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  Topic: TNS #366 - 7 years of TNS: Struggle (Part III)
Keyboard_Doomer

Replies: 1
Views: 47

PostForum: Thursday Night Survival   Posted: Thu Aug 16, 2018 12:37 am   Subject: TNS #366 - 7 years of TNS: Struggle (Part III)
https://s15.postimg.cc/jnp8ef99n/TNS366.png

TNS celebrates its 7th anniversary this very week and it's the bluest episode of any wad ever made that is going to host our celebration. But wait, there ...
  Topic: TNS #365 - Exomoon (Part I)
Keyboard_Doomer

Replies: 0
Views: 117

PostForum: Thursday Night Survival   Posted: Thu Aug 09, 2018 8:13 am   Subject: TNS #365 - Exomoon (Part I)
https://s15.postimg.cc/naszx5jp7/TNS365.png

Remember 9th August 2018

Euro session: 19:00 BST/14:00 EDT at , Finland
  Topic: TNS #364 - Struggle (Part II)
Keyboard_Doomer

Replies: 1
Views: 204

PostForum: Thursday Night Survival   Posted: Thu Aug 02, 2018 2:06 am   Subject: TNS #364 - Struggle (Part II)
https://s15.postimg.cc/twtz4tdh7/TNS364.png

The middle portion of Struggle brings densely populated maps in various colors but all with great architecture. Hope to see you there and don't forget to ...
  Topic: TNS #363 - Garrulismo (Part I revisited)
Keyboard_Doomer

Replies: 1
Views: 182

PostForum: Thursday Night Survival   Posted: Thu Jul 26, 2018 10:19 am   Subject: TNS #363 - Garrulismo (Part I revisited)
http://i.imgur.com/Np5lf31.png

Garrulismo is perhaps one of the more obscure among megawads but if it's true old school what you're looking for you should not overlook this one. Hope you can find t ...
  Topic: Music change with ACS lags if switching from/to MIDI
Keyboard_Doomer

Replies: 1
Views: 253

PostForum: Confirmed Bugs   Posted: Sun Jul 22, 2018 8:11 pm   Subject: Music change with ACS lags if switching from/to MIDI
If the currently playing music in the map is in the midi/mus format changing the music with ACS results in all players experiencing a sudden lag spike (usually with the duration of about 0.5 to 1 seco ...
  Topic: TNS #362 - Struggle (Part I)
Keyboard_Doomer

Replies: 2
Views: 315

PostForum: Thursday Night Survival   Posted: Thu Jul 19, 2018 6:44 am   Subject: TNS #362 - Struggle (Part I)
https://s15.postimg.cc/73wkvxmvv/TNS362.png

Struggle is a partial-conversion megawad featuring new weapons, new monsters and 33 maps filled with them. Since most of the maps are rather crowded we'r ...
  Topic: TNS #361 - Doom 64 for Doom II (Part II)
Keyboard_Doomer

Replies: 1
Views: 339

PostForum: Thursday Night Survival   Posted: Thu Jul 12, 2018 1:29 pm   Subject: TNS #361 - Doom 64 for Doom II (Part II)
https://s15.postimg.cc/6480uqeij/TNS361.png

Back in January we played the first half of the wad and now it's our last chance to properly break the maps before the final release. See you there!

1 ...
  Topic: TNS #360 - Slaughterfest 3 (Part II)
Keyboard_Doomer

Replies: 1
Views: 478

PostForum: Thursday Night Survival   Posted: Thu Jul 05, 2018 6:33 am   Subject: TNS #360 - Slaughterfest 3 (Part II)
https://s15.postimg.cc/bqa0lgn17/TNS360.png

Second half of Slaughterfest 3 - more monsters, more pain and... more slaughter! But will it be the monsters or the players who will be slaughtered? We'l ...
  Topic: TNS #359 - Slaughterfest 3 (Part I)
Keyboard_Doomer

Replies: 3
Views: 504

PostForum: Thursday Night Survival   Posted: Thu Jun 28, 2018 7:45 am   Subject: TNS #359 - Slaughterfest 3 (Part I)
https://s15.postimg.cc/5m7oj2wjf/TNS359.png

4 years ago, when the project was still called Slaughterfest 2013 we played this megawad for the first time. Today it's very near its final release and w ...
  Topic: TNS #358 - Kmega1
Keyboard_Doomer

Replies: 1
Views: 215

PostForum: Thursday Night Survival   Posted: Thu Jun 21, 2018 10:35 am   Subject: TNS #358 - Kmega1
https://s15.postimg.cc/kty55jsuz/TNS358.png

Kmega1 is a compilation of Kurt Kesler's first 18 maps which flew under our radar for some time. But now it's time to finally check it out and see what w ...
  Topic: TNS #357 - Doom Core (Part II revisited)
Keyboard_Doomer

Replies: 1
Views: 226

PostForum: Thursday Night Survival   Posted: Thu Jun 14, 2018 5:35 am   Subject: TNS #357 - Doom Core (Part II revisited)
https://s15.postimg.cc/hdoz64i7v/TNS357.png

Second half of Doom Core brings more old school goodness with varying map sizes and themes but consistent quality. Don't miss it!

