Author |
Message |
Topic: The Brapper |
Flambeau
Replies: 2
Views: 2091
|
Forum: General Offtopic Chat Posted: Wed Aug 31, 2022 9:49 pm Subject: The Brapper |
I suggest @rhinoduck should take a look and give feedback on this |
Topic: TNS #575 - 11 years of TNS: Altars of Madness |
Flambeau
Replies: 7
Views: 3043
|
Forum: Thursday Night Survival Posted: Thu Aug 18, 2022 3:52 pm Subject: TNS #575 - 11 years of TNS: Altars of Madness |
PARTY!!!!!!! |
Topic: Offset textures are rendered oddly |
Flambeau
Replies: 4
Views: 7681
|
Forum: Rejected Bugs Posted: Mon Jun 20, 2022 9:19 pm Subject: Offset textures are rendered oddly |
That feature request is in pending, not in rejected.
This one is a duplicate btw, and should not be in bug reports imo |
Topic: W_GetNumForName - Map lump referenced by MAPINFO is missing |
Flambeau
Replies: 9
Views: 3859
|
Forum: Confirmed but Deferred Bugs Posted: Sat May 28, 2022 5:44 pm Subject: W_GetNumForName - Map lump referenced by MAPINFO is missing |
There is no need to change the behaviour imo.
Since the server uses a maplist it doesnt look at the "next" keyword anymore, so it follows the order of maplist.
If no maplist defined it wil ... |
Topic: How To Grow As A Competitive Player |
Flambeau
Replies: 1
Views: 12601
|
Forum: ZDaemon Clans and Scrims Posted: Mon May 02, 2022 6:01 pm Subject: How To Grow As A Competitive Player |
Nice writing, even for me it had some good tips.
Thnx! |
Topic: Going back to spectator mode is not allowed |
Flambeau
Replies: 5
Views: 4360
|
Forum: Fixed Bugs Posted: Thu Jan 27, 2022 5:44 pm Subject: Going back to spectator mode is not allowed |
Not at all.
The spectate command has been added recently and has not replaced any existing command. |
Topic: Going back to spectator mode is not allowed |
Flambeau
Replies: 5
Views: 4360
|
Forum: Fixed Bugs Posted: Tue Jan 25, 2022 9:50 am Subject: Going back to spectator mode is not allowed |
In this case you can use the reconnect command |
Topic: USDQC FNS #117 - Icarus: Alien Vanguard (Part II) |
Flambeau
Replies: 2
Views: 1414
|
Forum: USDQC Events Posted: Sat Nov 27, 2021 12:08 pm Subject: USDQC FNS #117 - Icarus: Alien Vanguard (Part II) |
Happy Thanksgiving Billy |
Topic: This screenshot is from about 15 years ago, was this fixed? |
Flambeau
Replies: 7
Views: 17526
|
Forum: ZDaemon Development Posted: Sun Nov 07, 2021 11:36 am Subject: This screenshot is from about 15 years ago, was this fixed? |
It was a special feature which long since been removed. |
Topic: WFF #06 - 32in24-16: DOOT CTF Part II |
Flambeau
Replies: 1
Views: 2774
|
Forum: General Offtopic Chat Posted: Sun Oct 24, 2021 8:38 am Subject: WFF #06 - 32in24-16: DOOT CTF Part II |
Welcome back to Wadazine Flag Fest!
This week we will play part II of 32in24-16: DOOT CTF !
https://i.imgur.com/ch7Bz3I.png
Get your Blue or Red color on, and join the fun!
WADs: 32in24 ... |
Topic: WFF #05 - 32in24-16: DOOT CTF |
Flambeau
Replies: 2
Views: 2774
|
Forum: General Offtopic Chat Posted: Sun Oct 17, 2021 3:22 pm Subject: WFF #05 - 32in24-16: DOOT CTF |
Cybershark, the server is set with the v1 indeed.
As to why SpwnShark uses Dvox, prob because I gave my old template and didnt notice him. So I take that one.
The auto balance has been set, last s ... |
Topic: USDQC Friday Night Survival #110 - Exomoon (Part II) |
Flambeau
Replies: 1
Views: 1373
|
Forum: USDQC Events Posted: Thu Oct 07, 2021 6:35 pm Subject: USDQC Friday Night Survival #110 - Exomoon (Part II) |
https://i.imgur.com/VIMPweG.png
This week we are running through the “successor” to Moonblood, with the 2nd part of Exomoon! The levels are a mix of the original Moonblood with early BTSX level ... |
Topic: WAD Suggestions |
Flambeau
Replies: 29
Views: 101118
|
Forum: Tuesday Night Flags Posted: Wed Sep 22, 2021 7:27 am Subject: WAD Suggestions |
You got it right |
Topic: WAD Suggestions |
Flambeau
Replies: 29
Views: 101118
|
Forum: Tuesday Night Flags Posted: Fri Sep 17, 2021 12:00 pm Subject: WAD Suggestions |
Just be patient. We have another shark that wants to put energy in it.
I just cant pin date on it yet. But we didnt forget ctf! |
Topic: [RENDER] Uncapped - Actor movement interpolation |
Flambeau
Replies: 3
Views: 3625
|
Forum: Rejected Requests Posted: Fri Aug 27, 2021 10:45 pm Subject: [RENDER] Uncapped - Actor movement interpolation |
ok, so you are talking about extra frames then?
I prob am not smart enough to understand that you meant that with "Just what the zdoom/gzdoom uses."
Sorry for my misunderstanding, I tho ... |
Topic: [RENDER] Uncapped - Actor movement interpolation |
Flambeau
Replies: 3
Views: 3625
|
Forum: Rejected Requests Posted: Fri Aug 27, 2021 4:17 pm Subject: [RENDER] Uncapped - Actor movement interpolation |
Heklo,
As far as I know ZDaemon already has this |
Topic: Imitating the cooperative gameplay in single player mode |
Flambeau
Replies: 3
Views: 4557
|
Forum: ZDaemon Help & Chatter Posted: Thu Aug 26, 2021 7:44 pm Subject: Imitating the cooperative gameplay in single player mode |
Indeed, there is NO command line option for that |
Topic: Imitating the cooperative gameplay in single player mode |
Flambeau
Replies: 3
Views: 4557
|
Forum: ZDaemon Help & Chatter Posted: Thu Aug 26, 2021 1:44 pm Subject: Imitating the cooperative gameplay in single player mode |
One way would be to start a LAN server and join it. basically its local then, and on COOP |
Topic: Weapon preferences by weight |
Flambeau
Replies: 6
Views: 10988
|
Forum: Accepted / To be Implemented Requests Posted: Thu Jul 22, 2021 6:08 pm Subject: Weapon preferences by weight |
I think you mean something like this?
https://cdn.discordapp.com/attachments/335849194638016522/867484900726145024/ranking02.png
https://cdn.discordapp.com/attachments/335849194638016522/8674849 ... |
Topic: USDQC Wednesday Night Deathmatch #113 - ABCDMv4 |
Flambeau
Replies: 0
Views: 1292
|
Forum: USDQC Events Posted: Tue Jul 13, 2021 8:18 pm Subject: USDQC Wednesday Night Deathmatch #113 - ABCDMv4 |
http://hs.keystone.gr/zdmaps/anim/abcdmv4.gif
This week we are going to play a 30 map wad from 2007 that will offer funny maps called ABC Deathmatch
Load up your weapons, press spawn and frag aw ... |
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