ZDaemon Forum Index ZDaemon
Client/Server DOOM
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Search found 403 matches
ZDaemon Forum Index
Author Message
  Topic: TNS #545 - 1000 Lines 3: Community Project (Part II)
Keyboard_Doomer

Replies: 1
Views: 178

PostForum: Thursday Night Survival   Posted: Thu Jan 20, 2022 2:53 am   Subject: TNS #545 - 1000 Lines 3: Community Project (Part II)
https://i.postimg.cc/prkmf258/TNS545.png

We have some unfinished business from last year. Some crazy vanilla (de)hackery prevented us from fully enjoying the first part of this wad back in November ...
  Topic: TNS #544 - Ozonia (Part II)
Keyboard_Doomer

Replies: 1
Views: 303

PostForum: Thursday Night Survival   Posted: Thu Jan 13, 2022 10:41 am   Subject: TNS #544 - Ozonia (Part II)
https://i.postimg.cc/c4sqxrHj/TNS544.png

Finishing up Ozonia from last week. It is officially a sequel to Moonblood and Exomoon, making the Moonblood series a trilogy. Staying true to the series, i ...
  Topic: TNS #543 - Ozonia (Part I)
Keyboard_Doomer

Replies: 1
Views: 402

PostForum: Thursday Night Survival   Posted: Thu Jan 06, 2022 10:45 am   Subject: TNS #543 - Ozonia (Part I)
https://i.postimg.cc/mDJJWp6r/TNS543.png

Didn't take long and we have another Plutoniaesque mapset on our plate. This time atypically with Boom features and a few custom monsters but that surely ca ...
  Topic: TNS #542 - 2048 Units of /vr/ (Part I)
Keyboard_Doomer

Replies: 1
Views: 290

PostForum: Thursday Night Survival   Posted: Thu Dec 30, 2021 5:33 am   Subject: TNS #542 - 2048 Units of /vr/ (Part I)
https://i.postimg.cc/cH34kCYn/TNS542.png

Let's see 2021 off with a somewhat older 2020/2021 release by the Doom fans over at /vr/. It's been a hell of a year for the Doom community and well, for ev ...
  Topic: TNS #541 - Christmas Cheer from the Chill Zone
Keyboard_Doomer

Replies: 1
Views: 321

PostForum: Thursday Night Survival   Posted: Thu Dec 23, 2021 8:46 am   Subject: TNS #541 - Christmas Cheer from the Chill Zone
https://i.postimg.cc/1X8vDhzY/TNS541.png

It's Christmas time and you'd think the monsters would use the opportunity to be assholes again but instead they put on Christmas decorations, donned Santa ...
  Topic: TNS #540 - Cydonia
Keyboard_Doomer

Replies: 1
Views: 303

PostForum: Thursday Night Survival   Posted: Thu Dec 16, 2021 6:12 am   Subject: TNS #540 - Cydonia
https://i.imgur.com/SG2SpTV.png

It feels like there's never enough Plutonia-inspired wads. If you agree with that sentiment you'll enjoy this week's treat in the form of 22 maps by Scotty and AD_79 ...
  Topic: TNS #539 - Skirmish
Keyboard_Doomer

Replies: 1
Views: 256

PostForum: Thursday Night Survival   Posted: Wed Dec 08, 2021 11:56 pm   Subject: TNS #539 - Skirmish
https://i.postimg.cc/qRRy6yTP/TNS539.png

Skirmish is a megawad of 20 small slaughter maps by Argent Agent. Directly inspired by Bourgeois Deathmatch, the maps are conversions of author's own duel m ...
  Topic: TNS #538 - Down the Drain (Part II)
Keyboard_Doomer

Replies: 1
Views: 459

PostForum: Thursday Night Survival   Posted: Thu Dec 02, 2021 2:54 am   Subject: TNS #538 - Down the Drain (Part II)
https://i.postimg.cc/dtrWW6nL/TNS538.png

Let us continue the path Down the Drain and see where it leads us. There isn't a big spike in either difficulty or monster counts in the second half of the ...
  Topic: TNS #537 - Down the Drain (Part I)
Keyboard_Doomer

Replies: 1
Views: 458

PostForum: Thursday Night Survival   Posted: Thu Nov 25, 2021 6:21 am   Subject: TNS #537 - Down the Drain (Part I)
https://i.postimg.cc/LXKRZZsj/TNS537.png

Down the Drain is a megawad by Benjogami and a sort of a tribute to the early mid-90's days of Doom mapping. While this esthetic may not please your eye spo ...
  Topic: TNS #536 - Literalism (Part II)
Keyboard_Doomer

Replies: 1
Views: 602

PostForum: Thursday Night Survival   Posted: Thu Nov 18, 2021 2:45 am   Subject: TNS #536 - Literalism (Part II)
https://i.postimg.cc/Y9wYy1VZ/TNS536.png

Let's finish our journey through the varied world of Literalism. The task for the mappers was to create a map based purely on a randomly generated map name. ...
  Topic: TNS #535 - Literalism (Part I)
Keyboard_Doomer

