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  Topic: TNS #362 - Struggle (Part I)
Keyboard_Doomer

Replies: 0
Views: 15

PostForum: Thursday Night Survival   Posted: Thu Jul 19, 2018 6:44 am   Subject: TNS #362 - Struggle (Part I)
https://s15.postimg.cc/73wkvxmvv/TNS362.png

Struggle is a partial-conversion megawad featuring new weapons, new monsters and 33 maps filled with them. Since most of the maps are rather crowded we'r ...
  Topic: TNS #361 - Doom 64 for Doom II (Part II)
Keyboard_Doomer

Replies: 1
Views: 156

PostForum: Thursday Night Survival   Posted: Thu Jul 12, 2018 1:29 pm   Subject: TNS #361 - Doom 64 for Doom II (Part II)
https://s15.postimg.cc/6480uqeij/TNS361.png

Back in January we played the first half of the wad and now it's our last chance to properly break the maps before the final release. See you there!

1 ...
  Topic: TNS #360 - Slaughterfest 3 (Part II)
Keyboard_Doomer

Replies: 1
Views: 295

PostForum: Thursday Night Survival   Posted: Thu Jul 05, 2018 6:33 am   Subject: TNS #360 - Slaughterfest 3 (Part II)
https://s15.postimg.cc/bqa0lgn17/TNS360.png

Second half of Slaughterfest 3 - more monsters, more pain and... more slaughter! But will it be the monsters or the players who will be slaughtered? We'l ...
  Topic: TNS #359 - Slaughterfest 3 (Part I)
Keyboard_Doomer

Replies: 3
Views: 358

PostForum: Thursday Night Survival   Posted: Thu Jun 28, 2018 7:45 am   Subject: TNS #359 - Slaughterfest 3 (Part I)
https://s15.postimg.cc/5m7oj2wjf/TNS359.png

4 years ago, when the project was still called Slaughterfest 2013 we played this megawad for the first time. Today it's very near its final release and w ...
  Topic: TNS #358 - Kmega1
Keyboard_Doomer

Replies: 1
Views: 177

PostForum: Thursday Night Survival   Posted: Thu Jun 21, 2018 10:35 am   Subject: TNS #358 - Kmega1
https://s15.postimg.cc/kty55jsuz/TNS358.png

Kmega1 is a compilation of Kurt Kesler's first 18 maps which flew under our radar for some time. But now it's time to finally check it out and see what w ...
  Topic: TNS #357 - Doom Core (Part II revisited)
Keyboard_Doomer

Replies: 1
Views: 194

PostForum: Thursday Night Survival   Posted: Thu Jun 14, 2018 5:35 am   Subject: TNS #357 - Doom Core (Part II revisited)
https://s15.postimg.cc/hdoz64i7v/TNS357.png

Second half of Doom Core brings more old school goodness with varying map sizes and themes but consistent quality. Don't miss it!

14th June 2018

Eu ...
  Topic: TNS #356 - Doomed in Space
Keyboard_Doomer

Replies: 4
Views: 246

PostForum: Thursday Night Survival   Posted: Wed Jun 06, 2018 7:37 pm   Subject: TNS #356 - Doomed in Space
https://s15.postimg.cc/56tdeaeq3/TNS356.png

After being doomed in Hell for the better part of your life a little vacation into space doesn't sound that bad. However, be aware that this time it's no ...
  Topic: TNS #355 - Doom Core (Part I revisited)
Keyboard_Doomer

Replies: 1
Views: 248

PostForum: Thursday Night Survival   Posted: Thu May 31, 2018 8:34 am   Subject: TNS #355 - Doom Core (Part I revisited)
https://s15.postimg.cc/ebx1jkoej/TNS355.png

Doom Core is valkiriforce's first megawad that we first played on TNS almost exactly 4 years ago. While similar in many ways to the first half of Doom 2 ...
  Topic: TNS #354 - Based
Keyboard_Doomer

Replies: 3
Views: 249

PostForum: Thursday Night Survival   Posted: Thu May 24, 2018 6:51 pm   Subject: TNS #354 - Based
The TNS L@P has moved. The new server is located in Finland and the new address is now zds://95.216.21.150:10648
Please add this address and remove the old one if you have TNS server saved in your fa ...
  Topic: TNS #354 - Based
Keyboard_Doomer

Replies: 3
Views: 249

PostForum: Thursday Night Survival   Posted: Thu May 24, 2018 1:50 pm   Subject: TNS #354 - Based
https://s7.postimg.cc/nfz6o9lbv/TNS354.png

Based is a project Pinchy created as a way of mastering mapping without the use of any ZDoom features. For us it offers 10 maps, each containing respectab ...
  Topic: TNS #353 - Dimensions of Time
Keyboard_Doomer

