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  Topic: TNS #598 - Theme-gawad (Part I)
Keyboard_Doomer

Replies: 0
Views: 83

PostForum: Thursday Night Survival   Posted: Thu Jan 26, 2023 11:09 am   Subject: TNS #598 - Theme-gawad (Part I)
https://i.postimg.cc/jqzfRkcT/TNS598.png

Theme-gawad is, as the name might suggest, a megawad in which the mappers strived to produce a coherent set of maps centered around a few specific themes, a ...
  Topic: TNS #597 - Machete (Part II)
Keyboard_Doomer

Replies: 1
Views: 239

PostForum: Thursday Night Survival   Posted: Thu Jan 19, 2023 7:35 am   Subject: TNS #597 - Machete (Part II)
https://i.postimg.cc/SR7z2ycD/TNS597.png

More scythe series inspired goodness coming our way this week. Just like in Scythe and Scythe 2 the difficulty and slaughteriness ramps up in the last episo ...
  Topic: TNS #596 - Machete (Part I)
Keyboard_Doomer

Replies: 1
Views: 251

PostForum: Thursday Night Survival   Posted: Thu Jan 12, 2023 1:16 pm   Subject: TNS #596 - Machete (Part I)
https://i.postimg.cc/k4Dr3ngn/TNS596.png

Machete is a megawad inspired by the Scythe series as well as Doom 2 itself. Now, you know something Scythe-inspired is going to be good and to add to that, ...
  Topic: TNS #595 - The Lost Magic (Part II)
Keyboard_Doomer

Replies: 1
Views: 281

PostForum: Thursday Night Survival   Posted: Thu Jan 05, 2023 10:33 am   Subject: TNS #595 - The Lost Magic (Part II)
https://i.postimg.cc/jjpgK2sy/TNS594.png

Remember 2022? We've got a bit of unfinished business with it in the form of this one-person megawad created in the span of just one month. Similar to the l ...
  Topic: TNS #594 - The Lost Magic (Part I)
Keyboard_Doomer

Replies: 1
Views: 404

PostForum: Thursday Night Survival   Posted: Thu Dec 29, 2022 6:08 am   Subject: TNS #594 - The Lost Magic (Part I)
https://i.postimg.cc/jjpgK2sy/TNS594.png

It's official now. Welcome to the end of the first full year of TNS without any reruns. The output of the Doom community this year has been absolutely astou ...
  Topic: Linedefs block players if sector height is over 32,767
Keyboard_Doomer

Replies: 2
Views: 733

PostForum: Confirmed Bugs   Posted: Sat Dec 24, 2022 1:53 pm   Subject: Linedefs block players if sector height is over 32,767
Linedefs can't be crossed if the sector they're attached to has a difference between the ceiling height and the floor height that is over 32,767.
Instead, such linedefs will block the players trying ...
  Topic: TNS #593 - A War On Christmas
Keyboard_Doomer

Replies: 1
Views: 629

PostForum: Thursday Night Survival   Posted: Thu Dec 22, 2022 10:31 am   Subject: TNS #593 - A War On Christmas
https://static.doomworld.com/monthly_2022_12/waronxmasscreens.png.a57a514c4bc981087e3da9b3a1a69cff.png

After the last week's slaughter you might prefer a more chill wad for this week's Christmas se ...
  Topic: TNS #592 - Doomed: By the Hour (Part II)
Keyboard_Doomer

Replies: 2
Views: 3471

PostForum: Thursday Night Survival   Posted: Thu Dec 15, 2022 6:21 am   Subject: TNS #592 - Doomed: By the Hour (Part II)
https://i.postimg.cc/T32sKf6w/TNS591.png

By the hour, Christmas is getting closer and here were are with the second half of an appropriately named megawad. The monster counts and difficulty in the ...
  Topic: TNS #591 - Doomed: By the Hour (Part I)
Keyboard_Doomer

Replies: 1
Views: 1185

PostForum: Thursday Night Survival   Posted: Thu Dec 08, 2022 3:50 am   Subject: TNS #591 - Doomed: By the Hour (Part I)
https://i.postimg.cc/T32sKf6w/TNS591.png

First half of a megawad of, for the most part, 1-hour speedmaps is on the menu this week. The good news is that you probably couldn't even tell, the maps ar ...
  Topic: TNS #590 - 200 Line Massacre: The Slaughtering (Part II)
Keyboard_Doomer

Replies: 1
Views: 1265

PostForum: Thursday Night Survival   Posted: Wed Nov 30, 2022 6:40 pm   Subject: TNS #590 - 200 Line Massacre: The Slaughtering (Part II)
https://i.postimg.cc/NFJVjW04/TNS590.png

December is here so let's welcome it with some TNS-worthy dose of craziness. Second half of 200lnm features partially invisible archviles, a map where you'l ...
  Topic: TNS #589 - 200 Line Massacre: The Slaughtering (Part I)
Keyboard_Doomer

