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  Topic: [Sound] Ambient sounds - Fade distance support (duplicate)
Aeyesx

Replies: 2
Views: 367

PostForum: Rejected Requests   Posted: Sun Oct 21, 2018 12:06 am   Subject: [Sound] Ambient sounds - Fade distance support (duplicate)
cool Shocked thils will enhance atmosphere seriously
  Topic: Less strict obituary behavior
Aeyesx

Replies: 4
Views: 3990

PostForum: Accepted / To be Implemented Requests   Posted: Mon Oct 15, 2018 10:33 pm   Subject: Less strict obituary behavior
1.10.05: Added obituaries for Hexen to replace the generic "Player died" message when a monster kills a player.

Needs a check (and demo wad) which messages are not shown meanwhile and sti ...
  Topic: [ACS] Sector_SetDamage damage type (and interval, leaky)
Aeyesx

Replies: 4
Views: 442

PostForum: Implemented Requests   Posted: Sun Oct 14, 2018 6:23 pm   Subject: [ACS] Sector_SetDamage damage type (and interval, leaky)
I didnt realized that there is MOD_FIRE... nevermind Smile this can be closed because it works as inteded Smile
  Topic: End Intermission
Aeyesx

Replies: 6
Views: 1337

PostForum: Pending Requests   Posted: Sun Oct 14, 2018 4:03 pm   Subject: End Intermission
Intermission is good time for quick pee between long sessions Rolling Eyes
  Topic: [ACS] Sector_SetDamage damage type (and interval, leaky)
Aeyesx

Replies: 4
Views: 442

PostForum: Implemented Requests   Posted: Sun Oct 14, 2018 1:32 pm   Subject: [ACS] Sector_SetDamage damage type (and interval, leaky)
Uber-epic-awesome!

There you go

[url=http://aeyesi.eu/dehsupp/Sector_SetDamage_test2.wad]Sector_SetDamage_test2.wad

Summon "Firebomb" to get instantly killed and enter FireDeath sta ...
  Topic: DooM Eternal announced at E3!
Aeyesx

Replies: 7
Views: 781

PostForum: General Offtopic Chat   Posted: Sun Aug 26, 2018 9:31 pm   Subject: DooM Eternal announced at E3!
Have you seen the recent video? Doom Slayer as they call him enters the UAC facilty and the employees are so shocked to see him. Him beign total badass doing things his own way, taking plasmagun from ...
  Topic: [DeHackEd] Item effects are not linked to their sprite names
Aeyesx

Replies: 8
Views: 6590

PostForum: Rejected Bugs   Posted: Sun Jul 29, 2018 7:07 pm   Subject: [DeHackEd] Item effects are not linked to their sprite names
preciesly
  Topic: CPW_CustomBulletAttack bullet puff not spawned online
Aeyesx

Replies: 7
Views: 2995

PostForum: Fixed Bugs   Posted: Mon Jul 16, 2018 7:31 pm   Subject: CPW_CustomBulletAttack bullet puff not spawned online
Holy caco to the third power. GG
  Topic: Old Zdaemon SSG (ZDoom PRNG)
Aeyesx

Replies: 5
Views: 1060

PostForum: Pending Requests   Posted: Mon Jul 09, 2018 3:31 pm   Subject: Old Zdaemon SSG (ZDoom PRNG)
I am not a developer, just occasional modder.

Either way as I said... the RNG affects A LOT of things in the engine that uses it besides SSG including enemies, so it only makes sense to use vanilla ...
  Topic: DooM Eternal announced at E3!
Aeyesx

Replies: 7
Views: 781

PostForum: General Offtopic Chat   Posted: Thu Jun 14, 2018 2:50 pm   Subject: DooM Eternal announced at E3!
Greatness awaits!
  Topic: Support for multi-core software rendering
Aeyesx

Replies: 4
Views: 1511

PostForum: Wishlist   Posted: Thu Jun 14, 2018 2:48 pm   Subject: Support for multi-core software rendering
https://ibb.co/jvoXQJ
  Topic: CPW_CustomBulletAttack bullet puff not spawned online
Aeyesx

Replies: 7
Views: 2995

PostForum: Fixed Bugs   Posted: Wed Jun 06, 2018 11:49 am   Subject: CPW_CustomBulletAttack bullet puff not spawned online
Demo wad:

Posting code description

# Pistol Shoot
Frame 14
Args1 = 0
Args2 = 0
Args3 = 1
Args4 = 5
Args5 = 38 #This tells the pistol to use original PUFF for the pistol. But it won't spaw ...
  Topic: Problem with dehacked/terrain sounds
Aeyesx

Replies: 9
Views: 3971

PostForum: Unconfirmed Bugs   Posted: Mon Jun 04, 2018 7:40 pm   Subject: Problem with dehacked/terrain sounds
I gues the way game handles player perhibits him to use A_Spawn using Chase states.

Its a trick, who knows if we wan't to fix it as we can trick around it using ACS.
  Topic: So uh, wheres everyone at
Aeyesx

Replies: 100
Views: 31797

PostForum: General Offtopic Chat   Posted: Wed May 30, 2018 1:30 pm   Subject: So uh, wheres everyone at
meep,
  Topic: W10 April Update
Aeyesx

Replies: 6
Views: 413

PostForum: ZDaemon Help & Chatter   Posted: Sat May 26, 2018 10:43 am   Subject: W10 April Update
Another reason why I wanna get zdaemon to support linux xD
  Topic: W10 April Update
Aeyesx

Replies: 6
Views: 413

PostForum: ZDaemon Help & Chatter   Posted: Tue May 22, 2018 10:13 am   Subject: W10 April Update
I do have a Win10 (latest) mostly because of mapping, with Intel CPU and AMD Graphics and I don't have any other issue than very bad DPI scaling.
  Topic: ZDaemon actor editing - DehSUPP
Aeyesx

Replies: 1
Views: 1868

PostForum: Wad Editing   Posted: Sat May 19, 2018 10:09 am   Subject: ZDaemon actor editing - DehSUPP
V 1.3 Preview

The list will be updated accordingly to reflect new changes in render modes of 1.10.0

9. More render styles added:
* STYLE_Stencil
* STYLE_TranslucentStencil
...
  Topic: HiDPI support for 4K monitors
Aeyesx

Replies: 0
Views: 318

PostForum: Pending Requests   Posted: Tue May 08, 2018 1:08 pm   Subject: HiDPI support for 4K monitors
Hi,

Just making a generic topic, bassicaly when 4K is becoming standard and we will most likely see that 8K will step in in the future. There will be a need for HiDPI support in:

1) Zlauncher
2 ...
  Topic: CPW_CustomBulletAttack & CPW_CustomMissile online issues
Aeyesx

Replies: 6
Views: 988

PostForum: Fixed Bugs   Posted: Sat May 05, 2018 3:20 pm   Subject: CPW_CustomBulletAttack & CPW_CustomMissile online issues
Cool, those generic ones are handy.
  Topic: [DeHackEd] Item effects are not linked to their sprite names
Aeyesx

Replies: 8
Views: 6590

PostForum: Rejected Bugs   Posted: Mon Apr 30, 2018 11:21 pm   Subject: [DeHackEd] Item effects are not linked to their sprite names
Why is this an issue?

There is absolutely no way for linking spritenames with actor properties they belonged to.
It would cause mess. There are more zdaemon wads using this mechanics that would br ...
 
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