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  Topic: Double Ammo DMFlag
EarthQuake

Replies: 10
Views: 2837

PostForum: Implemented Requests   Posted: Sat Dec 29, 2018 2:03 am   Subject: Double Ammo DMFlag
It's unnecessary. You could simply load a DeHackEd patch that doubles the amount of ammo that items give.
  Topic: Make first players spawn at spots 1, 2, 3, etc...
EarthQuake

Replies: 4
Views: 3671

PostForum: Implemented Requests   Posted: Sun Oct 18, 2015 4:19 pm   Subject: Make first players spawn at spots 1, 2, 3, etc...
Bravo! These are all important changes to the spawning algorithm. Things should be more intuitive now, and hopefully we don't see any more broken maps because of non-intended player spawns.
  Topic: [ACS] Print names of named scripts when using scripstat
EarthQuake

Replies: 1
Views: 2376

PostForum: Implemented Requests   Posted: Fri Oct 09, 2015 8:09 pm   Subject: [ACS] Print names of named scripts when using scripstat
The "scriptstat" command displays information about all currently running scripts. With the introduction of named scripts, I've noticed that this command only shows the script number of the ...
  Topic: What mouse do you use?
EarthQuake

Replies: 16
Views: 8989

PostForum: General Offtopic Chat   Posted: Fri Sep 25, 2015 2:07 am   Subject: What mouse do you use?
I have a wireless Logitech M185 that I pretty much use as a remote control. My normal mouse is a Logitech M110.

Pretty basic mice, but they feel good and last a long fucking time.
  Topic: [ACS] SetHudSize() support.
EarthQuake

Replies: 2
Views: 6344

PostForum: Implemented Requests   Posted: Fri Sep 25, 2015 1:53 am   Subject: [ACS] SetHudSize() support.
[url=http://zdoom.org/wiki/SetHudSize]SetHudSize is an ACS function that scales text to a specified resolution, allowing that text to be the same size regardless of a player's screen resolution.

Cu ...
  Topic: Burger Damn Right!
EarthQuake

Replies: 8
Views: 5315

PostForum: General Offtopic Chat   Posted: Sun Sep 20, 2015 3:45 pm   Subject: Burger Damn Right!
guise im gonna go play lol, ill be back in 2008 when my pentium 4 gets here
  Topic: Demo map Remote Execution, ZD_rand, Named Scripts, NetMode
EarthQuake

Replies: 4
Views: 3909

PostForum: Wad Editing   Posted: Wed Sep 09, 2015 10:24 pm   Subject: Demo map Remote Execution, ZD_rand, Named Scripts, NetMode
So for remote execution scripts, the "target client" parameter corresponds to the same values as returned by PlayerNumber()?
  Topic: Zdaemon and Zdoom Custom Message Strings
EarthQuake

Replies: 3
Views: 3730

PostForum: Wad Editing   Posted: Wed Aug 19, 2015 1:24 pm   Subject: Zdaemon and Zdoom Custom Message Strings
The LANGUAGE lump has been supported by ZDaemon for a while now, although there are probably a lot of strings not used/implemented. Look inside zdaemon.wad.
  Topic: [1.10b04] HKs and BoHs can deal damage to each other
EarthQuake

Replies: 9
Views: 4194

PostForum: Fixed Bugs   Posted: Sun Aug 09, 2015 10:27 pm   Subject: [1.10b04] HKs and BoHs can deal damage to each other
See http://forums.zdaemon.org/viewtopic.php?t=16164
  Topic: [CTF] Flags height
EarthQuake

Replies: 21
Views: 10862

PostForum: Implemented Requests   Posted: Wed Aug 05, 2015 5:31 am   Subject: [CTF] Flags height
Here's a way to easily test:

http://speedy.sh/ub7sF/flagheight.wad (you must be in CTF mode)

The hallway here has several holes, each one 8 units lower than the last.
The first starts at 8 pixe ...
  Topic: [CTF] Flags height
EarthQuake

Replies: 21
Views: 10862

PostForum: Implemented Requests   Posted: Tue Aug 04, 2015 10:18 pm   Subject: [CTF] Flags height
Yeah, it does not seem to have been changed.
  Topic: Monster infight
EarthQuake

Replies: 10
Views: 7107

PostForum: Implemented Requests   Posted: Sun Aug 02, 2015 4:47 pm   Subject: Monster infight
Something seems wrong.

Monster species infighting is enabled by default. In Doom2 MAP01, the imps can hurt each other and start fighting.

Console says "infighting" is 0. Tried changing ...
  Topic: Ohaiderppl
EarthQuake

Replies: 4
Views: 3339

PostForum: General Offtopic Chat   Posted: Sun Aug 02, 2015 4:16 pm   Subject: Ohaiderppl
No, now go away.
  Topic: 5 years late.
EarthQuake

Replies: 30
Views: 15771

PostForum: General Offtopic Chat   Posted: Fri Jul 31, 2015 4:35 pm   Subject: 5 years late.
Earthquake just got back to replying to a PM I sent 2-3 years ago on DW. Someday I hope to be this busy

You still haven't replied, you freaking nerd!
  Topic: Increasing ammo of cell box and Railgun cell cost
EarthQuake

Replies: 2
Views: 2978

PostForum: Wad Editing   Posted: Sat Jul 25, 2015 12:38 am   Subject: Increasing ammo of cell box and Railgun cell cost
You would use DEHSUPP for the railgun, with a DeHackEd weapon definition:
Weapon X (Railgun)
Use Ammo = 5
Where X is the DeHackEd weapon number for the railgun. You'll have to look at the ...
  Topic: Chat question...
EarthQuake

Replies: 3
Views: 3174

PostForum: ZDaemon Help & Chatter   Posted: Thu Jul 16, 2015 10:28 pm   Subject: Chat question...
One possibility would be to host your channel on a different IRC network and connect to it from ZRC when necessary. It's kind of a pain, but really the only option I'm aware of.
  Topic: Help with displaying images with custom fonts.
EarthQuake

Replies: 3
Views: 3510

PostForum: Wad Editing   Posted: Thu Jul 16, 2015 10:20 pm   Subject: Help with displaying images with custom fonts.
For anyone reading this, Krawa helped me figure it out.

All fonts, regardless of format can contain up to 256 characters. Each of those character slots can have a graphic. The CONFONT format (FON1) ...
  Topic: Chat question...
EarthQuake

Replies: 3
Views: 3174

PostForum: ZDaemon Help & Chatter   Posted: Thu Jul 16, 2015 7:57 pm   Subject: Chat question...
You can use the ZRC client to connect to other networks, but you can't connect to the ZDaemon network using other IRC clients. I believe it's this way for security reasons.
  Topic: Help with displaying images with custom fonts.
EarthQuake

Replies: 3
Views: 3510

PostForum: Wad Editing   Posted: Thu Jul 16, 2015 7:37 pm   Subject: Help with displaying images with custom fonts.
I've been wracking my brain over this for a couple days now.

Currently, it's possible to display images using SetFont() along with a custom font in FON2 format. I've seen this done in several wads, ...
  Topic: 5 years late.
EarthQuake

Replies: 30
Views: 15771

PostForum: General Offtopic Chat   Posted: Wed Jul 15, 2015 4:51 pm   Subject: 5 years late.
Signs of a revival, eh? I'm down for it.
 
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