Replies: 1
Views: 197

PostForum: Thursday Night Survival   Posted: Thu May 17, 2018 6:58 am   Subject: TNS #353 - Dimensions of Time
https://s7.postimg.cc/tfgvgx7rv/TNS353.png

Dimensions of Time was a first major release by Matt Tropiano who later became known for his Coffee Break episode and as a member of team working on fast ...
  Topic: TNS #352 - Scythe 2 (Part II)
Keyboard_Doomer

Replies: 1
Views: 269

PostForum: Thursday Night Survival   Posted: Wed May 09, 2018 5:06 pm   Subject: TNS #352 - Scythe 2 (Part II)
https://i.imgur.com/tkx20.gif

I'm sure you know what sort of carnage to expect from the 2nd half of Scythe 2 and I sure hope you will come prepared. See you there!

10th May 2018

Euro session: ...
  Topic: TNS #351 - Gridlock (Part II)
Keyboard_Doomer

Replies: 1
Views: 323

PostForum: Thursday Night Survival   Posted: Thu May 03, 2018 7:33 am   Subject: TNS #351 - Gridlock (Part II)
https://s9.postimg.cc/ebw16bein/TNS351.png

Gridlock part 2 brings more curveless maps to show that good level design doesn't have to rely on any one particular way of doing things. Join us today if ...
  Topic: TNS #350 - Scythe 2 (Part I)
Keyboard_Doomer

Replies: 3
Views: 289

PostForum: Thursday Night Survival   Posted: Thu Apr 26, 2018 6:46 am   Subject: TNS #350 - Scythe 2 (Part I)
http://i.imgur.com/zGnJ9.png

Scythe 2 doesn't need any introduction. If there's anything left to say about the upcoming session it can be succinctly expressed with 26th April 2018

Euro session: ...
  Topic: TNS #349 - Gridlock (Part I)
Keyboard_Doomer

Replies: 2
Views: 460

PostForum: Thursday Night Survival   Posted: Thu Apr 19, 2018 9:37 am   Subject: TNS #349 - Gridlock (Part I)
https://i.imgur.com/w3dUhdV.png

Gridlock is a community project where each vertex in a map must be placed on the 64 units grid. This might not mean much to you if you're not a mapper yourself but t ...
  Topic: TNS #348 - Doom 2 the Way id Did (Part II revisited)
Keyboard_Doomer

Replies: 0
Views: 439

PostForum: Thursday Night Survival   Posted: Thu Apr 12, 2018 5:47 am   Subject: TNS #348 - Doom 2 the Way id Did (Part II revisited)
https://s9.postimg.cc/u8e4l4lcv/TNS348.png

The second half of D2TWID brings more levels mimicking the style of Doom 2 but more importantly harder maps for our oversized group of marines. Pain rota ...
  Topic: TNS #347 - License to Ilya
Keyboard_Doomer

Replies: 2
Views: 346

PostForum: Thursday Night Survival   Posted: Thu Apr 05, 2018 9:41 am   Subject: TNS #347 - License to Ilya
The wad's custom sounds will be loaded as an optional pwad. If you want to use it set up your DE/IDE to download optional wads or download it directly from [url=https://www.sendspace.com/file/jxv40m]h ...
  Topic: TNS #347 - License to Ilya
Keyboard_Doomer

Replies: 2
Views: 346

PostForum: Thursday Night Survival   Posted: Thu Apr 05, 2018 9:28 am   Subject: TNS #347 - License to Ilya
https://s9.postimg.org/x8g6i45i7/TNS347.png

License to Ilya is a community project in which various mappers tuned up earlier works by joe-ilya. The result is 17 maps with varying themes and texture ...
  Topic: TNS #346 - Doom 2 the Way id Did (Part I revisited)
Keyboard_Doomer

Replies: 1
Views: 309

PostForum: Thursday Night Survival   Posted: Thu Mar 29, 2018 4:19 am   Subject: TNS #346 - Doom 2 the Way id Did (Part I revisited)
https://s9.postimg.org/escdbmnj3/TNS346.png

A sequel to Doom the Way id Did, D2TWID isn't just a simple remake of Doom 2 but a megawad with maps created in the style of the original authors of Doom ...
  Topic: TNS #345 - Baculus
Keyboard_Doomer

Replies: 0
Views: 286

PostForum: Thursday Night Survival   Posted: Wed Mar 21, 2018 9:13 pm   Subject: TNS #345 - Baculus
https://s10.postimg.org/qci8ifwyh/TNS345.png

Baculus is a megawad that has been on our list for a long time just waiting for the final map to see the light of day. Now that it's done we're happy to ...
 
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