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  Topic: Zdaemon development plan
DoomerMrT

Replies: 8
Views: 10660

PostForum: ZDaemon Development   Posted: Tue Mar 22, 2011 8:01 pm   Subject: Zdaemon development plan
*Warning: some parts include sarcasm*


After a long fight finally we got the rights to see the latest changes in the changelog
Not sure what you have been smoking but the there is a public chang ...
  Topic: Zdaemon development plan
DoomerMrT

Replies: 8
Views: 10660

PostForum: ZDaemon Development   Posted: Tue Mar 22, 2011 5:52 pm   Subject: Zdaemon development plan
Plans can change; thats why they are called plans. I am still not asking for a to do list(which many programs do have in fact) but for a possible foreseeable future; by telling me its very hard to say ...
  Topic: Not all sfx assigned to DEHACKED creations play
DoomerMrT

Replies: 3
Views: 3126

PostForum: Fixed Bugs   Posted: Mon Mar 21, 2011 2:02 pm   Subject: Not all sfx assigned to DEHACKED creations play
Your patch is wrong.


Initial frame = 834
First moving frame = 833

Frame 832
Duration = 8
Next frame = 833 //added for readability

Frame 833
Sprite subnumber = 1
Duration = 8
Next fram ...
  Topic: Zdaemon development plan
DoomerMrT

Replies: 8
Views: 10660

PostForum: ZDaemon Development   Posted: Sun Mar 20, 2011 9:28 pm   Subject: Zdaemon development plan
I thought it would be nice to know what are the future plans of the developers regarding zdaemon. Could you make a list or something that tells what you intend to include in future point and sub relea ...
  Topic: we miss Teamdamage =(
DoomerMrT

Replies: 24
Views: 14093

PostForum: ZDaemon Help & Chatter   Posted: Fri Mar 18, 2011 3:23 pm   Subject: we miss Teamdamage =(
Larissa"]This is fair if i can enable teamdamage in MY server. without password ! i will host offiziell servers and not private servers


First off it is offical, since we are speaking English and ...
  Topic: Coopbuild2011 - is nothing sacred?
DoomerMrT

Replies: 71
Views: 26852

PostForum: Wad Editing   Posted: Tue Mar 15, 2011 6:23 pm   Subject: Coopbuild2011 - is nothing sacred?
We got a nice set of jurists/lawyers here.. anyway, pointless topic is pointless. Ban people who copy others' work and we are done.
  Topic: Coopbuild2011 - is nothing sacred?
DoomerMrT

Replies: 71
Views: 26852

PostForum: Wad Editing   Posted: Tue Mar 15, 2011 8:31 am   Subject: Coopbuild2011 - is nothing sacred?
Ok enough of talk, lets go and do something about this nonsense! Wait, what can we do exactly?

I would be happy to see new stuff released even if they are unoriginal, rather than bash them and havi ...
  Topic: Coopbuild2011 - is nothing sacred?
DoomerMrT

Replies: 71
Views: 26852

PostForum: Wad Editing   Posted: Mon Mar 14, 2011 5:57 pm   Subject: Coopbuild2011 - is nothing sacred?
I hate to say this, but copyrights, permissions and closed source are taking a great part in killing the Zdaemon community. The thing I say is as long as the mappers credit the original author, the pe ...
  Topic: map not working right
DoomerMrT

Replies: 25
Views: 12606

PostForum: Wad Editing   Posted: Sun Feb 06, 2011 2:59 pm   Subject: map not working right
After 22 replies, I failed to see the point of this topic's existence.
  Topic: Opinions about Doom Builder 2
DoomerMrT

Replies: 28
Views: 18896

PostForum: General Offtopic Chat   Posted: Sun Dec 26, 2010 11:06 pm   Subject: Opinions about Doom Builder 2
Umm...from DB2's minimum requirements on its main page perhaps?
  Topic: Opinions about Doom Builder 2
DoomerMrT

