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Stereoface God like!
Joined: 29 Oct 2005
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Posted: Sun Jan 14, 2007 10:26 pm Post subject: |
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lol noob |
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Tink Dominating!
Joined: 11 Jul 2006 Location: Go Go Power RangerZ!
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Posted: Mon Jan 15, 2007 6:48 pm Post subject: |
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ecks dee! |
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Chronohunter45 Dominating!
Joined: 26 Apr 2003 Location: The Tubes
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Posted: Mon Jan 15, 2007 10:29 pm Post subject: |
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The only thing zdaemon truly needs is an uncapped framerate option. I prefer the pixelated feel to the doom world. In a sense, its almost like you are inside a comic world with all of the flat colors. Uncapping the framerate would be the only necessary change, but doing so without changing the 35 tick netcode is probably more difficult than I would imagine.
One day however, the cl_capfps command will exist in zdaemon. |
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Da_maniaC Now with new lemon fresh scent!
Joined: 03 Jan 2004 Location: Netherlands Posts: 1337
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Posted: Mon Jan 15, 2007 10:49 pm Post subject: |
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Maybe a multiplier would be possible.
2 x 35 = 70 FPS
3 x 35 = 115 FPS
Of course i do not know if that would be possible without multiplying the game engine speed as well and that would result in some funky online games. =P |
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Stereoface God like!
Joined: 29 Oct 2005
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Posted: Tue Jan 16, 2007 1:14 am Post subject: |
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Nah you can't increase the framerate because of the net code I think. From what I understand is that the server has a fixed upload of 35 frames, and anything more then that is like cheating or something... Addy will explain. |
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Da_maniaC Now with new lemon fresh scent!
Joined: 03 Jan 2004 Location: Netherlands Posts: 1337
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Posted: Tue Jan 16, 2007 1:24 am Post subject: |
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I know the netcode is locked at 35 Hz.
But with a multiplier you should be able to increase the calculation rate of the frames without having to sent double the information. (Kind of like a 1:2 divider). |
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Danni Dominating!
Joined: 25 Oct 2003
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Posted: Fri Feb 02, 2007 12:19 am Post subject: |
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So what if the netcode is locked at 35hz? You interpolate like any normal FPS game does nowadays. What you think CS/DOD/BF2 all run their netcode 100 frames a second? Thats just dumb. |
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Da_maniaC Now with new lemon fresh scent!
Joined: 03 Jan 2004 Location: Netherlands Posts: 1337
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Posted: Fri Feb 02, 2007 1:12 am Post subject: |
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Doesnt Zdaemon already interpolate multiplayer info or is this not to a large enough extent? |
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[n00b]Adereth Spamming!
Joined: 16 Jul 2005 Location: Oh god, what year is this?!
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Posted: Fri Feb 02, 2007 2:30 am Post subject: |
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The netcode is locked at 17.5 Hz; sv_fineticks is still optional to keep bandwidth consumption down, though it's generally encouraged for duels. Most games these days, indeed including ZDaemon, have interpolation so the game appears smoother. This is achieved mostly by allowing the client to still handle things like deceleration and velocity, so that the players sort of 'drift' between each reaffirmation by the server of their position. (The same applies for gravity.)
Honestly, the importance of a higher netcode frequency is severely overrated. For the most part, 17.5 Hz is barely noticable from perfection; human eyes are generally trained to accept the low 24 Hz frequency of standard film projectors and so have gotten used to perceiving things in that range as normal. I'm sure there are plenty of self-confessed 'professional' doom players that are willing to challenge such a claim, of course.
35 Hz for graphics, however, is indeed much more noticeable, and it turns out there are solutions for increasing that without laying waste to the input code and completely decoupling everything. Five bucks go to Da_maniaC for figuring it out. There will be a 70 Hz option in the future; 105 is overkill. |
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RaVeN-05 Posting Spree!
Joined: 17 May 2010 Location: http://www.hexenmod.net/
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Body-Guard Unstoppable!
Joined: 08 Jan 2006 Location: Hungary
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Posted: Mon Oct 12, 2015 3:12 pm Post subject: |
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The difference between the last two pictures is interesting. I always hated how colors get desaturated in dark areas. |
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Aeyesx Dominating!
Joined: 13 Oct 2012
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Posted: Tue Oct 13, 2015 8:28 am Post subject: |
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Need to hax colormap with pallete guys |
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