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  Topic: Offset textures are rendered oddly
Flambeau

Replies: 3
Views: 211

PostForum: Unconfirmed Bugs   Posted: Mon Jun 20, 2022 9:19 pm   Subject: Offset textures are rendered oddly
That feature request is in pending, not in rejected.

This one is a duplicate btw, and should not be in bug reports imo
  Topic: W_GetNumForName - Map lump referenced by MAPINFO is missing
Flambeau

Replies: 9
Views: 305

PostForum: Confirmed but Deferred Bugs   Posted: Sat May 28, 2022 5:44 pm   Subject: W_GetNumForName - Map lump referenced by MAPINFO is missing
There is no need to change the behaviour imo.
Since the server uses a maplist it doesnt look at the "next" keyword anymore, so it follows the order of maplist.
If no maplist defined it wil ...
  Topic: How To Grow As A Competitive Player
Flambeau

Replies: 1
Views: 440

PostForum: ZDaemon Clans and Scrims   Posted: Mon May 02, 2022 6:01 pm   Subject: How To Grow As A Competitive Player
Nice writing, even for me it had some good tips.
Thnx!
  Topic: Going back to spectator mode is not allowed
Flambeau

Replies: 5
Views: 1924

PostForum: Fixed Bugs   Posted: Thu Jan 27, 2022 5:44 pm   Subject: Going back to spectator mode is not allowed
Not at all.
The spectate command has been added recently and has not replaced any existing command.
  Topic: Going back to spectator mode is not allowed
Flambeau

Replies: 5
Views: 1924

PostForum: Fixed Bugs   Posted: Tue Jan 25, 2022 9:50 am   Subject: Going back to spectator mode is not allowed
In this case you can use the reconnect command
  Topic: USDQC FNS #117 - Icarus: Alien Vanguard (Part II)
Flambeau

Replies: 2
Views: 855

PostForum: USDQC Events   Posted: Sat Nov 27, 2021 12:08 pm   Subject: USDQC FNS #117 - Icarus: Alien Vanguard (Part II)
Happy Thanksgiving Billy
  Topic: This screenshot is from about 15 years ago, was this fixed?
Flambeau

Replies: 5
Views: 4002

PostForum: ZDaemon Development   Posted: Sun Nov 07, 2021 11:36 am   Subject: This screenshot is from about 15 years ago, was this fixed?
It was a special feature which long since been removed.
  Topic: WFF #06 - 32in24-16: DOOT CTF Part II
Flambeau

Replies: 1
Views: 921

PostForum: General Offtopic Chat   Posted: Sun Oct 24, 2021 8:38 am   Subject: WFF #06 - 32in24-16: DOOT CTF Part II
Welcome back to Wadazine Flag Fest!


This week we will play part II of 32in24-16: DOOT CTF !
https://i.imgur.com/ch7Bz3I.png


Get your Blue or Red color on, and join the fun!

WADs: 32in24 ...
  Topic: WFF #05 - 32in24-16: DOOT CTF
Flambeau

Replies: 2
Views: 958

PostForum: General Offtopic Chat   Posted: Sun Oct 17, 2021 3:22 pm   Subject: WFF #05 - 32in24-16: DOOT CTF
Cybershark, the server is set with the v1 indeed.
As to why SpwnShark uses Dvox, prob because I gave my old template and didnt notice him. So I take that one.

