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  Topic: Old Zdaemon SSG (ZDoom PRNG)
Aeyesx

Replies: 5
Views: 449

PostForum: Pending Requests   Posted: Mon Jul 09, 2018 3:31 pm   Subject: Old Zdaemon SSG (ZDoom PRNG)
I am not a developer, just occasional modder.

Either way as I said... the RNG affects A LOT of things in the engine that uses it besides SSG including enemies, so it only makes sense to use vanilla ...
  Topic: DooM Eternal announced at E3!
Aeyesx

Replies: 3
Views: 219

PostForum: General Offtopic Chat   Posted: Thu Jun 14, 2018 2:50 pm   Subject: DooM Eternal announced at E3!
Greatness awaits!
  Topic: Support for multi-core software rendering
Aeyesx

Replies: 4
Views: 801

PostForum: Wishlist   Posted: Thu Jun 14, 2018 2:48 pm   Subject: Support for multi-core software rendering
https://ibb.co/jvoXQJ
  Topic: CPW_CustomBulletAttack bullet puff not spawned online
Aeyesx

Replies: 5
Views: 2177

PostForum: Confirmed Bugs   Posted: Wed Jun 06, 2018 11:49 am   Subject: CPW_CustomBulletAttack bullet puff not spawned online
Demo wad:

Posting code description

# Pistol Shoot
Frame 14
Args1 = 0
Args2 = 0
Args3 = 1
Args4 = 5
Args5 = 38 #This tells the pistol to use original PUFF for the pistol. But it won't spaw ...
  Topic: Problem with dehacked/terrain sounds
Aeyesx

Replies: 9
Views: 3144

PostForum: Unconfirmed Bugs   Posted: Mon Jun 04, 2018 7:40 pm   Subject: Problem with dehacked/terrain sounds
I gues the way game handles player perhibits him to use A_Spawn using Chase states.

Its a trick, who knows if we wan't to fix it as we can trick around it using ACS.
  Topic: So uh, wheres everyone at
Aeyesx

Replies: 98
Views: 29094

PostForum: General Offtopic Chat   Posted: Wed May 30, 2018 1:30 pm   Subject: So uh, wheres everyone at
meep,
  Topic: W10 April Update
Aeyesx

Replies: 6
Views: 242

PostForum: ZDaemon Help & Chatter   Posted: Sat May 26, 2018 10:43 am   Subject: W10 April Update
Another reason why I wanna get zdaemon to support linux xD
  Topic: W10 April Update
Aeyesx

Replies: 6
Views: 242

PostForum: ZDaemon Help & Chatter   Posted: Tue May 22, 2018 10:13 am   Subject: W10 April Update
I do have a Win10 (latest) mostly because of mapping, with Intel CPU and AMD Graphics and I don't have any other issue than very bad DPI scaling.
  Topic: ZDaemon actor editing - DehSUPP
Aeyesx

Replies: 1
Views: 1065

PostForum: Wad Editing   Posted: Sat May 19, 2018 10:09 am   Subject: ZDaemon actor editing - DehSUPP
V 1.3 Preview

The list will be updated accordingly to reflect new changes in render modes of 1.10.04
  Topic: HiDPI support for 4K monitors
Aeyesx

Replies: 0
Views: 191

PostForum: Pending Requests   Posted: Tue May 08, 2018 1:08 pm   Subject: HiDPI support for 4K monitors
Hi,

Just making a generic topic, bassicaly when 4K is becoming standard and we will most likely see that 8K will step in in the future. There will be a need for HiDPI support in:

1) Zlauncher
2 ...
  Topic: CPW_CustomBulletAttack & CPW_CustomMissile online issues
Aeyesx

Replies: 6
Views: 822

PostForum: Fixed Bugs   Posted: Sat May 05, 2018 3:20 pm   Subject: CPW_CustomBulletAttack & CPW_CustomMissile online issues
Cool, those generic ones are handy.
  Topic: [DeHackEd] Item effects are not linked to their sprite names
Aeyesx

Replies: 6
Views: 5815

PostForum: Confirmed Bugs   Posted: Mon Apr 30, 2018 11:21 pm   Subject: [DeHackEd] Item effects are not linked to their sprite names
Why is this an issue?

There is absolutely no way for linking spritenames with actor properties they belonged to.
It would cause mess. There are more zdaemon wads using this mechanics that would br ...
  Topic: minor issue with Thing_SetGoal in online mode
Aeyesx

Replies: 3
Views: 1775

PostForum: Confirmed Bugs   Posted: Mon Apr 30, 2018 11:16 pm   Subject: minor issue with Thing_SetGoal in online mode
I can confirm this issue. Enemies follow the path but play "Initial/Spawn" states instead of "Chase" states.
  Topic: Valiant: ZDaemon edition
Aeyesx

Replies: 3
Views: 2159

PostForum: Wad Editing   Posted: Sun Apr 22, 2018 2:04 pm   Subject: Valiant: ZDaemon edition
Giving out V1.0 - Beta.

News are mentioned in a changelog. I consider it as a step forward that was necessary but sacrafices have been made.
  Topic: Old Zdaemon SSG (ZDoom PRNG)
Aeyesx

Replies: 5
Views: 449

PostForum: Pending Requests   Posted: Sun Apr 22, 2018 11:46 am   Subject: Old Zdaemon SSG (ZDoom PRNG)
I gotta pardon myself I wrote a nonsense previously.

I searched thru various versions but couldn't really tell how the RNG differ. The changelog does not mention it. Obviously the code was differen ...
  Topic: Old Zdaemon SSG (ZDoom PRNG)
Aeyesx

Replies: 5
Views: 449

PostForum: Pending Requests   Posted: Thu Apr 19, 2018 12:32 pm   Subject: Old Zdaemon SSG (ZDoom PRNG)
The only change seems to be related to the way RNG works. Well... why?

< removed >

The RNG should be, in theory as random as it can be. I found that much more object's do use this RND for ...
  Topic: Watch me Struggle: Attempting to use Old DOOM Map Editors!
Aeyesx

Replies: 3
Views: 324

PostForum: General Offtopic Chat   Posted: Thu Apr 19, 2018 9:57 am   Subject: Watch me Struggle: Attempting to use Old DOOM Map Editors!
I have spend a lot of time in WadAuthor. It was a great editor back then, but it was suffering from crashes (even DB still does today hah) and was paid. You could have trie doom builder 1 also hehe, n ...
  Topic: [ACS] Sector_SetDamage cannot specify damage type
Aeyesx

Replies: 0
Views: 218

PostForum: Pending Requests   Posted: Sat Apr 14, 2018 9:01 pm   Subject: [ACS] Sector_SetDamage cannot specify damage type
Hi,

This reguest is plainly about this function.
4:interval and 5: Leaky aren't implemented.
and the parameter 3:mod is used to specifiy damage type and corresponding message. For example you wan ...
  Topic: Fixed doom colormap
Aeyesx

Replies: 1
Views: 198

PostForum: Wad Editing   Posted: Fri Apr 13, 2018 1:12 pm   Subject: Fixed doom colormap
I am using a lot of translucent objects so I wondered if I could use some trickery or just gain some render performance boost by using TINTMAP or TRANMAP. Developers say that it was simply abandoned a ...
  Topic: Problems running ZDaemon in Wine (Linux)?
Aeyesx

Replies: 4
Views: 5102

PostForum: ZDaemon Help & Chatter   Posted: Tue Apr 10, 2018 11:46 pm   Subject: Problems running ZDaemon in Wine (Linux)?
Currently it works well in latest Wine without any issues. (except czech keyboard layout)
 
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