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  Topic: TNS #568 - Speed Master (Part I)
Keyboard_Doomer

Replies: 0
Views: 57

PostForum: Thursday Night Survival   Posted: Thu Jun 30, 2022 8:17 am   Subject: TNS #568 - Speed Master (Part I)
https://i.postimg.cc/BQ0QMKgY/TNS568.png

Speed Master is a compilation of maps mostly from 3 different speedmapping contests organized by the Russian Doom Community. Each contest had a specific the ...
  Topic: TNS #567 - DBP47: Dreamcatcher Apparatus
Keyboard_Doomer

Replies: 1
Views: 164

PostForum: Thursday Night Survival   Posted: Thu Jun 23, 2022 6:17 am   Subject: TNS #567 - DBP47: Dreamcatcher Apparatus
https://i.imgur.com/ScIcGUOm.pnghttps://i.imgur.com/PMNJ0rqm.png
https://i.imgur.com/KaHhAZem.pnghttps://i.imgur.com/x21Gz5dm.png

After a long time with no DBP wads, finally here's another release ...
  Topic: TNS #566 - v64
Keyboard_Doomer

Replies: 0
Views: 253

PostForum: Thursday Night Survival   Posted: Thu Jun 16, 2022 10:29 am   Subject: TNS #566 - v64
https://i.postimg.cc/dtjR0LLj/TNS566.png

Really? Is it time for another set of maps with strict restrictions that make them barely exceed 1:1 ratio of monsters vs. TNS players half of the time? Why ...
  Topic: TNS #565 - REKKR (Part I)
Keyboard_Doomer

Replies: 1
Views: 429

PostForum: Thursday Night Survival   Posted: Thu Jun 09, 2022 8:22 am   Subject: TNS #565 - REKKR (Part I)
https://i.postimg.cc/YCK3tdfN/TNS565.png

REKKR is a total conversion with a vaguely Viking feeling but not unexpectedly, Heavily Borrowing anachronistic fantasy domains such as early firearms, magi ...
  Topic: Strange behavior of stuck barrels on rising crushing floors
Keyboard_Doomer

Replies: 0
Views: 389

PostForum: Unconfirmed Bugs   Posted: Wed Jun 08, 2022 11:08 am   Subject: Strange behavior of stuck barrels on rising crushing floors
Barrels exhibit incorrect behavior under some circumstances when:
- there's another thing overlapping them (including possibly another barrel)
- AND at the same time are on a floor that will rise an ...
  Topic: Boom generalized linedefs don't transfer damage
Keyboard_Doomer

Replies: 2
Views: 358

PostForum: Fixed Bugs   Posted: Fri Jun 03, 2022 7:20 pm   Subject: Boom generalized linedefs don't transfer damage
This was discussed at some point in the past but I guess it might not be properly documented anywhere:
When a floor is supposed to change type to become damaging the floor texture changes but the flo ...
  Topic: TNS #564 - 400 Minutes of /vr/
Keyboard_Doomer

Replies: 1
Views: 602

PostForum: Thursday Night Survival   Posted: Wed Jun 01, 2022 7:28 pm   Subject: TNS #564 - 400 Minutes of /vr/
https://i.postimg.cc/28RVZ4nM/TNS564.png

From the makers of 100minvr, 200minvr and 300minvr (none of which we actually played on TNS yet) here comes a fresh new release that adds another 100 minute ...
  Topic: TNS #563 - Haste
Keyboard_Doomer

Replies: 2
Views: 716

PostForum: Thursday Night Survival   Posted: Thu May 26, 2022 5:02 am   Subject: TNS #563 - Haste
https://i.postimg.cc/xTGY3xmj/TNS563.png

Haste is a set of 17 slaughter and slaughterish maps starting with shorter and fairly accessible maps and gradually going into the longer and more challengi ...
  Topic: TNS #562 - Anomaly Report (Part II)
Keyboard_Doomer

Replies: 1
Views: 709

PostForum: Thursday Night Survival   Posted: Thu May 19, 2022 6:51 am   Subject: TNS #562 - Anomaly Report (Part II)
https://i.postimg.cc/YCNJcRkW/TNS562.png

Finishing up the Anomaly Report. Only somewhat of a difficulty spike in the latter maps, the second half of the wad mostly continues the chill ride we were ...
  Topic: TNS #561 - Anomaly Report (Part I)
Keyboard_Doomer

Replies: 1
Views: 593

PostForum: Thursday Night Survival   Posted: Thu May 12, 2022 7:46 am   Subject: TNS #561 - Anomaly Report (Part I)
https://i.postimg.cc/8ztpFgHK/TNS561.png

We have a report of an anomaly: after a decade valkiriforce once again released a full megawad. Inspired by Doom 2 and Doom 2 the Way id Did, it's composed ...
  Topic: TNS #560 - Negative One: Beyond the experiment (Part III)
Keyboard_Doomer

