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ZDaemon Server Launcher - Beta Testers Needed
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shinobi-cl
Dominating!


Joined: 31 Jul 2007
Location: Xile

PostPosted: Sat Aug 09, 2008 8:08 pm    Post subject: Reply with quote

As in 2.0.0.0 beta 18

When you try to start a server with no admin email, a warning saying that the server cant be started appears. But the server starts anyway.
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Doom2pro
Unstoppable!


Joined: 03 Oct 2002
Location: Glens Falls, NY. USA

PostPosted: Sun Aug 10, 2008 1:38 am    Post subject: Reply with quote

shinobi-cl wrote:
As in 2.0.0.0 beta 18

When you try to start a server with no admin email, a warning saying that the server cant be started appears. But the server starts anyway.


Yep, this was brought to my attention a few weeks ago, and it's already fixed for the next release.
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Evilm0nk/2
has entered the game!


Joined: 21 Jul 2008
Location: United States

PostPosted: Sun Aug 24, 2008 9:49 pm    Post subject: Reply with quote

Is it possible to host more then one server using upnp? like instead of just hosting through port 10666 can we use other ports
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Stealth
Gone with the wind


Joined: 09 Nov 2004

PostPosted: Mon Aug 25, 2008 12:42 am    Post subject: Reply with quote

uPnP is simply a method of automatically forwarding ports through your router. If you have uPnP enabled on your router, and you are running two zservs, with uPnP enabled, on two different ports on your computer, then they should both be visible, in the same way that one should work.

uPnP will forward the port you have set the server to use, so if you decide to use 10669, then that is the port that will be forwarded.
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Doom2pro
Unstoppable!


Joined: 03 Oct 2002
Location: Glens Falls, NY. USA

PostPosted: Sun Nov 09, 2008 7:41 pm    Post subject: Reply with quote

Beta 19 Released -> http://dumped-archives.ath.cx/zsl/beta/

Note: You can update from within ZSL (Options -> Check for Updates).

IMPORTANT!!! - This is a complete release, meaning you need to extract & replace every file.

Changes:
1. Added new DMFlag2 value "Vampire Mode"
2. Added new DMFlag2 value "Instant weapon switch"
3. Fixed a bug in the Bot Editor related to renaming of Bots
4. Fixed a bug in the Process State where it would save information about a server incorrectly sometimes causing
ZSL to Crash or Hang on start after loading the banlist.
5. Added error checking to loading of Process State.
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Eagle-Eye
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Joined: 13 Oct 2007
Location: League Master Clan: .CI.

PostPosted: Sun Nov 09, 2008 7:43 pm    Post subject: Reply with quote

Doom2pro wrote:
2. Added new DMFlag2 value "Instant weapon switch"


Oh cool
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Serp_i_Molot
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Joined: 19 Apr 2007
Location: Knee Deep in the Dead

PostPosted: Mon Nov 10, 2008 4:24 am    Post subject: Reply with quote

Doom2pro wrote:
4. Fixed a bug in the Process State where it would save information about a server incorrectly sometimes causing ZSL to Crash or Hang on start after loading the banlist.


Awesome, this was very annoying until you showed me how to fix it. Good thing that this is fixed permanently now.

Doom2pro wrote:
1. Added new DMFlag2 value "Vampire Mode"

What's Vampire mode? Does it give you health for damaging someone or something?
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rygrass
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Joined: 06 Nov 2005
Location: Aussie Clan:eV

PostPosted: Mon Nov 10, 2008 5:00 am    Post subject: Reply with quote

Serp_i_Molot wrote:
What's Vampire mode? Does it give you health for damaging someone or something?


Have a look in change log or read this. ..

3. Introduced a new DMFLAG (DF2_VAMPIRE = 0x4000000) and an associated
CVAR (sv_vampire). When this flag is on, damaging an opponent will
increase your health by half the damage you deal. There is an upper
limit that one can reach through this mechanism and it's halfway
between normal health (100) and max. sphere health (200), so it's
150 by default. Those 2 values can be adjusted via dehacked though.
DM servers will NOT collect exp when this mode is on.
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Doom2pro
Unstoppable!


Joined: 03 Oct 2002
Location: Glens Falls, NY. USA

PostPosted: Sat Jul 18, 2009 5:21 am    Post subject: Reply with quote

Beta 22 Released -> http://dumped-archives.ath.cx/zsl/beta/

IMPORTANT!!! - This is a complete release, meaning you need to extract & replace every file.

