Author |
Message |
Topic: TNS #568 - Speed Master (Part I) |
Keyboard_Doomer
Replies: 1
Views: 99
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Forum: Thursday Night Survival Posted: Thu Jun 30, 2022 8:17 am Subject: TNS #568 - Speed Master (Part I) |
https://i.postimg.cc/BQ0QMKgY/TNS568.png
Speed Master is a compilation of maps mostly from 3 different speedmapping contests organized by the Russian Doom Community. Each contest had a specific the ... |
Topic: TNS #567 - DBP47: Dreamcatcher Apparatus |
Keyboard_Doomer
Replies: 1
Views: 190
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Forum: Thursday Night Survival Posted: Thu Jun 23, 2022 6:17 am Subject: TNS #567 - DBP47: Dreamcatcher Apparatus |
https://i.imgur.com/ScIcGUOm.pnghttps://i.imgur.com/PMNJ0rqm.png
https://i.imgur.com/KaHhAZem.pnghttps://i.imgur.com/x21Gz5dm.png
After a long time with no DBP wads, finally here's another release ... |
Topic: TNS #566 - v64 |
Keyboard_Doomer
Replies: 1
Views: 272
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Forum: Thursday Night Survival Posted: Thu Jun 16, 2022 10:29 am Subject: TNS #566 - v64 |
https://i.postimg.cc/dtjR0LLj/TNS566.png
Really? Is it time for another set of maps with strict restrictions that make them barely exceed 1:1 ratio of monsters vs. TNS players half of the time? Why ... |
Topic: TNS #565 - REKKR (Part I) |
Keyboard_Doomer
Replies: 1
Views: 434
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Forum: Thursday Night Survival Posted: Thu Jun 09, 2022 8:22 am Subject: TNS #565 - REKKR (Part I) |
https://i.postimg.cc/YCK3tdfN/TNS565.png
REKKR is a total conversion with a vaguely Viking feeling but not unexpectedly, Heavily Borrowing anachronistic fantasy domains such as early firearms, magi ... |
Topic: Strange behavior of stuck barrels on rising crushing floors |
Keyboard_Doomer
Replies: 0
Views: 429
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Forum: Unconfirmed Bugs Posted: Wed Jun 08, 2022 11:08 am Subject: Strange behavior of stuck barrels on rising crushing floors |
Barrels exhibit incorrect behavior under some circumstances when:
- there's another thing overlapping them (including possibly another barrel)
- AND at the same time are on a floor that will rise an ... |
Topic: Boom generalized linedefs don't transfer damage |
Keyboard_Doomer
Replies: 2
Views: 376
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Forum: Fixed Bugs Posted: Fri Jun 03, 2022 7:20 pm Subject: Boom generalized linedefs don't transfer damage |
This was discussed at some point in the past but I guess it might not be properly documented anywhere:
When a floor is supposed to change type to become damaging the floor texture changes but the flo ... |
Topic: TNS #564 - 400 Minutes of /vr/ |
Keyboard_Doomer
Replies: 1
Views: 606
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Forum: Thursday Night Survival Posted: Wed Jun 01, 2022 7:28 pm Subject: TNS #564 - 400 Minutes of /vr/ |
https://i.postimg.cc/28RVZ4nM/TNS564.png
From the makers of 100minvr, 200minvr and 300minvr (none of which we actually played on TNS yet) here comes a fresh new release that adds another 100 minute ... |
Topic: TNS #563 - Haste |
Keyboard_Doomer
Replies: 2
Views: 718
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Forum: Thursday Night Survival Posted: Thu May 26, 2022 5:02 am Subject: TNS #563 - Haste |
https://i.postimg.cc/xTGY3xmj/TNS563.png
Haste is a set of 17 slaughter and slaughterish maps starting with shorter and fairly accessible maps and gradually going into the longer and more challengi ... |
Topic: TNS #562 - Anomaly Report (Part II) |
Keyboard_Doomer
Replies: 1
Views: 711
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Forum: Thursday Night Survival Posted: Thu May 19, 2022 6:51 am Subject: TNS #562 - Anomaly Report (Part II) |
https://i.postimg.cc/YCNJcRkW/TNS562.png
Finishing up the Anomaly Report. Only somewhat of a difficulty spike in the latter maps, the second half of the wad mostly continues the chill ride we were ... |
Topic: TNS #561 - Anomaly Report (Part I) |
Keyboard_Doomer
Replies: 1
Views: 594
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Forum: Thursday Night Survival Posted: Thu May 12, 2022 7:46 am Subject: TNS #561 - Anomaly Report (Part I) |
https://i.postimg.cc/8ztpFgHK/TNS561.png
We have a report of an anomaly: after a decade valkiriforce once again released a full megawad. Inspired by Doom 2 and Doom 2 the Way id Did, it's composed ... |
Topic: TNS #560 - Negative One: Beyond the experiment (Part III) |
Keyboard_Doomer
Replies: 0
Views: 563