14th June 2018

Eu ...
  Topic: TNS #356 - Doomed in Space
Keyboard_Doomer

Replies: 4
Views: 289

PostForum: Thursday Night Survival   Posted: Wed Jun 06, 2018 7:37 pm   Subject: TNS #356 - Doomed in Space
https://s15.postimg.cc/56tdeaeq3/TNS356.png

After being doomed in Hell for the better part of your life a little vacation into space doesn't sound that bad. However, be aware that this time it's no ...
  Topic: TNS #355 - Doom Core (Part I revisited)
Keyboard_Doomer

Replies: 1
Views: 293

PostForum: Thursday Night Survival   Posted: Thu May 31, 2018 8:34 am   Subject: TNS #355 - Doom Core (Part I revisited)
https://s15.postimg.cc/ebx1jkoej/TNS355.png

Doom Core is valkiriforce's first megawad that we first played on TNS almost exactly 4 years ago. While similar in many ways to the first half of Doom 2 ...
  Topic: TNS #354 - Based
Keyboard_Doomer

Replies: 3
Views: 283

PostForum: Thursday Night Survival   Posted: Thu May 24, 2018 6:51 pm   Subject: TNS #354 - Based
The TNS L@P has moved. The new server is located in Finland and the new address is now zds://95.216.21.150:10648
Please add this address and remove the old one if you have TNS server saved in your fa ...
  Topic: TNS #354 - Based
Keyboard_Doomer

Replies: 3
Views: 283

PostForum: Thursday Night Survival   Posted: Thu May 24, 2018 1:50 pm   Subject: TNS #354 - Based
https://s7.postimg.cc/nfz6o9lbv/TNS354.png

Based is a project Pinchy created as a way of mastering mapping without the use of any ZDoom features. For us it offers 10 maps, each containing respectab ...
  Topic: TNS #353 - Dimensions of Time
Keyboard_Doomer

Replies: 1
Views: 245

PostForum: Thursday Night Survival   Posted: Thu May 17, 2018 6:58 am   Subject: TNS #353 - Dimensions of Time
https://s7.postimg.cc/tfgvgx7rv/TNS353.png

Dimensions of Time was a first major release by Matt Tropiano who later became known for his Coffee Break episode and as a member of team working on fast ...
  Topic: TNS #352 - Scythe 2 (Part II)
Keyboard_Doomer

Replies: 1
Views: 314

PostForum: Thursday Night Survival   Posted: Wed May 09, 2018 5:06 pm   Subject: TNS #352 - Scythe 2 (Part II)
https://i.imgur.com/tkx20.gif

I'm sure you know what sort of carnage to expect from the 2nd half of Scythe 2 and I sure hope you will come prepared. See you there!

10th May 2018

Euro session: ...
  Topic: TNS #351 - Gridlock (Part II)
Keyboard_Doomer

Replies: 1
Views: 368

PostForum: Thursday Night Survival   Posted: Thu May 03, 2018 7:33 am   Subject: TNS #351 - Gridlock (Part II)
https://s9.postimg.cc/ebw16bein/TNS351.png

Gridlock part 2 brings more curveless maps to show that good level design doesn't have to rely on any one particular way of doing things. Join us today if ...
  Topic: TNS #350 - Scythe 2 (Part I)
Keyboard_Doomer

Replies: 3
Views: 325

PostForum: Thursday Night Survival   Posted: Thu Apr 26, 2018 6:46 am   Subject: TNS #350 - Scythe 2 (Part I)
http://i.imgur.com/zGnJ9.png

Scythe 2 doesn't need any introduction. If there's anything left to say about the upcoming session it can be succinctly expressed with 26th April 2018

Euro session: ...
  Topic: TNS #349 - Gridlock (Part I)
Keyboard_Doomer

Replies: 2
Views: 502

PostForum: Thursday Night Survival   Posted: Thu Apr 19, 2018 9:37 am   Subject: TNS #349 - Gridlock (Part I)
https://i.imgur.com/w3dUhdV.png

Gridlock is a community project where each vertex in a map must be placed on the 64 units grid. This might not mean much to you if you're not a mapper yourself but t ...
 
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