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  Topic: ZLauncher: larger dialogs, child dialogs not appearing
Aeyesx

Replies: 1
Views: 112

PostForum: Unconfirmed Bugs   Posted: Sat Jan 12, 2019 5:42 pm   Subject: ZLauncher: larger dialogs, child dialogs not appearing
Lucky for you... I got 4K and the rendering is completly broken for me...
  Topic: Rocket jumping is broken
Aeyesx

Replies: 4
Views: 394

PostForum: Unconfirmed Bugs   Posted: Mon Dec 31, 2018 1:05 pm   Subject: Rocket jumping is broken
Why are people attempting to break this vanilla behaviour o.O I understand that u can glitch in various maps but its fault of map designer more than anything else...
  Topic: Double Ammo DMFlag
Aeyesx

Replies: 10
Views: 550

PostForum: Implemented Requests   Posted: Mon Dec 31, 2018 1:03 pm   Subject: Double Ammo DMFlag
I doubt it would improve the gameplay anyway
  Topic: Slade 3.1.0 - from beta to release
Aeyesx

Replies: 24
Views: 11570

PostForum: Wad Editing   Posted: Thu Nov 08, 2018 9:48 am   Subject: Slade 3.1.0 - from beta to release
Slade is clearly leading these days... only ONCE ever I had to use SlumpEd I think to generate flat that had dimensions greater than 64x64 ... and this problem still persists i think
  Topic: Support for SNDINFO attenuation
Aeyesx

Replies: 7
Views: 3349

PostForum: Implemented Requests   Posted: Wed Oct 31, 2018 9:14 am   Subject: Support for SNDINFO attenuation
This is simply too great. You guys are literally pushing me to start actually doing something Very Happy while I am becoming work-o-holic sorta in my job
  Topic: [Sound] Ambient sounds - Fade distance support (duplicate)
Aeyesx

Replies: 2
Views: 1051

PostForum: Rejected Requests   Posted: Sun Oct 21, 2018 12:06 am   Subject: [Sound] Ambient sounds - Fade distance support (duplicate)
cool Shocked thils will enhance atmosphere seriously
  Topic: Less strict obituary behavior
Aeyesx

Replies: 4
Views: 4656

PostForum: Accepted / To be Implemented Requests   Posted: Mon Oct 15, 2018 10:33 pm   Subject: Less strict obituary behavior
1.10.05: Added obituaries for Hexen to replace the generic "Player died" message when a monster kills a player.

Needs a check (and demo wad) which messages are not shown meanwhile and sti ...
  Topic: [ACS] Sector_SetDamage damage type (and interval, leaky)
Aeyesx

Replies: 4
Views: 711

PostForum: Implemented Requests   Posted: Sun Oct 14, 2018 6:23 pm   Subject: [ACS] Sector_SetDamage damage type (and interval, leaky)
I didnt realized that there is MOD_FIRE... nevermind Smile this can be closed because it works as inteded Smile
  Topic: End Intermission
Aeyesx

Replies: 10
Views: 2151

PostForum: Implemented Requests   Posted: Sun Oct 14, 2018 4:03 pm   Subject: End Intermission
Intermission is good time for quick pee between long sessions Rolling Eyes
  Topic: [ACS] Sector_SetDamage damage type (and interval, leaky)
Aeyesx

Replies: 4
Views: 711

PostForum: Implemented Requests   Posted: Sun Oct 14, 2018 1:32 pm   Subject: [ACS] Sector_SetDamage damage type (and interval, leaky)
Uber-epic-awesome!

There you go

[url=http://aeyesi.eu/dehsupp/Sector_SetDamage_test2.wad]Sector_SetDamage_test2.wad

Summon "Firebomb" to get instantly killed and enter FireDeath sta ...
  Topic: DooM Eternal announced at E3!
Aeyesx

Replies: 7
Views: 933

PostForum: General Offtopic Chat   Posted: Sun Aug 26, 2018 9:31 pm   Subject: DooM Eternal announced at E3!
Have you seen the recent video? Doom Slayer as they call him enters the UAC facilty and the employees are so shocked to see him. Him beign total badass doing things his own way, taking plasmagun from ...
  Topic: [DeHackEd] Item effects are not linked to their sprite names
Aeyesx

Replies: 8
Views: 7387

PostForum: Rejected Bugs   Posted: Sun Jul 29, 2018 7:07 pm   Subject: [DeHackEd] Item effects are not linked to their sprite names
preciesly
  Topic: CPW_CustomBulletAttack bullet puff not spawned online
Aeyesx

Replies: 7
Views: 3398

PostForum: Fixed Bugs   Posted: Mon Jul 16, 2018 7:31 pm   Subject: CPW_CustomBulletAttack bullet puff not spawned online
Holy caco to the third power. GG
  Topic: Old Zdaemon SSG (ZDoom PRNG)
Aeyesx

Replies: 5
Views: 1217

PostForum: Pending Requests   Posted: Mon Jul 09, 2018 3:31 pm   Subject: Old Zdaemon SSG (ZDoom PRNG)
I am not a developer, just occasional modder.

Either way as I said... the RNG affects A LOT of things in the engine that uses it besides SSG including enemies, so it only makes sense to use vanilla ...
  Topic: DooM Eternal announced at E3!
Aeyesx

Replies: 7
Views: 933

PostForum: General Offtopic Chat   Posted: Thu Jun 14, 2018 2:50 pm   Subject: DooM Eternal announced at E3!
Greatness awaits!
  Topic: Support for multi-core software rendering
Aeyesx

Replies: 4
Views: 2165

PostForum: Wishlist   Posted: Thu Jun 14, 2018 2:48 pm   Subject: Support for multi-core software rendering
https://ibb.co/jvoXQJ
  Topic: CPW_CustomBulletAttack bullet puff not spawned online
Aeyesx

Replies: 7
Views: 3398

PostForum: Fixed Bugs   Posted: Wed Jun 06, 2018 11:49 am   Subject: CPW_CustomBulletAttack bullet puff not spawned online
Demo wad:

Posting code description

# Pistol Shoot
Frame 14
Args1 = 0
Args2 = 0
Args3 = 1
Args4 = 5
Args5 = 38 #This tells the pistol to use original PUFF for the pistol. But it won't spaw ...
  Topic: Problem with dehacked/terrain sounds
Aeyesx

Replies: 9
Views: 4204

PostForum: Unconfirmed Bugs   Posted: Mon Jun 04, 2018 7:40 pm   Subject: Problem with dehacked/terrain sounds
I gues the way game handles player perhibits him to use A_Spawn using Chase states.

Its a trick, who knows if we wan't to fix it as we can trick around it using ACS.
  Topic: So uh, wheres everyone at
Aeyesx

Replies: 102
Views: 35121

PostForum: General Offtopic Chat   Posted: Wed May 30, 2018 1:30 pm   Subject: So uh, wheres everyone at
meep,
  Topic: W10 April Update
Aeyesx

Replies: 6
Views: 657

PostForum: ZDaemon Help & Chatter   Posted: Sat May 26, 2018 10:43 am   Subject: W10 April Update
Another reason why I wanna get zdaemon to support linux xD
 
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