Replies: 28
Views: 18896

PostForum: General Offtopic Chat   Posted: Sun Dec 26, 2010 3:54 pm   Subject: Re: Opinions about Doom Builder 2
Look at the system requirements in comparsion for example:

DB1: 500Mhz CPU
DB2: 2.4Ghz CPU

Now that is ridiculous. Not only that the minimum is the 5x of DB1 but that even a multi core processo ...
  Topic: Opinions about Doom Builder 2
DoomerMrT

Replies: 28
Views: 18896

PostForum: General Offtopic Chat   Posted: Sat Dec 25, 2010 6:45 am   Subject: Opinions about Doom Builder 2
I realize that there are several DB2 topics around there but they were all opened for beta releases so I thought an opinion topic about the recent DB2 releases can't hurt. My opinion (may sound a bit ...
  Topic: TEH BASE Cooperative - Release 1f
DoomerMrT

Replies: 67
Views: 40820

PostForum: Wad Editing   Posted: Mon Nov 15, 2010 1:45 pm   Subject: TEH BASE Cooperative - Release 1f
I saw that server but I couldn't join because the admin loaded zvox4 twice(I suppose that was bundled with that wad too) and I didn't bother testing the wad in singleplayer despite my bad feelings abo ...
  Topic: textures are pissing me off
DoomerMrT

Replies: 6
Views: 3118

PostForum: Wad Editing   Posted: Sun Nov 14, 2010 9:10 am   Subject: textures are pissing me off
Texture widths have to be in powers of two: 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, and so on. If they are not, they will start repeating at the nearest power of two.

At Zdaemon, t ...
  Topic: Building a New Computer
DoomerMrT

Replies: 2
Views: 2625

PostForum: General Offtopic Chat   Posted: Tue Oct 19, 2010 2:34 pm   Subject: Building a New Computer
Choose an intel i5 processor, nowadays two cores are pretty much enough for everything (except if you are a programmer/3D modeller)and their price is more reasonable. AMD is also really good and cheap ...
  Topic: Voxels = epic win
DoomerMrT

Replies: 5
Views: 3819

PostForum: General Offtopic Chat   Posted: Sun Oct 10, 2010 8:05 pm   Subject: Voxels = epic win
The thing I like in voxels that they don't need a completely new renderer and they still can add 3D visuals to maps. Imagine not only monsters, items but map objects too like beams, slabs and other 3D ...
  Topic: Voxels = epic win
DoomerMrT

Replies: 5
Views: 3819

PostForum: General Offtopic Chat   Posted: Sun Oct 10, 2010 8:48 am   Subject: Voxels = epic win
http://forum.zdoom.org/viewtopic.php?f=4&t=27434

http://www.teamhellspawn.com/zdoom_vox.zip


http://www.teamhellspawn.com/voxels_in_doom.png


Voxels are the best thing happened for doom ...
  Topic: Launcher: icon bug (minor)
DoomerMrT

Replies: 3
Views: 4719

PostForum: Rejected Bugs   Posted: Mon Oct 04, 2010 6:50 am   Subject: Launcher: icon bug (minor)
I am using Windows XP and have no idea what EQ is talking about Razz so its just a plain XP.

EDIT: Nevermind, now it is working fine again Surprised topic can be closed
  Topic: Launcher: icon bug (minor)
DoomerMrT

Replies: 3
Views: 4719

PostForum: Rejected Bugs   Posted: Sun Oct 03, 2010 2:39 pm   Subject: Launcher: icon bug (minor)
This is really a minor issue: if you left click and keep holding the left mouse button on an icon (refresh servers, wad directories, chat with other players) and move the cursor out of the icon's bord ...
  Topic: ACS: GiveTeamPoints, TakeTeamPoints
DoomerMrT

Replies: 14
Views: 7992

PostForum: Implemented Requests   Posted: Fri Sep 24, 2010 7:00 pm   Subject: ACS: GiveTeamPoints, TakeTeamPoints
While I agree that compatibility is important ZDoom doesn't have such functions because it is mostly a singleplayer port. Skulltag indeed has some but they are not very well thought out IMO so I think ...
 
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