugs   Posted: Wed Mar 21, 2018 10:25 am   Subject: Ghost items are still a thing
The ghost items are related to the ammo count problem indirectly because they're both due to a common netcode problem: out of order packet delivery.

There is no way to fix out-of-order in a *genera ...
  Topic: Don't take surv. life when disconnecting in death cam state
Kilgore

Replies: 3
Views: 712

PostForum: Implemented Requests   Posted: Thu Mar 15, 2018 4:32 pm   Subject: Don't take surv. life when disconnecting in death cam state
Done.
  Topic: Infinite ammo extension to inventory items
Kilgore

Replies: 5
Views: 946

PostForum: Implemented Requests   Posted: Thu Mar 15, 2018 4:30 pm   Subject: Infinite ammo extension to inventory items
From the changelog:

1. Added a new dmflag (DF3_INFINITE_ITEMS = 4) and an associated CVAR
(sv_infiniteitems). It blocks the "consumption" of an item when it
is ...
  Topic: Infinite ammo extension to inventory items
Kilgore

Replies: 5
Views: 946

PostForum: Implemented Requests   Posted: Tue Mar 13, 2018 3:50 pm   Subject: Infinite ammo extension to inventory items
Are you sure you want all artifacts to be unlimited? it makes sense with some that can be used as weapons, but not so much sense with others (eg., invisibility). Here is a list of all artifacts: want ...
  Topic: Launcher Web Browser error
Kilgore

Replies: 1
Views: 242

PostForum: Fixed Bugs   Posted: Mon Mar 12, 2018 2:23 pm   Subject: Launcher Web Browser error
Too bad that Youtube decided to become incompatible with IE. Fixed by replacing Youtube for IE clients.
  Topic: [Render] Old vanilla doom quirk - patch submit
Kilgore

Replies: 2
Views: 427

PostForum: Implemented Requests   Posted: Wed Mar 07, 2018 11:27 am   Subject: [Render] Old vanilla doom quirk - patch submit
I'd classify this as a feature request rather than a bug fix since that's the way it was in the original. At any rate, it's implemented. Thanks Medis (Aeyesx) and noncom.
  Topic: Don't take surv. life when disconnecting in death cam state
Kilgore

Replies: 3
Views: 712

PostForum: Implemented Requests   Posted: Wed Mar 07, 2018 1:51 am   Subject: Don't take surv. life when disconnecting in death cam state
I've got a question here: if I understand you correctly, you're saying that taking a life is not needed if he's already dead. That makes sense, except... if you die in survival and you're NOT ouf of l ...
  Topic: Server-side demos record server title and motd
Kilgore

Replies: 2
Views: 1001

PostForum: Implemented Requests   Posted: Tue Mar 06, 2018 2:23 am   Subject: Server-side demos record server title and motd
Just added the server banner and IP address/port to demos (both client and server-side). Beware that such info is not meant to be a guarantee of anything; the only guarantee you can have about demos a ...
  Topic: Make game modes fully playable in Single Player
Kilgore

Replies: 3
Views: 2606

PostForum: Implemented Requests   Posted: Mon Mar 05, 2018 1:44 pm   Subject: Make game modes fully playable in Single Player
Implemented: the various game modes are now more consistent in SP and C/S modes.
  Topic: Script activator is lost after morphing
Kilgore

Replies: 12
Views: 2648

PostForum: Fixed Bugs   Posted: Wed Feb 14, 2018 1:33 pm   Subject: Script activator is lost after morphing
Are you sure it's fixed? you guys are talking about TIDs (which DO work), but I think Body-Guard complains about the activator: not the TIDs. Can you please check that guys? TIA.
  Topic: You can avoid inventory reset by not spawning on map01.
Kilgore

Replies: 3
Views: 1542

PostForum: Fixed Bugs   Posted: Sun Feb 11, 2018 10:35 pm   Subject: You can avoid inventory reset by not spawning on map01.
Fixed too; thanks Krawa for everything.
  Topic: [1.10 and 1.09] Earthquakes don't affect cameras
Kilgore

Replies: 1
Views: 1598

PostForum: Fixed Bugs   Posted: Sun Feb 11, 2018 6:56 pm   Subject: [1.10 and 1.09] Earthquakes don't affect cameras
Fixed. Thanks for the wad Xsnake.
 
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