Author |
Message |
Topic: No screen in client :( |
Aeyesx
Replies: 6
Views: 1278
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Forum: Confirmed Bugs Posted: Wed Dec 11, 2019 12:24 pm Subject: No screen in client :( |
Guys,
Today AMD released new drivers (The Adrenalin 2020 Edition).
And they fixed the issue now so it all works!!
Also they introduced proper GPU scaling so we can run ZD at lower resolution proper ... |
Topic: No screen in client :( |
Aeyesx
Replies: 6
Views: 1278
|
Forum: Confirmed Bugs Posted: Thu Nov 14, 2019 11:21 am Subject: No screen in client :( |
Integrated gpu works fine...but guess what, I had to buy VGA cable and then bring old VGA monitor from attic xD |
Topic: Server template download feature for offline play |
Aeyesx
Replies: 3
Views: 907
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Forum: Pending Requests Posted: Thu Nov 14, 2019 11:19 am Subject: Server template download feature for offline play |
Some servers forcefully blocks such thing, they are running scripts or code in wad which they dont allow to download... and since you cannot download those, you cannot play those...
But yea, some s ... |
Topic: No screen in client :( |
Aeyesx
Replies: 6
Views: 1278
|
Forum: Confirmed Bugs Posted: Sun Nov 10, 2019 2:04 pm Subject: No screen in client :( |
The i7 should have onboard graphic. Could you please test if the problem also exist if the onboard graphic is used (the AMD graphic is not used).
Does it look like this (with 4:3 resolution and sv_ ... |
Topic: No screen in client :( |
Aeyesx
Replies: 6
Views: 1278
|
Forum: Confirmed Bugs Posted: Sat Nov 09, 2019 10:59 am Subject: No screen in client :( |
Uh, hey.
I vanished for a few months, simply because I can't start ZD client... at all...
(Actually I can, but the screen is just garbled mess) and nothing helps (windowed or fullscreen or any resol ... |
Topic: ZDaemon actor editing - DehSUPP |
Aeyesx
Replies: 2
Views: 6231
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Forum: Wad Editing Posted: Tue Sep 17, 2019 7:38 am Subject: ZDaemon actor editing - DehSUPP |
Okay, there is a need to update this accordingly since it wasn't since ver 1.10.05 and there were some major updates. Any volunteers? o3o
Edit:
Seems like new stuff was added as of ver .08
At lea ... |
Topic: DeHackEd Tutorial Video: Custom Guns, Enemies and Sprites |
Aeyesx
Replies: 6
Views: 2602
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Forum: Wad Editing Posted: Mon Aug 26, 2019 8:29 pm Subject: DeHackEd Tutorial Video: Custom Guns, Enemies and Sprites |
ahah stuff's appreciated always ^^ |
Topic: DeHackEd Tutorial Video: Custom Guns, Enemies and Sprites |
Aeyesx
Replies: 6
Views: 2602
|
Forum: Wad Editing Posted: Sun Aug 25, 2019 9:38 am Subject: DeHackEd Tutorial Video: Custom Guns, Enemies and Sprites |
For newbie's I guess it is good to understand how it works
But I think for more serious dehacking its pretty bad way to write a code.
Also, these are not custom... these are vanilla doom replaceme ... |
Topic: ACS: SetHUDsize |
Aeyesx
Replies: 6
Views: 8557
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Forum: Implemented Requests Posted: Sun Feb 10, 2019 12:14 pm Subject: ACS: SetHUDsize |
Ahahah tottaly  |
Topic: ZLauncher: larger dialogs, child dialogs not appearing |
Aeyesx
Replies: 2
Views: 3349
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Forum: Rejected Bugs Posted: Sat Jan 12, 2019 5:42 pm Subject: ZLauncher: larger dialogs, child dialogs not appearing |
Lucky for you... I got 4K and the rendering is completly broken for me... |
Topic: Rocket jumping is broken |
Aeyesx
Replies: 6
Views: 2152
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Forum: Rejected Bugs Posted: Mon Dec 31, 2018 1:05 pm Subject: Rocket jumping is broken |
Why are people attempting to break this vanilla behaviour o.O I understand that u can glitch in various maps but its fault of map designer more than anything else... |
Topic: Double Ammo DMFlag |
Aeyesx
Replies: 10
Views: 2856
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Forum: Implemented Requests Posted: Mon Dec 31, 2018 1:03 pm Subject: Double Ammo DMFlag |
I doubt it would improve the gameplay anyway |
Topic: Slade 3.1.0 - from beta to release |
Aeyesx
Replies: 24
Views: 17485
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Forum: Wad Editing Posted: Thu Nov 08, 2018 9:48 am Subject: Slade 3.1.0 - from beta to release |
Slade is clearly leading these days... only ONCE ever I had to use SlumpEd I think to generate flat that had dimensions greater than 64x64 ... and this problem still persists i think |
Topic: Support for SNDINFO attenuation |
Aeyesx
Replies: 7
Views: 5196
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Forum: Implemented Requests Posted: Wed Oct 31, 2018 9:14 am Subject: Support for SNDINFO attenuation |
This is simply too great. You guys are literally pushing me to start actually doing something while I am becoming work-o-holic sorta in my job |
Topic: [Sound] Ambient sounds - Fade distance support (duplicate) |
Aeyesx
Replies: 2
Views: 2275
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Forum: Rejected Requests Posted: Sun Oct 21, 2018 12:06 am Subject: [Sound] Ambient sounds - Fade distance support (duplicate) |
cool thils will enhance atmosphere seriously |
Topic: Less strict obituary behavior |
Aeyesx
Replies: 4
Views: 8217
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Forum: Accepted / To be Implemented Requests Posted: Mon Oct 15, 2018 10:33 pm Subject: Less strict obituary behavior |
1.10.05: Added obituaries for Hexen to replace the generic "Player died" message when a monster kills a player.
Needs a check (and demo wad) which messages are not shown meanwhile and sti ... |
Topic: [ACS] Sector_SetDamage damage type (and interval, leaky) |
Aeyesx
Replies: 4
Views: 1999
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Forum: Implemented Requests Posted: Sun Oct 14, 2018 6:23 pm Subject: [ACS] Sector_SetDamage damage type (and interval, leaky) |
I didnt realized that there is MOD_FIRE... nevermind this can be closed because it works as inteded  |
Topic: End Intermission |
Aeyesx
Replies: 10
Views: 6346
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Forum: Implemented Requests Posted: Sun Oct 14, 2018 4:03 pm Subject: End Intermission |
Intermission is good time for quick pee between long sessions  |
Topic: [ACS] Sector_SetDamage damage type (and interval, leaky) |
Aeyesx
Replies: 4
Views: 1999
|
Forum: Implemented Requests Posted: Sun Oct 14, 2018 1:32 pm Subject: [ACS] Sector_SetDamage damage type (and interval, leaky) |
Uber-epic-awesome!
There you go
[url=http://aeyesi.eu/dehsupp/Sector_SetDamage_test2.wad]Sector_SetDamage_test2.wad
Summon "Firebomb" to get instantly killed and enter FireDeath sta ... |
Topic: DooM Eternal announced at E3! |
Aeyesx
Replies: 7
Views: 3056
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Forum: General Offtopic Chat Posted: Sun Aug 26, 2018 9:31 pm Subject: DooM Eternal announced at E3! |
Have you seen the recent video? Doom Slayer as they call him enters the UAC facilty and the employees are so shocked to see him. Him beign total badass doing things his own way, taking plasmagun from ... |
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