ZDaemon Forum Index ZDaemon
Client/Server DOOM
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Search found 25 matches
ZDaemon Forum Index
Author Message
  Topic: TNS #93 - 2003 WAD Retrospective
InsaneDoomer

Replies: 6
Views: 7911

PostForum: Thursday Night Survival   Posted: Tue May 21, 2013 3:58 am   Subject: TNS #93 - 2003 WAD Retrospective
I think this is a really good idea! Small mistake to report though: Map07, the level from Flashback, should have the Inferno hell sky, not the SOH Deimos sky. If you play Flashback Demo 1 with ZDoom, ...
  Topic: TNS #23 - Scythe (Part I)
InsaneDoomer

Replies: 12
Views: 10559

PostForum: Thursday Night Survival   Posted: Thu Jan 19, 2012 3:44 am   Subject: TNS #23 - Scythe (Part I)
Not for this session, but - I wonder how TNS will evolve for Map28.
  Topic: TNS #22 - Mini-level megawad
InsaneDoomer

Replies: 6
Views: 6983

PostForum: Thursday Night Survival   Posted: Wed Jan 11, 2012 2:31 am   Subject: TNS #22 - Mini-level megawad
I played this when it first came out in 2009. Good megawad, overlooked, comparable in ways to Scythe or KSSHT.

Also Anima Zero is correct here in spades regarding the difficulty. In fact there are ...
  Topic: TNS #21 - Alien Vendetta (Part II)
InsaneDoomer

Replies: 20
Views: 15705

PostForum: Thursday Night Survival   Posted: Fri Jan 06, 2012 6:57 pm   Subject: TNS #21 - Alien Vendetta (Part II)
Some good points made here. It's always going to be a tough bag to please everybody, but I do feel like the 2x damage was a little too potent: it seemed to fit the bill for the too sketchy and I did s ...
  Topic: TNS #21 - Alien Vendetta (Part II)
InsaneDoomer

Replies: 20
Views: 15705

PostForum: Thursday Night Survival   Posted: Fri Jan 06, 2012 4:48 pm   Subject: TNS #21 - Alien Vendetta (Part II)
But (this is a continuation of my post two above this), we clearly need to make a compromise that eases up common issues like: taking over ten tries lasting well over an hour together to complete a si ...
  Topic: TNS #21 - Alien Vendetta (Part II)
InsaneDoomer

Replies: 20
Views: 15705

PostForum: Thursday Night Survival   Posted: Fri Jan 06, 2012 4:31 pm   Subject: TNS #21 - Alien Vendetta (Part II)
I would have to agree with dew here.

Personally I would be happy with just one life for any of the wads, this is survival after all. On the much harder / longer wads, I could kind of sympathise wit ...
  Topic: TNS #21 - Alien Vendetta (Part II)
InsaneDoomer

Replies: 20
Views: 15705

PostForum: Thursday Night Survival   Posted: Fri Jan 06, 2012 4:12 pm   Subject: TNS #21 - Alien Vendetta (Part II)
on one hand, i understand that waiting 20 or more minutes for a restart or a new map can be boring. then again, this is survival, so retarding it into coop with high lives count is completely missing ...
  Topic: TNS #21 - Alien Vendetta (Part II)
InsaneDoomer

Replies: 20
Views: 15705

PostForum: Thursday Night Survival   Posted: Fri Jan 06, 2012 2:43 pm   Subject: TNS #21 - Alien Vendetta (Part II)
I'm sick of either dieing in two minutes and waiting 20 minutes, or having to be one of the last people to get into every area.
This.

Also, as there's always US people playing Euro and vice versa, ...
  Topic: TNS #21 - Alien Vendetta (Part II)
InsaneDoomer

Replies: 20
Views: 15705

PostForum: Thursday Night Survival   Posted: Fri Jan 06, 2012 5:56 am   Subject: TNS #21 - Alien Vendetta (Part II)
I can see these sessions being 100x as much fun if you'd just raise maxlives to a default of 2. With one life, it's like you take a risk and if i doesn't work out you've get some 10-15 minutes of noth ...
  Topic: Wad Suggestions
InsaneDoomer

Replies: 72
Views: 146374

PostForum: Friday's Monster Mash   Posted: Sat Dec 17, 2011 7:48 am   Subject: Wad Suggestions
BM2 was a blast IMO! Smile

My next suggestion is: Newgothic Movement 1 by ArmouredBlood. 18 or so slaughtermaps from 2010. Should be plenty of diffciulty and action in coop here, and probably a bit to ...
  Topic: FMM #011 - The Great Bicycle Mystery 2
InsaneDoomer

Replies: 5
Views: 5534

PostForum: Friday's Monster Mash   Posted: Sat Dec 17, 2011 7:44 am   Subject: FMM #011 - The Great Bicycle Mystery 2
Don't call this biast - cause it's not.

