Author |
Message |
Topic: A suspicious email |
Empyre
Replies: 1
Views: 4043
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Forum: General Offtopic Chat Posted: Tue Jan 01, 2019 11:46 pm Subject: A suspicious email |
I got this email today:
Alan Prowell <alanprowell@gmail.com>
2:26 AM (14 hours ago)
to me
Hi there,
I just read ZDaemon :: View topic - Post your funniest links here, I've shown it ... |
Topic: TNS #298 - Doom 2 Redux (Part II) |
Empyre
Replies: 6
Views: 7120
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Forum: Thursday Night Survival Posted: Fri Apr 28, 2017 6:55 pm Subject: TNS #298 - Doom 2 Redux (Part II) |
The one(s) making Doomseeker tried to include ZDaemon, but the ZDaemon devs blocked it. |
Topic: TNS #286 - TNT: Revilution (Part I) |
Empyre
Replies: 3
Views: 4992
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Forum: Thursday Night Survival Posted: Thu Feb 02, 2017 12:00 am Subject: TNS #286 - TNT: Revilution (Part I) |
It is a sequel to TNT, but it doesn't use TNT as the IWAD? |
Topic: QZDoom software renderer for ZDaemon |
Empyre
Replies: 6
Views: 11323
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Forum: Wishlist Posted: Fri Jan 27, 2017 11:06 pm Subject: QZDoom software renderer for ZDaemon |
As I understand it, over the years, the ZDaemon devs have integrated their code deep inside the ZDoom 1.2 engine that ZDaemon is based on. To change the engine, they would have to throw away well over ... |
Topic: QZDoom software renderer for ZDaemon |
Empyre
Replies: 6
Views: 11323
|
Forum: Wishlist Posted: Tue Jan 24, 2017 5:50 pm Subject: QZDoom software renderer for ZDaemon |
To do that, they would have to start making ZDaemon all over again from scratch. |
Topic: ZDS #487 - New Year's Eve Shoot! |
Empyre
Replies: 3
Views: 4220
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Forum: ZDaemon Sessions Posted: Mon Jan 09, 2017 12:22 am Subject: ZDS #487 - New Year's Eve Shoot! |
That would be a good time for [url=https://www.doomworld.com/vb/wads-mods/87047-dood/]DooD. |
Topic: does .OGG music files work in zdaemon |
Empyre
Replies: 2
Views: 5193
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Forum: ZDaemon Help & Chatter Posted: Mon Sep 19, 2016 2:28 am Subject: does .OGG music files work in zdaemon |
I have used ogg myself, so I know it works. I also know that some people don't like downloading a wad that is huge because of music files.
You can also use tracker files, like mod, it, xm, or s3m. |
Topic: FMM #198 - Empyrion (Version 31) |
Empyre
Replies: 5
Views: 9210
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Forum: Friday's Monster Mash Posted: Sat Sep 17, 2016 7:02 am Subject: FMM #198 - Empyrion (Version 31) |
The US session never happened.
In the Euro session, when the map changed from MAP08 to MAP09, the server crashed. That does not happen on my server. I wonder that went wrong. I don't think the m ... |
Topic: FMM #198 - Empyrion (Version 31) |
Empyre
Replies: 5
Views: 9210
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Forum: Friday's Monster Mash Posted: Sat Sep 17, 2016 2:19 am Subject: FMM #198 - Empyrion (Version 31) |
It is probably too late to mention this, but there is a bug in the mapinfo lump. I released a fix that contains only the corrected mapinfo lump: [url=http://allfearthesentinel.net/download?file=empyri ... |
Topic: Quackwell |
Empyre
Replies: 11
Views: 10351
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Forum: Thursday Night Survival Posted: Thu Sep 15, 2016 6:38 pm Subject: Quackwell |
Does this mean the end of TNS? |
Topic: Zdaemon plugin for Doomseeker |
Empyre
Replies: 3
Views: 7777
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Forum: Rejected Requests Posted: Tue Sep 06, 2016 12:51 am Subject: Zdaemon plugin for Doomseeker |
The story I heard was that Doomseeker (which is included with the Zandronum install, and is a whole different project from IDE/DE) tried to make a plugin for ZDaemon, but the ZDaemon devs made it clea ... |
Topic: Wad Suggestions |
Empyre
Replies: 72
Views: 146435
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Forum: Friday's Monster Mash Posted: Sat Aug 27, 2016 11:01 pm Subject: Wad Suggestions |
I see my post from a couple years ago. I have added 4 more maps since then, and more details and new features and a few fixes:
[url=http://doom.dogsoft.net/download.php?h=348fd4d9ce4649fc1a3c623b366d ... |
Topic: Invisible things under water |
Empyre
Replies: 3
Views: 7570
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Forum: Rejected Bugs Posted: Sat Aug 13, 2016 11:42 pm Subject: Invisible things under water |
Since the latest update, I cannot see any things (monsters, power-ups, projectiles) in the underwater area of my Descent map. This used to work just fine, but not now.
I made a test map using a pre ... |
Topic: TX_START and TX_END texture problems, RESOLVED unhappily |
Empyre
Replies: 4
Views: 8864
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Forum: Wad Editing Posted: Sun Aug 07, 2016 9:57 am Subject: TX_START and TX_END texture problems, RESOLVED unhappily |
Never-mind. I hadn't cleared my maps wad from loading, so the textures that were working were the ones in my wad.
This isn't what I wanted the answer to be, but now that I know, I'll just abandon t ... |
Topic: TX_START and TX_END texture problems, RESOLVED unhappily |
Empyre
Replies: 4
Views: 8864
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Forum: Wad Editing Posted: Thu Aug 04, 2016 2:54 am Subject: TX_START and TX_END texture problems, RESOLVED unhappily |
I am trying to convert cc4-tex.wad to use the TX_START and TX_END method instead of the older PNAMES and TEXTURES1 method. I used the latest official version of Slade 3 to convert the textures to Doom ... |
Topic: rcon kick ? |
Empyre
Replies: 3
Views: 5979
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Forum: ZDaemon Help & Chatter Posted: Thu Aug 04, 2016 2:29 am Subject: rcon kick ? |
It can serve as a warning. |
Topic: zlauncher on win8,win10 |
Empyre
Replies: 5
Views: 9045
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Forum: Fixed Bugs Posted: Sun Jun 05, 2016 9:01 pm Subject: zlauncher on win8,win10 |
I am using Windows 8.1, and the chat settings window works fine for me. I am not using any compatibility mode for ZDaemon. |
Topic: TNS #249 - Ancient Aliens (Part I) |
Empyre
Replies: 7
Views: 7303
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Forum: Thursday Night Survival Posted: Thu May 19, 2016 10:57 pm Subject: TNS #249 - Ancient Aliens (Part I) |
He's looking more and more like the Centari from Babylon 5. |
Topic: Does anyone remember this wad? |
Empyre
Replies: 7
Views: 7860
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Forum: ZDaemon Help & Chatter Posted: Sun May 15, 2016 9:38 pm Subject: Does anyone remember this wad? |
Oh, so coopbuildm doesn't have any of the incomplete maps that coopbuildn has? |
Topic: Does anyone remember this wad? |
Empyre
Replies: 7
Views: 7860
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Forum: ZDaemon Help & Chatter Posted: Mon May 09, 2016 10:35 pm Subject: Does anyone remember this wad? |
There is a coopbuildn. Is that not official? |
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