Replies: 1
Views: 732

PostForum: Thursday Night Survival   Posted: Thu Nov 11, 2021 8:13 am   Subject: TNS #535 - Literalism (Part I)
https://i.postimg.cc/fT4By7RG/TNS535.png

Literalism is a 26-map megawad resulting from a month-long community project. The maps vary widely in themes, texture usage, monster counts and other stuff ...
  Topic: TNS #534 - 1000 Lines 3: Community Project (Part I)
Keyboard_Doomer

Replies: 1
Views: 519

PostForum: Thursday Night Survival   Posted: Thu Nov 04, 2021 9:22 am   Subject: TNS #534 - 1000 Lines 3: Community Project (Part I)
https://i.postimg.cc/kMQQcNmV/TNS534.png

1000 Lines Community Project(s) are now a trilogy and we're wasting no time and playing the 3rd installment less than 24 hours after its release. This time ...
  Topic: TNS #533 - 3 Heures d'Agonie 2 (revisited)
Keyboard_Doomer

Replies: 0
Views: 676

PostForum: Thursday Night Survival   Posted: Thu Oct 28, 2021 10:03 am   Subject: TNS #533 - 3 Heures d'Agonie 2 (revisited)
https://i.imgur.com/CMf9ipA.jpg

Halloween is getting close so why not have a nostalgic reprise from 7(!) years ago? It has also been a while since we've had a wad from the French Doom community so ...
  Topic: Monsters switching target to players without being hurt
Keyboard_Doomer

Replies: 2
Views: 1347

PostForum: Rejected Bugs   Posted: Mon Oct 25, 2021 8:40 am   Subject: Monsters switching target to players without being hurt
Behavior in vanilla, Boom, (G)ZDoom and MBF21:
If a monster is targeting a monster/player that hurt it, it can't switch targets until either its original target is dead or it's hurt by a different mo ...
  Topic: TNS #532 - Quickly Getting One Off
Keyboard_Doomer

Replies: 1
Views: 551

PostForum: Thursday Night Survival   Posted: Thu Oct 21, 2021 8:46 am   Subject: TNS #532 - Quickly Getting One Off
https://static.doomworld.com/monthly_2021_09/waaaat.png.fd87af822d387bea8ef94574a359adca.png

Just in case you got the feeling that TNS was a bit too reasonable lately here is another megawad of spe ...
  Topic: TNS #531 - Uprising (Part II)
Keyboard_Doomer

Replies: 0
Views: 565

PostForum: Thursday Night Survival   Posted: Wed Oct 13, 2021 11:27 pm   Subject: TNS #531 - Uprising (Part II)
https://i.postimg.cc/NG6Z7N2R/TNS531.png

After a month-long break we're finally back to finish Uprising. Second half of the wad features mostly monster-infested tech bases we're all intimately fami ...
  Topic: TNS #530 - Going Down (Part II revisited)
Keyboard_Doomer

Replies: 0
Views: 632

PostForum: Thursday Night Survival   Posted: Thu Oct 07, 2021 12:24 pm   Subject: TNS #530 - Going Down (Part II revisited)
https://i.postimg.cc/vHDM999C/TNS530.png

Let's finish our elevator ride down to hell. More chaotic, partially invasion-like gameplay coming our way!

7th October 2021

Euro session: 19:00 BST/1 ...
  Topic: TNS #529 - Going Down (Part I revisited)
Keyboard_Doomer

Replies: 0
Views: 599

PostForum: Thursday Night Survival   Posted: Thu Sep 30, 2021 1:44 pm   Subject: TNS #529 - Going Down (Part I revisited)
https://i.postimg.cc/HLkWdtH5/TNS529.png

Doom 2 celebrates 27 years today so hope you're down for playing some Doom with this modern classic by mouldy, better known as cyriak outside the Doom commu ...
  Topic: TNS #528 - GOTTAGOFAST
Keyboard_Doomer

Replies: 0
Views: 693

PostForum: Thursday Night Survival   Posted: Thu Sep 23, 2021 2:13 pm   Subject: TNS #528 - GOTTAGOFAST
https://i.postimg.cc/NGDYBb2C/TNS528.png

GOTTAGOFAST is a megawad whose exquisite memery would convince you that it's going to be a terrible jokewad but if you dig just a little deeper under the su ...
  Topic: TNS #527 - DBP38: Chronicles of Ghost Town
Keyboard_Doomer

Replies: 0
Views: 786

PostForum: Thursday Night Survival   Posted: Thu Sep 16, 2021 2:04 pm   Subject: TNS #527 - DBP38: Chronicles of Ghost Town
https://i.postimg.cc/JhRYnf95/l4dYnBE.png

Seems like the wads from the DBP series more and more commonly reach enough maps to be workable for TNS so it's time for another DBP session and we might n ...
 
Page 1 of 21 Goto page 1, 2, 3 ... 19, 20, 21  Next
All times are GMT + 1 Hour
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group