The session was truly a blast - the best FMM fun I've had to date - and possibly even the best ZDaemon session of any type!

TGBM2 is THE SH*T when it come ...
  Topic: TNS #18 - Khorus' Speedy Shit
InsaneDoomer

Replies: 7
Views: 8241

PostForum: Thursday Night Survival   Posted: Fri Dec 16, 2011 5:26 pm   Subject: TNS #18 - Khorus' Speedy Shit
It shouldn't be as insane for single player, which my review request a few posts above focuses on.

Should just be a good challenge there. Smile

But yes, a crazy session!
  Topic: FMM #011 - The Great Bicycle Mystery 2
InsaneDoomer

Replies: 5
Views: 5534

PostForum: Friday's Monster Mash   Posted: Fri Dec 16, 2011 1:24 pm   Subject: FMM #011 - The Great Bicycle Mystery 2
- 9 new monsters
- 32 maps
- A great mystery of bicycle nature
- Built-in survival style mode when playing online

I am coop and survival amateur, but wasnt be better play now survival than coop ...
  Topic: TNS #18 - Khorus' Speedy Shit
InsaneDoomer

Replies: 7
Views: 8241

PostForum: Thursday Night Survival   Posted: Fri Dec 16, 2011 4:55 am   Subject: TNS #18 - Khorus' Speedy Shit
For those who don't mind, please rate and comment with single player in mind:

http://www.doomworld.com/idgames/?id=16639

Thanks!
  Topic: ZDS #224 – Nightmare! on! Earth!
InsaneDoomer

Replies: 25
Views: 26149

PostForum: ZDaemon Sessions   Posted: Tue Dec 13, 2011 7:20 am   Subject: ZDS #224 – Nightmare! on! Earth!
Nightmare! with one life? That's going to be the ride of a lifetime.I'm sure it's going to be one long night - but I fully support this idea! Smile
  Topic: ZDS #224 – Nightmare! on! Earth!
InsaneDoomer

Replies: 25
Views: 26149

PostForum: ZDaemon Sessions   Posted: Tue Dec 13, 2011 2:41 am   Subject: ZDS #224 – Nightmare! on! Earth!
How many lives will there be?
  Topic: TNS #17 - Icarus: Alien Vanguard (Part 2)
InsaneDoomer

Replies: 3
Views: 5185

PostForum: Thursday Night Survival   Posted: Thu Dec 08, 2011 2:58 am   Subject: TNS #17 - Icarus: Alien Vanguard (Part 2)
I'll be on the US session tomorrow as usual Smile, but probably not until 9PM Eastern. I have busy work from 8 to 9. Might try and sneak a little play on the Euro server before 8 (but depends what map it ...
  Topic: Wad Suggestions and Session History
InsaneDoomer

Replies: 103
Views: 181691

PostForum: Thursday Night Survival   Posted: Thu Dec 08, 2011 2:56 am   Subject: Wad Suggestions and Session History
I do think starting Jenesis over again (saw it above) is warranted for a future TNS. I actually like choices that are more moderate in the slaughter category for TNS games. The monster-heavy stuff is ...
  Topic: ZDS #222 - Doom the Way id Did - NIGHTMARE!
InsaneDoomer

Replies: 11
Views: 10614

PostForum: ZDaemon Sessions   Posted: Sun Dec 04, 2011 7:02 am   Subject: ZDS #222 - Doom the Way id Did - NIGHTMARE!
This was a blast to play, an absolute speedrun session! I almost felt like amongst the chaos everyone was working together to get through the map. Although I had fun for a while, it started to feel ov ...
  Topic: Wad Suggestions
InsaneDoomer

Replies: 72
Views: 146374

PostForum: Friday's Monster Mash   Posted: Fri Dec 02, 2011 7:48 pm   Subject: Wad Suggestions
InsaneDoomer: make sure you don't have any plans for friday the 16th of december. Because that is a great suggestion! Smile Wink

Thanks for seconding! Smile Not that it matters that much but why the ...
 
Page 1 of 2 Goto page 1, 2  Next
All times are GMT + 1 Hour
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group