The auto balance has been set, last s ...
  Topic: USDQC Friday Night Survival #110 - Exomoon (Part II)
Flambeau

Replies: 1
Views: 889

PostForum: USDQC Events   Posted: Thu Oct 07, 2021 6:35 pm   Subject: USDQC Friday Night Survival #110 - Exomoon (Part II)
https://i.imgur.com/VIMPweG.png

This week we are running through the “successor” to Moonblood, with the 2nd part of Exomoon! The levels are a mix of the original Moonblood with early BTSX level ...
  Topic: WAD Suggestions
Flambeau

Replies: 29
Views: 59679

PostForum: Tuesday Night Flags   Posted: Wed Sep 22, 2021 7:27 am   Subject: WAD Suggestions
You got it right Very Happy
  Topic: WAD Suggestions
Flambeau

Replies: 29
Views: 59679

PostForum: Tuesday Night Flags   Posted: Fri Sep 17, 2021 12:00 pm   Subject: WAD Suggestions
Just be patient. We have another shark that wants to put energy in it.
I just cant pin date on it yet. But we didnt forget ctf!
  Topic: [RENDER] Uncapped - Actor movement interpolation
Flambeau

Replies: 3
Views: 1867

PostForum: Rejected Requests   Posted: Fri Aug 27, 2021 10:45 pm   Subject: [RENDER] Uncapped - Actor movement interpolation
ok, so you are talking about extra frames then?
I prob am not smart enough to understand that you meant that with "Just what the zdoom/gzdoom uses."

Sorry for my misunderstanding, I tho ...
  Topic: [RENDER] Uncapped - Actor movement interpolation
Flambeau

Replies: 3
Views: 1867

PostForum: Rejected Requests   Posted: Fri Aug 27, 2021 4:17 pm   Subject: [RENDER] Uncapped - Actor movement interpolation
Heklo,
As far as I know ZDaemon already has this
  Topic: Imitating the cooperative gameplay in single player mode
Flambeau

Replies: 3
Views: 1961

PostForum: ZDaemon Help & Chatter   Posted: Thu Aug 26, 2021 7:44 pm   Subject: Imitating the cooperative gameplay in single player mode
Indeed, there is NO command line option for that
  Topic: Imitating the cooperative gameplay in single player mode
Flambeau

Replies: 3
Views: 1961

PostForum: ZDaemon Help & Chatter   Posted: Thu Aug 26, 2021 1:44 pm   Subject: Imitating the cooperative gameplay in single player mode
One way would be to start a LAN server and join it. basically its local then, and on COOP
  Topic: Weapon preferences by weight
Flambeau

Replies: 5
Views: 4969

PostForum: Accepted / To be Implemented Requests   Posted: Thu Jul 22, 2021 6:08 pm   Subject: Weapon preferences by weight
I think you mean something like this?

https://cdn.discordapp.com/attachments/335849194638016522/867484900726145024/ranking02.png

https://cdn.discordapp.com/attachments/335849194638016522/8674849 ...
  Topic: USDQC Wednesday Night Deathmatch #113 - ABCDMv4
Flambeau

Replies: 0
Views: 931

PostForum: USDQC Events   Posted: Tue Jul 13, 2021 8:18 pm   Subject: USDQC Wednesday Night Deathmatch #113 - ABCDMv4
http://hs.keystone.gr/zdmaps/anim/abcdmv4.gif

This week we are going to play a 30 map wad from 2007 that will offer funny maps called ABC Deathmatch

Load up your weapons, press spawn and frag aw ...
  Topic: USDQC Wednesday Night Deathmatch #112 - Halo_gen
Flambeau

Replies: 3
Views: 1475

PostForum: USDQC Events   Posted: Thu Jul 08, 2021 12:16 pm   Subject: USDQC Wednesday Night Deathmatch #112 - Halo_gen
Yeah me was so smart to set the server up to start on the 8th XD
  Topic: USDQC Wednesday Night Deathmatch #112 - Halo_gen
Flambeau

Replies: 3
Views: 1475

PostForum: USDQC Events   Posted: Wed Jul 07, 2021 3:36 pm   Subject: USDQC Wednesday Night Deathmatch #112 - Halo_gen
http://hs.keystone.gr/zdmaps/anim/halo_gen.gif

This week we are going to play the prequel to NSExl_b called Halo_gen. A 10 map wad that will bring some nice FFA action. Lil_Ruff won't be joining yo ...
 
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