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Forum: Thursday Night Survival Posted: Thu May 05, 2022 9:24 am Subject: TNS #560 - Negative One: Beyond the experiment (Part III) |
https://i.postimg.cc/xd0j8mqb/TNS560.png
After some high monster counts in the middle part, the monster population in the final portion gets more mild and the maps are comparatively shorter. Howeve ... |
Topic: TNS #559 - Irkalla |
Keyboard_Doomer
Replies: 1
Views: 858
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Forum: Thursday Night Survival Posted: Thu Apr 28, 2022 10:34 am Subject: TNS #559 - Irkalla |
https://i.postimg.cc/hG59mnbv/TNS559.png
Irkalla is an 11-map reimagining of Doom's episode 3 in Doom 2. Some maps will feel eerily familiar but don't let that fool you into letting your guard down ... |
Topic: TNS #558 - Negative One: Beyond the experiment (Part II) |
Keyboard_Doomer
Replies: 1
Views: 668
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Forum: Thursday Night Survival Posted: Thu Apr 21, 2022 2:18 am Subject: TNS #558 - Negative One: Beyond the experiment (Part II) |
https://i.postimg.cc/RCypGHv8/TNS558.png
The impression from the first third of this of this community project is not a negative one so let's continue straight to the middle part of the wad. It fea ... |
Topic: TNS #557 - Negative One: Beyond the experiment (Part I) |
Keyboard_Doomer
Replies: 1
Views: 410
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Forum: Thursday Night Survival Posted: Thu Apr 14, 2022 8:20 am Subject: TNS #557 - Negative One: Beyond the experiment (Part I) |
https://i.postimg.cc/VsG4dyNg/TNS557.png
Negative One, aka Doom -1 started as a short experiment but developed into a more than year long effort to release a polished megawad. With 35 maps and 40+ ... |
Topic: TNS #556 - 100 Line Massacre |
Keyboard_Doomer
Replies: 1
Views: 590
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Forum: Thursday Night Survival Posted: Thu Apr 07, 2022 6:29 am Subject: TNS #556 - 100 Line Massacre |
https://i.postimg.cc/h4Zc8yKh/TNS556.png
100 Line Massacre is a megawad of, you've guessed it right, maps with the limit of 100 lines. Sounds too crazy for a multiplayer session? That's the spirit ... |
Topic: Several differences in voodoo doll behavior |
Keyboard_Doomer
Replies: 1
Views: 5179
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Forum: Unconfirmed Bugs Posted: Tue Apr 05, 2022 6:45 pm Subject: Several differences in voodoo doll behavior |
Behavior changed after some ZDaemon update:
In MAP03 the door still does open but the health the player ends up with is 97.
For all other scenarios the behavior stays the same. |
Topic: TNS #555 - Plutonia Revisited Community Project 2 (Part III) |
Keyboard_Doomer
Replies: 0
Views: 684
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Forum: Thursday Night Survival Posted: Thu Mar 31, 2022 8:12 am Subject: TNS #555 - Plutonia Revisited Community Project 2 (Part III) |
https://i.postimg.cc/j51D5RK0/TNS555.png
Onto the finale of this great community project. The maps get fairly long and occasionally also pretty mean just so you can't complain that they don't do Pl ... |
Topic: TNS #554 - Vigor |
Keyboard_Doomer
Replies: 1
Views: 915
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Forum: Thursday Night Survival Posted: Thu Mar 24, 2022 4:13 am Subject: TNS #554 - Vigor |
https://i.postimg.cc/GmBJPHnS/EDLx2vf.png
Vigor is a megawad inspired by Scythe and as such you can expect vigorous gameplay, a bit of challenge but most importantly 20 fun and well-designed vanill ... |
Topic: TNS #553 - Plutonia Revisited Community Project 2 (Part II) |
Keyboard_Doomer
Replies: 1
Views: 1042
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Forum: Thursday Night Survival Posted: Thu Mar 17, 2022 6:11 am Subject: TNS #553 - Plutonia Revisited Community Project 2 (Part II) |
https://i.postimg.cc/Vv6QX3qS/TNS553.png
Continuing with the middle part of PRCP2. The monster counts stay mostly the same but the maps do get a little more tricky. That should be enough for you to ... |
Topic: TNS #552 - Plutonia Revisited Community Project 2 (Part I) |
Keyboard_Doomer
Replies: 1
Views: 1066
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Forum: Thursday Night Survival Posted: Thu Mar 10, 2022 10:42 am Subject: TNS #552 - Plutonia Revisited Community Project 2 (Part I) |
https://i.postimg.cc/g2gvcdWm/TNS552.png
We had a few Plutonia-inspired wads not too long ago but if you've been itching for a true Plutonia experience now is the time to rejoice because PRCP2 deli ... |
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