Replies: 0
Views: 562

PostForum: Thursday Night Survival   Posted: Thu May 05, 2022 9:24 am   Subject: TNS #560 - Negative One: Beyond the experiment (Part III)
https://i.postimg.cc/xd0j8mqb/TNS560.png

After some high monster counts in the middle part, the monster population in the final portion gets more mild and the maps are comparatively shorter. Howeve ...
  Topic: TNS #559 - Irkalla
Keyboard_Doomer

Replies: 1
Views: 856

PostForum: Thursday Night Survival   Posted: Thu Apr 28, 2022 10:34 am   Subject: TNS #559 - Irkalla
https://i.postimg.cc/hG59mnbv/TNS559.png

Irkalla is an 11-map reimagining of Doom's episode 3 in Doom 2. Some maps will feel eerily familiar but don't let that fool you into letting your guard down ...
  Topic: TNS #558 - Negative One: Beyond the experiment (Part II)
Keyboard_Doomer

Replies: 1
Views: 667

PostForum: Thursday Night Survival   Posted: Thu Apr 21, 2022 2:18 am   Subject: TNS #558 - Negative One: Beyond the experiment (Part II)
https://i.postimg.cc/RCypGHv8/TNS558.png

The impression from the first third of this of this community project is not a negative one so let's continue straight to the middle part of the wad. It fea ...
  Topic: TNS #557 - Negative One: Beyond the experiment (Part I)
Keyboard_Doomer

Replies: 1
Views: 409

PostForum: Thursday Night Survival   Posted: Thu Apr 14, 2022 8:20 am   Subject: TNS #557 - Negative One: Beyond the experiment (Part I)
https://i.postimg.cc/VsG4dyNg/TNS557.png

Negative One, aka Doom -1 started as a short experiment but developed into a more than year long effort to release a polished megawad. With 35 maps and 40+ ...
  Topic: TNS #556 - 100 Line Massacre
Keyboard_Doomer

Replies: 1
Views: 584

PostForum: Thursday Night Survival   Posted: Thu Apr 07, 2022 6:29 am   Subject: TNS #556 - 100 Line Massacre
https://i.postimg.cc/h4Zc8yKh/TNS556.png

100 Line Massacre is a megawad of, you've guessed it right, maps with the limit of 100 lines. Sounds too crazy for a multiplayer session? That's the spirit ...
  Topic: Several differences in voodoo doll behavior
Keyboard_Doomer

Replies: 1
Views: 5148

PostForum: Unconfirmed Bugs   Posted: Tue Apr 05, 2022 6:45 pm   Subject: Several differences in voodoo doll behavior
Behavior changed after some ZDaemon update:
In MAP03 the door still does open but the health the player ends up with is 97.

For all other scenarios the behavior stays the same.
  Topic: TNS #555 - Plutonia Revisited Community Project 2 (Part III)
Keyboard_Doomer

Replies: 0
Views: 682

PostForum: Thursday Night Survival   Posted: Thu Mar 31, 2022 8:12 am   Subject: TNS #555 - Plutonia Revisited Community Project 2 (Part III)
https://i.postimg.cc/j51D5RK0/TNS555.png

Onto the finale of this great community project. The maps get fairly long and occasionally also pretty mean just so you can't complain that they don't do Pl ...
  Topic: TNS #554 - Vigor
Keyboard_Doomer

Replies: 1
Views: 915

PostForum: Thursday Night Survival   Posted: Thu Mar 24, 2022 4:13 am   Subject: TNS #554 - Vigor
https://i.postimg.cc/GmBJPHnS/EDLx2vf.png

Vigor is a megawad inspired by Scythe and as such you can expect vigorous gameplay, a bit of challenge but most importantly 20 fun and well-designed vanill ...
  Topic: TNS #553 - Plutonia Revisited Community Project 2 (Part II)
Keyboard_Doomer

Replies: 1
Views: 1041

PostForum: Thursday Night Survival   Posted: Thu Mar 17, 2022 6:11 am   Subject: TNS #553 - Plutonia Revisited Community Project 2 (Part II)
https://i.postimg.cc/Vv6QX3qS/TNS553.png

Continuing with the middle part of PRCP2. The monster counts stay mostly the same but the maps do get a little more tricky. That should be enough for you to ...
  Topic: TNS #552 - Plutonia Revisited Community Project 2 (Part I)
Keyboard_Doomer

Replies: 1
Views: 1066

PostForum: Thursday Night Survival   Posted: Thu Mar 10, 2022 10:42 am   Subject: TNS #552 - Plutonia Revisited Community Project 2 (Part I)
https://i.postimg.cc/g2gvcdWm/TNS552.png

We had a few Plutonia-inspired wads not too long ago but if you've been itching for a true Plutonia experience now is the time to rejoice because PRCP2 deli ...
 
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