Changes:
1. Fixed a bug in the setting of the Gametype, the bug was in the conversion of the older
gametype settings to the newer type and would cause the gametype to appear to change
when running the server or selecting another server.
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Cybershark
Spamming!


Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Tue Jun 22, 2010 11:27 am    Post subject: Reply with quote

Way back on Mon Apr 23, 2007, Doom2pro wrote:
5. Added coop option "Kill Limit" to Extra Game Settings dialog

When I try to set a Kill Limit for a co-op game, the zsl file thus created does indeed contain a line in it such as 'killlimit 8', but this is not then transfered on to the zserv config. Currently if I want to enforce this limit then I have to do it from the server console.

This is a setting I only just started playing with but I'm surprised nobody else has reported this before. Guess nobody uses that function?
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Doom2pro
Unstoppable!


Joined: 03 Oct 2002
Location: Glens Falls, NY. USA

PostPosted: Tue Jun 22, 2010 11:31 pm    Post subject: Reply with quote

Cybershark wrote:
Way back on Mon Apr 23, 2007, Doom2pro wrote:
5. Added coop option "Kill Limit" to Extra Game Settings dialog

When I try to set a Kill Limit for a co-op game, the zsl file thus created does indeed contain a line in it such as 'killlimit 8', but this is not then transfered on to the zserv config. Currently if I want to enforce this limit then I have to do it from the server console.

This is a setting I only just started playing with but I'm surprised nobody else has reported this before. Guess nobody uses that function?


Thats because it's not saved to the zserv.cfg file, it's put in the response file which is a file that contains command line parameters....

Code:
//Kill Limit (coop)
 ResponseFile << "-killlimit " << Serv->killlimit << endl;


Update: ok, minor typo, needs to be +killlimit not -killlimit...

temporary workaround, add +killlimit <integer> to the Autoexec editor in ZSL. Sorry about that, will be fixed in the next release.
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Cybershark
Spamming!


Joined: 05 Jan 2005
Location: off the grid, but still fighting for the users!

PostPosted: Wed Jun 23, 2010 2:00 am    Post subject: Reply with quote

Great to hear! And thanks for your continued work on a quality product Very Happy

I just can't believe I'm the first person to pick up on this. I guess it's just one of those settings like 'Vampire Mode' or 'Spawn Keys in Team Modes' that nobody ever touches. Still, I really thought with this would have had more use with the rise in 'Invasion' style maps.

Doom2pro wrote:
Thats because it's not saved to the zserv.cfg file, it's put in the response file which is a file that contains command line parameters...

Heh ok. Definitely not my area of expertise and that's just where Kilgore directed me to look.
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rygrass
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Joined: 06 Nov 2005
Location: Aussie Clan:eV

PostPosted: Wed Jun 23, 2010 8:29 pm    Post subject: Reply with quote

Well i think i have seen it been used in other sever's maybe your just the first to report it rather than the first to "see this bug"
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soncdoommario
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Joined: 19 Jun 2004
Location: Attleboro, Massachusetts

PostPosted: Sun Sep 02, 2012 6:34 pm    Post subject: Reply with quote

I don't know, maybe I'm doing something wrong, but I come across a couple of problems when I'm trying to handle multiple servers.

Ok, so I open up the zslite file for my Plutonia Coop server. I start it up. No big deal or problem.

Now, I want to start up my TNT Coop server at the same time too. I click the "Load Server" button and the settings for my TNT server aren't appearing in zslite. Sometimes this works. Sometimes if I go to "Load Server again" to finally get the TNT server settings to load.

Both TNT and Plutonia Servers are now running. I decide to stop the TNT Server and then hit the "Clear Stopped" button to purge it from the list. The server does clear, but I get an immediate error message and zslite becomes nearly unusable.



Once I get this error message, I am no longer able to close Zslite, otherwise I get this error message.



The only way I can now kill ZSlite is through task manager.

So, long story short:

1) Seems hit and miss when I want to load additional servers onto ZSlite. Sometimes the settings for the newly loaded server show up, sometimes they don't.

2) If I am running multiple servers, stop a server, and then clear the list of stopped servers, I get an error message. I am then unable to close Zslite normally.

EDIT: Ok, I have a follow-up to my first problem. I have found a way to consistently reproduce the problem. If you double click the server file in the browsing window, the settings for that server will NOT show up in Zslite. However, if you single click on the server file and either press the Open button or press Enter, the settings for those server will appear in ZSlite without a problem.
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