Replies: 1
Views: 1113

PostForum: Thursday Night Survival   Posted: Thu Nov 24, 2022 8:57 am   Subject: TNS #589 - 200 Line Massacre: The Slaughtering (Part I)
https://i.postimg.cc/5NtS98CK/TNS589.png

Back in April we played 100lnm and, perhaps against the odds, had quite a blast. The sequel features double the line limit and quite possibly double the cra ...
  Topic: TNS #588 - 2022 A Doom Odyssey (Part III)
Keyboard_Doomer

Replies: 0
Views: 896

PostForum: Thursday Night Survival   Posted: Thu Nov 17, 2022 6:52 am   Subject: TNS #588 - 2022 A Doom Odyssey (Part III)
https://static.doomworld.com/monthly_2022_09/2022thmb.png.a3c3173b381af6e3fb9740e33b1ed07f.png

To finish up the 50-map odyssey we'll go through Episode 5, inspired by SIGIL, and in a strange twist, ...
  Topic: TNS #587 - 2022 A Doom Odyssey (Part II)
Keyboard_Doomer

Replies: 1
Views: 838

PostForum: Thursday Night Survival   Posted: Thu Nov 10, 2022 6:32 am   Subject: TNS #587 - 2022 A Doom Odyssey (Part II)
https://static.doomworld.com/monthly_2022_09/2022thmb.png.a3c3173b381af6e3fb9740e33b1ed07f.png

Going through the middle part of our 50-map odyssey this week. As you'd expect, things get more hellis ...
  Topic: TNS #586 - 2022 A Doom Odyssey (Part I)
Keyboard_Doomer

Replies: 1
Views: 1027

PostForum: Thursday Night Survival   Posted: Thu Nov 03, 2022 5:58 am   Subject: TNS #586 - 2022 A Doom Odyssey (Part I)
https://static.doomworld.com/monthly_2022_09/2022thmb.png.a3c3173b381af6e3fb9740e33b1ed07f.png

20 years after 2002ado, here's a wad described as a tribute to it, however, with the maps overwhelming ...
  Topic: TNS #585 - Ad Mortem
Keyboard_Doomer

Replies: 1
Views: 960

PostForum: Thursday Night Survival   Posted: Thu Oct 27, 2022 8:56 am   Subject: TNS #585 - Ad Mortem
https://i.postimg.cc/FH2BGwjq/TNS585.png

Only a few days remain until Halloween is here and unless you're fairly new you know this a special occasion for TNS. For this year UberGewei undertook the ...
  Topic: TNS #584 - 3x3: Take Two (Part II)
Keyboard_Doomer

Replies: 1
Views: 802

PostForum: Thursday Night Survival   Posted: Thu Oct 20, 2022 4:32 am   Subject: TNS #584 - 3x3: Take Two (Part II)
https://i.postimg.cc/wvjmWNMQ/TNS584.png

No crazy secret maps in this part of the wad but the second half does bring a few more intricate levels and only amplifies the wad's distinctive quality - e ...
  Topic: TNS #583 - 3x3: Take Two (Part I)
Keyboard_Doomer

Replies: 1
Views: 817

PostForum: Thursday Night Survival   Posted: Thu Oct 13, 2022 10:10 am   Subject: TNS #583 - 3x3: Take Two (Part I)
https://i.postimg.cc/T3YDySMz/TNS583.png

We played 3x3 a few weeks ago so here comes its sequel with the same restrictions - only 3 of each: textures, flats and monster types per map (with select f ...
  Topic: TNS #582 - The Box of a Thousand Demons (Part II)
Keyboard_Doomer

Replies: 1
Views: 1122

PostForum: Thursday Night Survival   Posted: Thu Oct 06, 2022 8:09 am   Subject: TNS #582 - The Box of a Thousand Demons (Part II)
https://i.postimg.cc/pdC007N0/TNS582.png

Finishing up what we started last week. The wad name turns out to be slightly misleading since MAP20 and MAP27 each have over 1,500 monsters alone. However, ...
  Topic: TNS #581 - The Box of a Thousand Demons (Part I)
Keyboard_Doomer

Replies: 1
Views: 1131

PostForum: Thursday Night Survival   Posted: Thu Sep 29, 2022 7:49 am   Subject: TNS #581 - The Box of a Thousand Demons (Part I)
https://i.postimg.cc/9Q6kKJXF/TNS581.png

Time to open this box of not only thousand demons but as the author describes it of niche and aberrant gameplay in these maps focusing on esthetics and atmo ...
  Topic: TNS #580 - Full Moon 2
Keyboard_Doomer

Replies: 2
Views: 885

PostForum: Thursday Night Survival   Posted: Thu Sep 22, 2022 8:21 am   Subject: TNS #580 - Full Moon 2
https://i.postimg.cc/BvW52Ynm/TNS580.png

The sequel to Full Moon follows roughly the same pattern as the original, except this time with no 1000+ monsters maps. The wad is still a wild combination ...
 
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