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  Topic: No screen in client :(
Aeyesx

Replies: 6
Views: 1278

PostForum: Confirmed Bugs   Posted: Wed Dec 11, 2019 12:24 pm   Subject: No screen in client :(
Guys,
Today AMD released new drivers (The Adrenalin 2020 Edition).
And they fixed the issue now so it all works!!
Also they introduced proper GPU scaling so we can run ZD at lower resolution proper ...
  Topic: No screen in client :(
Aeyesx

Replies: 6
Views: 1278

PostForum: Confirmed Bugs   Posted: Thu Nov 14, 2019 11:21 am   Subject: No screen in client :(
Integrated gpu works fine...but guess what, I had to buy VGA cable and then bring old VGA monitor from attic xD
  Topic: Server template download feature for offline play
Aeyesx

Replies: 3
Views: 907

PostForum: Pending Requests   Posted: Thu Nov 14, 2019 11:19 am   Subject: Server template download feature for offline play
Some servers forcefully blocks such thing, they are running scripts or code in wad which they dont allow to download... and since you cannot download those, you cannot play those...

But yea, some s ...
  Topic: No screen in client :(
Aeyesx

Replies: 6
Views: 1278

PostForum: Confirmed Bugs   Posted: Sun Nov 10, 2019 2:04 pm   Subject: No screen in client :(
The i7 should have onboard graphic. Could you please test if the problem also exist if the onboard graphic is used (the AMD graphic is not used).

Does it look like this (with 4:3 resolution and sv_ ...
  Topic: No screen in client :(
Aeyesx

Replies: 6
Views: 1278

PostForum: Confirmed Bugs   Posted: Sat Nov 09, 2019 10:59 am   Subject: No screen in client :(
Uh, hey.
I vanished for a few months, simply because I can't start ZD client... at all...
(Actually I can, but the screen is just garbled mess) and nothing helps (windowed or fullscreen or any resol ...
  Topic: ZDaemon actor editing - DehSUPP
Aeyesx

Replies: 2
Views: 6231

PostForum: Wad Editing   Posted: Tue Sep 17, 2019 7:38 am   Subject: ZDaemon actor editing - DehSUPP
Okay, there is a need to update this accordingly since it wasn't since ver 1.10.05 and there were some major updates. Any volunteers? o3o

Edit:
Seems like new stuff was added as of ver .08
At lea ...
  Topic: DeHackEd Tutorial Video: Custom Guns, Enemies and Sprites
Aeyesx

Replies: 6
Views: 2602

PostForum: Wad Editing   Posted: Mon Aug 26, 2019 8:29 pm   Subject: DeHackEd Tutorial Video: Custom Guns, Enemies and Sprites
ahah stuff's appreciated always ^^
  Topic: DeHackEd Tutorial Video: Custom Guns, Enemies and Sprites
Aeyesx

Replies: 6
Views: 2602

PostForum: Wad Editing   Posted: Sun Aug 25, 2019 9:38 am   Subject: DeHackEd Tutorial Video: Custom Guns, Enemies and Sprites
For newbie's I guess it is good to understand how it works
But I think for more serious dehacking its pretty bad way to write a code.

Also, these are not custom... these are vanilla doom replaceme ...
  Topic: ACS: SetHUDsize
Aeyesx

Replies: 6
Views: 8557

PostForum: Implemented Requests   Posted: Sun Feb 10, 2019 12:14 pm   Subject: ACS: SetHUDsize
Ahahah tottaly Very Happy Very Happy Very Happy
  Topic: ZLauncher: larger dialogs, child dialogs not appearing
Aeyesx

Replies: 2
Views: 3349

PostForum: Rejected Bugs   Posted: Sat Jan 12, 2019 5:42 pm   Subject: ZLauncher: larger dialogs, child dialogs not appearing
Lucky for you... I got 4K and the rendering is completly broken for me...
  Topic: Rocket jumping is broken
Aeyesx

Replies: 6
Views: 2152

PostForum: Rejected Bugs   Posted: Mon Dec 31, 2018 1:05 pm   Subject: Rocket jumping is broken
Why are people attempting to break this vanilla behaviour o.O I understand that u can glitch in various maps but its fault of map designer more than anything else...
  Topic: Double Ammo DMFlag
Aeyesx

Replies: 10
Views: 2856

PostForum: Implemented Requests   Posted: Mon Dec 31, 2018 1:03 pm   Subject: Double Ammo DMFlag
I doubt it would improve the gameplay anyway
  Topic: Slade 3.1.0 - from beta to release
Aeyesx

Replies: 24
Views: 17485

PostForum: Wad Editing   Posted: Thu Nov 08, 2018 9:48 am   Subject: Slade 3.1.0 - from beta to release
Slade is clearly leading these days... only ONCE ever I had to use SlumpEd I think to generate flat that had dimensions greater than 64x64 ... and this problem still persists i think
  Topic: Support for SNDINFO attenuation
Aeyesx

Replies: 7
Views: 5196

PostForum: Implemented Requests   Posted: Wed Oct 31, 2018 9:14 am   Subject: Support for SNDINFO attenuation
This is simply too great. You guys are literally pushing me to start actually doing something Very Happy while I am becoming work-o-holic sorta in my job
  Topic: [Sound] Ambient sounds - Fade distance support (duplicate)
Aeyesx

Replies: 2
Views: 2275

PostForum: Rejected Requests   Posted: Sun Oct 21, 2018 12:06 am   Subject: [Sound] Ambient sounds - Fade distance support (duplicate)
cool Shocked thils will enhance atmosphere seriously
  Topic: Less strict obituary behavior
Aeyesx

Replies: 4
Views: 8217

PostForum: Accepted / To be Implemented Requests   Posted: Mon Oct 15, 2018 10:33 pm   Subject: Less strict obituary behavior
1.10.05: Added obituaries for Hexen to replace the generic "Player died" message when a monster kills a player.

Needs a check (and demo wad) which messages are not shown meanwhile and sti ...
  Topic: [ACS] Sector_SetDamage damage type (and interval, leaky)
Aeyesx

Replies: 4
Views: 1999

PostForum: Implemented Requests   Posted: Sun Oct 14, 2018 6:23 pm   Subject: [ACS] Sector_SetDamage damage type (and interval, leaky)
I didnt realized that there is MOD_FIRE... nevermind Smile this can be closed because it works as inteded Smile
  Topic: End Intermission
Aeyesx

Replies: 10
Views: 6346

PostForum: Implemented Requests   Posted: Sun Oct 14, 2018 4:03 pm   Subject: End Intermission
Intermission is good time for quick pee between long sessions Rolling Eyes
  Topic: [ACS] Sector_SetDamage damage type (and interval, leaky)
Aeyesx

Replies: 4
Views: 1999

PostForum: Implemented Requests   Posted: Sun Oct 14, 2018 1:32 pm   Subject: [ACS] Sector_SetDamage damage type (and interval, leaky)
Uber-epic-awesome!

There you go

[url=http://aeyesi.eu/dehsupp/Sector_SetDamage_test2.wad]Sector_SetDamage_test2.wad

Summon "Firebomb" to get instantly killed and enter FireDeath sta ...
  Topic: DooM Eternal announced at E3!
Aeyesx

Replies: 7
Views: 3056

PostForum: General Offtopic Chat   Posted: Sun Aug 26, 2018 9:31 pm   Subject: DooM Eternal announced at E3!
Have you seen the recent video? Doom Slayer as they call him enters the UAC facilty and the employees are so shocked to see him. Him beign total badass doing things his own way, taking plasmagun from ...
 
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